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My post was a joke.
Maybe you would have found it funnier if I had used a picture of a cat and some text like "THIS RUN TOOK 2 YEARS TO MAKE. YOUR ARGUMENT IS INVALID." or something.
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I just want to note, for anybody who cares (I know that Fabian doesn't care, although he's reading this post), that I *do like* significant improvements, like everybody else.
The difference is in what people consider significant. Most people enjoy these SM64/SM3/Sonic constant improvements, and other people (like me), think they're not notable enough to keep publishing them so often (13 versions of practically the same movie doesn't really sound like fun to me.)
This idea by adelikat is not (directly) related to that problem; but I think it's a good one and can't see the harm in implementing it...
Is animal sex everything that people can see in that movie? When you watch Persona you can only see two hot women talking about sex and a huge penis at the beginning of the film?
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This sound like a good idea to me. I don't see why it would bother anyone, and it makes it much easier to find new games/categories.
You don't understand the problem. :D
How can I know if it's a small improvement before watching it?
These two submissions have the same time improvement over the previous version:
http://tasvideos.org/1599S.htmlhttp://tasvideos.org/2873S.html
One of them is a masterpiece; the other one looks very similar to the previous 12 versions.
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I don't have written rules for this; I watch every TAS before deciding. I don't read the time of a TAS and say "Oh, it's 7,69% faster." and then go and post "Obvious yes vote."
This is an improvement that I like, but not because it's ~25 seconds faster, but because it's different enough: different styles, more creative, funnier (to some people), more players, etc.
You care about the frame count; I don't. That's it.
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The flaw is that it's not different enough from the previous movie; I've written this many times already.
Please, at least read what I write:
http://tasvideos.org/forum/viewtopic.php?p=249256#249256
(And I have nothing against this run or game or you. I have voted No to many other runs, for this reason too.)
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I never said there won't be.
Maybe someday people won't give any "worth of publication" to these movies, like in other communities (like those where they don't even publish the time.)
Thanks for the advice, I'll try to not exaggerate anymore. :D
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I find the new Mario 64 unworthy of publication, I already wrote why. I never voted No as a form of protest. I said I don't think it's a good idea to keep having 4329439437843092 TASes of the same Sonic/Mario/Megaman published everyday on the front page, so that SM64 TAS shouldn't be published in my opinion.
As I've already said many times before, I'm not here for absolute perfection, where I can't watch a TAS if I know it can be made 25 seconds faster. I'm here to watch full walkthroughs of games where the player doesn't make human mistakes, like dying, and makes impossible things, like getting 99 lives in SMB3 and all that.
I, and many others here, don't try to achieve absolute perfection. A lot of people don't give a fuck about these boring improvements or new glitches or some minor fixes, and would rather see only notable new stuff on the "Latest Publications" list.
Replace it if 25-second improvements sexually arouse you, but don't hide new games from "Latest Publications" with this stuff. That's why I don't want these movies published everyday, not because I want to vandalize the thread of your favorite TAS.
I hope you can read what you write, too.
Who says what the site is for? As far as I know, this is a community; if the majority doesn't want the site to keep being a piece of shit, it won't be anymore.
My No to that movie is just a vote for that poll (and I'm happy to see that 2 more people voted No too after I voiced my opinion.)
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I am being serious. I know what I said is ignorant for you, but my ignorance is probably shared by other people too. Everyday, I can only see more and more people asking us to accept more different games. Re-publishing the same old movies everyday is not helping this issue...
I know there are people who love these 25-second improvements, but I'm not one of them, and I know a few others who think like I do.
I was not talking about this game only. During the last few weeks, we've had 30 Sonic/Mario/Megaman/etc. TASes of the same few old games. I don't think it's a good idea to keep publishing the same runs again and again and again, while most people can't notice a difference between them.
I *was* talking about this game when I said this category already has 12 versions that look exactly the same for most people.
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I voted No because I can't see any difference between this movie and the previous 12 or so versions... I don't see the need to have 75 TASes of the same old few games every day in the front page, especially when 99% of the people can't really tell the difference between one version and another.
Yes, this run is very entertaining, but so it was the previous one, and the previous one, and we don't need to publish these games everyday, while hiding the new gems.
I know I am the minority (obviously), but I hope people will see someday that is not obligatory to vote Yes to an "improvement to a published run", just because of it.
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I can tell you all the tools we needed for the last contest that pcejin lacks:
- Game Genie / Patch codes
- Debugger
- Tracer and "Hook RAM" option
- "Lock palette" option
- Layers toggle
I don't think a debugger is "more depth than anybody needs". One of the reasons why Team 3 won last year was because of luck manipulation: http://tasvideos.org/forum/viewtopic.php?p=214165#214165 (Level 3) and a debugger makes that work all much easier...
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I don't think pcejin is a good choice: it doesn't seem to have a debugger and some other tools that can be found in the other systems...
Agreed, this is very important.
But the most important thing for me is to have a game that has a lot of room for creativity: many different weapons and non-linear levels with much room for luck manipulation. This ensures that no movie will be very similar to another, and that those people who don't have as much time as others, to optimize the TAS, still will have an important chance of winning.
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I have those videos in my YouTube channel now:
Team 3 left - Team 2 right
http://www.youtube.com/watch?v=Lqh43PosCmY
Team 3 top left - Team 2 top right - Team 1 bottom center
http://www.youtube.com/watch?v=mv1WuXuKE3Y
They are very fun to watch and it's easier to see how/why Dammit won. Also, Team 2 didn't use the hardest difficulty. :P
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Sure, as long as it's genesis. :D
One month is way too much time; two weeks should be fine for most games...
We should decide when to start once there are enough people in the contest.
There shouldn't be any limits regarding number of teams allowed, but there should be a limit of 3 or 4 members for each team.
(I can participate if we use Gens, FCEUX or Snes9x, and the contest doesn't run for more than two weeks...)
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According to Wikipedia and some people in other forums, Contra is called Contra in Japan too.
The only place where the Japanese version of Contra was called Gryzor once, by mistake, is in some old versions of GoodNES, I believe.
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Not really: I just disabled the background layers so the screenshots looked like this: 942q.png
Then I did this to create the first image:
convert *.png -transparent black -average output.png
And this for the second one:
convert *.png -transparent black -flatten output.png
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This game worked perfectly fine for me and another person, using different dumps of the US version.
If you have a copy of the game, why don't you try running it without having to dump it to BIN first?
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You can use MAME-RR to find RAM addresses: http://code.google.com/p/mame-rr/
Press Control+F to open "RAM Search". When you find an address, press the "Watch" button.
If you save your "RAM Watch" list in MAME-RR to a file, you can then open and use this same .wch file in FBA-RR.
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I understand it very well.
My point was that most (probably all) patches still contain copyrighted material. If you add a character, music, code, graphics, etc. from other games (or modified from the same game), like most hacks do, those patches are illegal. And if you use shitty patching formats (ex: IPS), where it can't detect correctly data moving within the file, those patches will also contain a lot of the original ROM too.
Because they think it's legal.
For example, translation patches contain the full translation of a game's plot. But people think that if you release a story by X author, but in another language, the rights to this translated story belong to no one. I would be rich if I could sell all the books we've translated from other languages to Spanish if they didn't have a copyright...