Posts for mtvf1

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Experienced Forum User, Published Author, Skilled player (1152)
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Tianwodeai find that glitch too late. And all shadowman can be skipped. He is very busy in work, and can't have much time.
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arandomgameTASer wrote:
A bit old, but I feel McBobX's [2548] GBA Castlevania: Harmony of Dissonance "Maxim, all bosses" by McBobX in 07:30.75 could use a Star. It's quite entertaining, and really shows off how broken Harmony of Dissonance is.
No. This nico's run played by たりー is 26 seconds faster than McBobX's. Link to video
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Oh men, I really want to watch the GBA version next time. Amazing glitch. Yes vote for Vault.
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Did you upload the wrong movie file? I only find the 1p's input.
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Very nice glitch used, I vote yes.
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AngerFist wrote:
Maybe you should convince her to share it so maybe someone else could take a shot at it. Who knows, maybe that person could be more lucky than her with luck manipulation.
Tiancaiwhr will recheak the last 2 stages, and willing to submit these days.
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What's wrong? I hope glitchman submit the wrong file. There is an other story about the megaman6 tas. Tiancaiwhr has goon on working Glitchman's last wip, And completed it 2 years ago. (I have this movie file. But I can't share it.) Movie length: 30:07.61 FrameCount: 108635 Re-record count: 37015 (this count should be x20 or more) But she meet the very bad luck at last stage. And has given up submit it, too.
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[2583] NES Rockman 4 Minus Infinity by tianwodeai in 35:40.26 I don't know why this movie have no "Heavy Luck Manipulation" tag. I nominate it. And I nominate this, too. [2520] GBA Pokémon: FireRed Version by mkdasher in 1:44:17.34
Experienced Forum User, Published Author, Skilled player (1152)
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Experienced Forum User, Published Author, Skilled player (1152)
Joined: 5/11/2011
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Experienced Forum User, Published Author, Skilled player (1152)
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grassini wrote:
mtvf1 i think you're talkin about the glitch that also happens on mmbn TAS,this is a little different.I just jacked out on the undernet and planetmanv2 normally appeared where it should now,i haven't seen the V3 version though,only bass deluxe.
After beat planetmanV2, jack out again, and the planetmanV3 should appear.
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grassini wrote:
I think i found an interesting glitch in mmbn2,though it's only relevant for 100% and sidequesting i hadn't fought planetman but i was collecting chips on the chip trader.I managed to get all of planetman's chips(v1 v2 v3) before fighting in the ACDC metroline special trader(10 chips) The thing is,i had all 246 chips(all chips but the bassv1,2,3 and lifeaura3)) gives before planetman.I defeated planetman and bass and went to wwwarea 3 to beat planetman and Bass DX. I've beaten bass deluxe many times but i can't find planetman v2 on his spot neither does he appear as a random battle as v3.The questionis: Did Bass DX block the planetman v2 encounter on its spot and random encounter?Does the game consider planetman chips as a trigger to remove planetman or is beating bass or unlocking bassDX a trigger to remove planetman?
If you press start at the planetmanV2's spot, and watch the chip or save the game, you can be stopped and can't move. After save the game and turn off GBA, Planetman will never appear. This glitch happened on all fixed bosses(except story boss).
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feos wrote:
TASeditor: so could you improve the Xipo's run? Also, not knowing the game, could we have simply separate branches for each character?
I think the 2 characters are the same. xipo didn't tell any difference of them. This is his another tas, use the Europe rom run in NTSC. Link to video
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Something interest about lag and HP or energy. when I test if low HP and energy can reduce the lag or not, I found it cause different lag. It means sometimes I got the more lag and sometimes the less. I'm alittle disappoint it. But as Glitchman said:
I figured out how the RAM addresses 80, 81, 84, and 85 can be helpful in determining luck manipulation. In normal gameplay they all equal 01 but when a lag frame occurs they equal 02, 00, 04, and 00 respectively. Most of the time there won't be a frame of lag when only one set of them doesn't equal 01. I can use this as a form of luck manipulating. I also noticed that when 83 and 84 equal 02 and 00 and the same values switch to 80 and 81 one frame later, it is a frame of lag. There are a few instances where all four RAM addresses equal the 02, 00, 04, and 00 values there isn't a frame of lag. This can also help me study the lag better and know how to control it better.
So I think this is a good way to manipulate luck! We can control the number of energy, and get the different lag and different RNG. The left screen of the picture is what I use cheat lock the energy full. The middle is the normal play by tiancaiwhr. Right, I use cheat lock energy at 2. You can see the Acridid jump to the different place, the RNG has changed! You can download this comparison movie and watch how the lag changed. http://www.mediafire.com/watch/sjudi8paam86uts/mm4.mp4
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Sorry, I really forget xipo has done it. Until I want to compare this run and klmz's old one, I found xipo's is faster.
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I vote no. Because xipo has improved it in 2009-09-02. Emulator: FCEU 0.98.28 Movie length: 00:09:35.02 FrameCount: 34558 Re-record count: 54897 ROM used: Kage (J) Sorry, I can't share this movie file if I don't get xipo's Permission. Link to video
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Misc->choose auto-save input mapping. Then turn off fba and backup the config file. When fba broken, you need that backup file.
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Why don't we suppose a new tier like "demo" "hack" or "cheat" tier. This tier allow the any dirty roms, allow any funny cheat, you can show apart of game, and play from dirty savestate or SRAM. And can accept some game's replay file. You can break any rules. When published, we can use "cheat tas" and "demo tas" at title. And this tier can't be ranked.
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grassini wrote:
i'm glad mtvf1 is done with this so he can go TAS the battle network games,loljk good work guys
Sorry, in fact, mamuuuut did all this run, I only help him improvment and supply some Lua script. I have not much time to tas the mmbn game this years.
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Sorry, I change my vote to Yes for vault. And I will recheck it.
ALAKTORN wrote:
36k frames and 3.6k rerecords, that doesn’t look too good lol. The game bored me and I didn’t watch the whole run so I won’t vote.
About the rerecords, there is a bug in 2.2.2 version. Thread #15609: My rerecord count is not right
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I vote NO. max12187566 has made a run in 10:01 before 6 years. Link to video
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1. input-display.lua and don't use any blitter except basic. 2. map game input => test 3. give up When you tas the game, you must be broken. Good luck.
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^v^ I remember this pokemon and the bad egg is always happened on the hack rom.
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Yes, nice work.
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