Posts for mz


mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
DarkKobold wrote:
Wait, what is your problem now? Kyman and co. wanted to spend their two years making that SM64, and the community appreciated that effort. Who died and made you lord protector of TASVideos, assigner of how thyne TASers spend their time?
My post was a joke. Maybe you would have found it funnier if I had used a picture of a cat and some text like "THIS RUN TOOK 2 YEARS TO MAKE. YOUR ARGUMENT IS INVALID." or something.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Sonikkustar wrote:
All I see is a guy being anst about a run that took 2 years to make and claiming that the game been showing up on the workbench to frequently. Honestly, This doesnt make any sense.
Yeah, that's pretty much the problem. But it's not 2 years, it's 2 years. 2 fucking years to make. Obvious Yes vote.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I just want to note, for anybody who cares (I know that Fabian doesn't care, although he's reading this post), that I *do like* significant improvements, like everybody else. The difference is in what people consider significant. Most people enjoy these SM64/SM3/Sonic constant improvements, and other people (like me), think they're not notable enough to keep publishing them so often (13 versions of practically the same movie doesn't really sound like fun to me.) This idea by adelikat is not (directly) related to that problem; but I think it's a good one and can't see the harm in implementing it...
DarkKobold wrote:
Its good that the introduction of animal sex classifies something as a masterpiece.
Is animal sex everything that people can see in that movie? When you watch Persona you can only see two hot women talking about sex and a huge penis at the beginning of the film?
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
adelikat wrote:
Note: this idea of mine would not help you in deciphering this.
I know. Maybe I should add a note to my post stating that the first part is about your idea, and the second part is just a reply to Sonikkustar...
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
This sound like a good idea to me. I don't see why it would bother anyone, and it makes it much easier to find new games/categories.
Sonikkustar wrote:
If there are people (mz) that hate seeing small improvements published, Then they could just ignore it.
You don't understand the problem. :D How can I know if it's a small improvement before watching it? These two submissions have the same time improvement over the previous version: http://tasvideos.org/1599S.html http://tasvideos.org/2873S.html One of them is a masterpiece; the other one looks very similar to the previous 12 versions.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Post subject: Re: Voting "no" as a form of protest
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Warp wrote:
Then how much different must it be in order to be acceptable, in your opinion?
I don't have written rules for this; I watch every TAS before deciding. I don't read the time of a TAS and say "Oh, it's 7,69% faster." and then go and post "Obvious yes vote." This is an improvement that I like, but not because it's ~25 seconds faster, but because it's different enough: different styles, more creative, funnier (to some people), more players, etc.
Warp wrote:
It's one of the submissions with the largest amount of improvement...
You care about the frame count; I don't. That's it.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Post subject: Re: Voting "no" as a form of protest
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Warp wrote:
instead of enumerating the flaws of the run in particular
The flaw is that it's not different enough from the previous movie; I've written this many times already.
Warp wrote:
All the other bullshit.
Please, at least read what I write: http://tasvideos.org/forum/viewtopic.php?p=249256#249256 (And I have nothing against this run or game or you. I have voted No to many other runs, for this reason too.)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
mmbossman wrote:
Unless you find a way to control the content created by all the other users on this site, there will continue to be people that want to work on those same Mario/Sonic/Metroid games.
I never said there won't be.
mmbossman wrote:
That doesn't make their work any less or any more worth publication than movies of new games.
Maybe someday people won't give any "worth of publication" to these movies, like in other communities (like those where they don't even publish the time.)
mmbossman wrote:
And stop exaggerating, it only weakens your (somewhat understandable, if completely overstated) point.
Thanks for the advice, I'll try to not exaggerate anymore. :D
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Post subject: Re: Voting "no" as a form of protest
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Warp wrote:
Some people are casting "no" votes to some extremely popular submissions, but not because they find the submission faulty or unworthy of publication
I find the new Mario 64 unworthy of publication, I already wrote why. I never voted No as a form of protest. I said I don't think it's a good idea to keep having 4329439437843092 TASes of the same Sonic/Mario/Megaman published everyday on the front page, so that SM64 TAS shouldn't be published in my opinion. As I've already said many times before, I'm not here for absolute perfection, where I can't watch a TAS if I know it can be made 25 seconds faster. I'm here to watch full walkthroughs of games where the player doesn't make human mistakes, like dying, and makes impossible things, like getting 99 lives in SMB3 and all that.
Warp wrote:
"It doesn't look different enough to me" is a stupid reason to vote "no". It doesn't have to look "different enough". It's enough that it's more optimized than the existing run. We try to achieve perfection here, and if an existing run contains imperfections and flaws, fixing them is the goal.
I, and many others here, don't try to achieve absolute perfection. A lot of people don't give a fuck about these boring improvements or new glitches or some minor fixes, and would rather see only notable new stuff on the "Latest Publications" list.
Warp wrote:
"doesn't look different enough to me" is a stupid argument for another reason: It implies that it isn't any less entertaining than the previous run. If the entertainment value is the same, but the newer submission is more optimal, that's a good reason to replace the old one.
Replace it if 25-second improvements sexually arouse you, but don't hide new games from "Latest Publications" with this stuff. That's why I don't want these movies published everyday, not because I want to vandalize the thread of your favorite TAS.
Warp wrote:
Don't use people's submissions as a forum for your petty "protest", please.
I hope you can read what you write, too.
jimsfriend wrote:
mz is voting no on the run despite it doing exactly what the site is for, simply because it’s not what he thinks the site should be for.
Who says what the site is for? As far as I know, this is a community; if the majority doesn't want the site to keep being a piece of shit, it won't be anymore. My No to that movie is just a vote for that poll (and I'm happy to see that 2 more people voted No too after I voiced my opinion.)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Silent_Slayers wrote:
And I'm not sure if you're being serious either, because what you said is just so ignorant.
I am being serious. I know what I said is ignorant for you, but my ignorance is probably shared by other people too. Everyday, I can only see more and more people asking us to accept more different games. Re-publishing the same old movies everyday is not helping this issue... I know there are people who love these 25-second improvements, but I'm not one of them, and I know a few others who think like I do.
sonicpacker wrote:
The last 0 Star run was submitted 2 years ago.
I was not talking about this game only. During the last few weeks, we've had 30 Sonic/Mario/Megaman/etc. TASes of the same few old games. I don't think it's a good idea to keep publishing the same runs again and again and again, while most people can't notice a difference between them. I *was* talking about this game when I said this category already has 12 versions that look exactly the same for most people.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Warp wrote:
Naturally someone had to vote against, just so that it wouldn't get an unanimous vote. (Edit: Hmm, re-reading my sentence it makes it sound like I was the one who voted against. It wasn't me. I voted for.)
I voted No because I can't see any difference between this movie and the previous 12 or so versions... I don't see the need to have 75 TASes of the same old few games every day in the front page, especially when 99% of the people can't really tell the difference between one version and another. Yes, this run is very entertaining, but so it was the previous one, and the previous one, and we don't need to publish these games everyday, while hiding the new gems. I know I am the minority (obviously), but I hope people will see someday that is not obligatory to vote Yes to an "improvement to a published run", just because of it.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
adelikat wrote:
A debugger is the ONLY tool PCEjin lacks. And honestly I think that's more depth than anybody needs to be going on a contest of this nature anyway.
I can tell you all the tools we needed for the last contest that pcejin lacks: - Game Genie / Patch codes - Debugger - Tracer and "Hook RAM" option - "Lock palette" option - Layers toggle I don't think a debugger is "more depth than anybody needs". One of the reasons why Team 3 won last year was because of luck manipulation: http://tasvideos.org/forum/viewtopic.php?p=214165#214165 (Level 3) and a debugger makes that work all much easier...
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I don't think pcejin is a good choice: it doesn't seem to have a debugger and some other tools that can be found in the other systems...
adelikat wrote:
I also think that anybody who does this be willing to have a strong IRC presence at least for the duration of the contest. Seriously, it is a huge disadvantage TASing with a partner who doesn't IRC.
Agreed, this is very important. But the most important thing for me is to have a game that has a lot of room for creativity: many different weapons and non-linear levels with much room for luck manipulation. This ensures that no movie will be very similar to another, and that those people who don't have as much time as others, to optimize the TAS, still will have an important chance of winning.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
mz wrote:
I made some multiple encodes syncing each movie at the start of each level
I have those videos in my YouTube channel now: Team 3 left - Team 2 right http://www.youtube.com/watch?v=Lqh43PosCmY Team 3 top left - Team 2 top right - Team 1 bottom center http://www.youtube.com/watch?v=mv1WuXuKE3Y They are very fun to watch and it's easier to see how/why Dammit won. Also, Team 2 didn't use the hardest difficulty. :P
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Sure, as long as it's genesis. :D
Who wants to take the reigns? How many teams should be allowed? How long should the contest run? When should the contest start?
One month is way too much time; two weeks should be fine for most games... We should decide when to start once there are enough people in the contest. There shouldn't be any limits regarding number of teams allowed, but there should be a limit of 3 or 4 members for each team. (I can participate if we use Gens, FCEUX or Snes9x, and the contest doesn't run for more than two weeks...)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I encoded this using the OpenGL plugin: http://www.youtube.com/view_play_list?p=7C0B928A71D19E24 I love this game and this TAS is great. I watched it a couple of times last night, and had a lot of fun all the time.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
bahamutdragons wrote:
Actually, Contra is Gryzor in Japan.
According to Wikipedia and some people in other forums, Contra is called Contra in Japan too. The only place where the Japanese version of Contra was called Gryzor once, by mistake, is in some old versions of GoodNES, I believe.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
alden wrote:
did you find some other method?
Not really: I just disabled the background layers so the screenshots looked like this: 942q.png Then I did this to create the first image: convert *.png -transparent black -average output.png And this for the second one: convert *.png -transparent black -flatten output.png
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
This game worked perfectly fine for me and another person, using different dumps of the US version. If you have a copy of the game, why don't you try running it without having to dump it to BIN first?
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Street Fighter Zero 2 Alpha
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
NitroGenesis wrote:
I improved Mz's time for Pile of Pizza. Video here: http://www.youtube.com/watch?v=RG4xioX7eDI
Very nice. By the way, I've just read that this game is actually a "remake" of Alternative World Games: http://www.c64-wiki.com/index.php/Alternative_World_Games AWG is a spoof of the classic World Games, the music is even better than in SSSS, and it has more events:
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
You can use MAME-RR to find RAM addresses: http://code.google.com/p/mame-rr/ Press Control+F to open "RAM Search". When you find an address, press the "Watch" button. If you save your "RAM Watch" list in MAME-RR to a file, you can then open and use this same .wch file in FBA-RR.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Yes, this has been mentioned many times before. This is what Bisqwit said about the issue: http://tasvideos.org/forum/viewtopic.php?p=186264#186264
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
FatRatKnight wrote:
I want to summarize the "run-while-paused" lua capabilities...
FBA - gui.register PCSX - gui.register MAME - gui.register FCEU (the old one) - gui.register (I ported a very old version of your script to FBA: http://tasvideos.org/forum/viewtopic.php?p=230095#230095)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Atma wrote:
I don't think you quite understand how a rom hack patch works. Only the data which is changed is contained within the patch, no unchanged data (eg. music/graphics/etc) is actually stored within.
I understand it very well. My point was that most (probably all) patches still contain copyrighted material. If you add a character, music, code, graphics, etc. from other games (or modified from the same game), like most hacks do, those patches are illegal. And if you use shitty patching formats (ex: IPS), where it can't detect correctly data moving within the file, those patches will also contain a lot of the original ROM too.
Atma wrote:
If it weren't this way, why would someone even bother releasing a patch in the first place?
Because they think it's legal. For example, translation patches contain the full translation of a game's plot. But people think that if you release a story by X author, but in another language, the rights to this translated story belong to no one. I would be rich if I could sell all the books we've translated from other languages to Spanish if they didn't have a copyright...
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.