Posts for nesfreak


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Location: Sweden
Warepire wrote:
Nach wrote:
Also, maybe we should consider VirtualBox-RR.
VirtualBox-RR? I am not touching anything Oracle has had their hands in. Do you recall my whine about their MySQL drivers? Until someone proves otherwise this is how I see the Oracle development process: https://xkcd.com/1926/ (I've also used VirtualBox for a lot of things, the number of times it cost me my foot rather than won me anything is pretty high)
Patashu wrote:
Sounds like improving keylie’s Linux TAS tools ( https://github.com/clementgallet/libTAS ) then in the future TASing windows games by emulating them through TAS’d Linux is the way to go, lol
There are way better methods on Linux actually, the kernel is quite a bit more powerful in regards to these things than Windows is.
Well, why not QEMU-RR then? It's Open Source and people claim that it's a lot better than VB or VMWare. There's a Windows port of QEMU that works kind of well, but it's not easy to use for a beginner. The Windows port have extremely limited documentation too. But still :)
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
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Hey. I'm speedrunning this game RTA and I just wondered - how did you de-spawn the turret in the first sector? The one guarding the last ladder. I know it's about 10 years ago, but someone might remember. I've googled it and cannot find any information about it.
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
Post subject: Native game Chromium B.S.U. works
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Hey. Long time no see. Just wanted to let you know that Chromium B.S.U. works flawlessly with libTAS in Ubuntu 18.04, 64-bit. I think it would be nice to see some native linux open source games being TAS'ed now that we have the means. I would tas this myself, but I don't have the patience...
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
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RGamma wrote:
Edit: I'll try to find a video editor that doesn't suck for the cutscene-less encode, suggestions welcome.
I would suggest Cyberlink Power Director. Any version really, but 10 and forward have better HD settings and an automatic upload-to-youtube feature. I found Videopad too, it seems nice - plus it's free for non-commercial uses: http://www.nchsoftware.com/videopad/ EDIT: After trying Videopad, that's the one I would recommend. Although, it uses 100% CPU when encoding and my CPU reached 80C in temp, but that's what you get from using a stock cooler :P
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
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Hello. I'm trying to build BizHawk on Linux Mint (Ubuntu derivative) with MonoDevelop, but when I load the .sln file it says that BizHawk.Client.ApiHawk has Unknown ToolsVersion '14.0' Why is this? I havent't run tried building yet, so I don't know if it'll affect the building process, but I'm curious as to why this is so, and if I can fix it. Change it to another version or something. EDIT: Never mind, I was using an old version of MonoDevelop from the ubuntu repository. Upgraded to a newer version and now I don't get that error any more...
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
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.fm2 support should be easy to implement, since it's plain-text. Why has Tas-Editor been abandoned?
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
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Hey, long time no see I guess. I was just trying to compile nesmock in Windows but I'm failing hard. That's because I'm not sure where in Makefile.sets I'm supposed to add -mno-cygwin. (I am not experienced at this at all) I tried adding it on the CXXFLAGS line but I get the error that -mno-cygwin is not supposed to be there. I tried adding it below on a new line, but that gives me a "missing separator" error. So, where in the file am I supposed to add -mno-cygwin? I can only guess that it's in this section:
# Flags.
CFLAGS=$(OPTIM) $(CCOPTS)
CXXFLAGS=$(OPTIM) $(CXXOPTS)
#-fno-rtti
But as nothing I've tried works, I'm at a loss. Please help! EDIT: I realised that you might wanna see the failed output too:
C:\...\nesmock>make
g++ -O2 -Wall -Wundef -Wcast-qual -Wpointer-arith -Wconversion -Wwrite-strings -Wsign-compare -Wredundant-decls -Winit-self -Wextra -Wcast-align -Wformat -Wno-unused -Wno-conversion -Woverloaded-virtual -std=c++0x -DVERSION=\"1.7.2\" -g -pipe -DUSE_PTHREADS=0 -DHASH_MAP=1  -c -o main.o main.cc
main.cc:452:21: warning: invalid suffix on literal; C++11 requires a space between literal and identifier [-Wliteral-suffix]
                     "nesmock v"VERSION" - Copyright (C) 1992,2012 Bisqwit (http://iki.fi/bisqwit/)\n"
                     ^
In file included from main.cc:252:0:
famtasia.hh:63:14: warning: unused parameter 'data' [-Wunused-parameter]
         void Load(const std::vector<unsigned char>& data)
              ^
famtasia.hh:67:14: warning: unused parameter 'data' [-Wunused-parameter]
         void Write(std::vector<unsigned char>& data)
              ^
In file included from main.cc:254:0:
virtuanes.hh:125:14: warning: unused parameter 'data' [-Wunused-parameter]
         void Write(std::vector<unsigned char>& data)
              ^
virtuanes.hh:248:10: warning: unused parameter 'data' [-Wunused-parameter]
     void Write(std::vector<unsigned char>& data)
          ^
In file included from c:\mingw\lib\gcc\mingw32\4.8.1\include\c++\cmath:44:0,
                 from c:\mingw\lib\gcc\mingw32\4.8.1\include\c++\random:38,
                 from c:\mingw\lib\gcc\mingw32\4.8.1\include\c++\bits\stl_algo.h:65,
                 from c:\mingw\lib\gcc\mingw32\4.8.1\include\c++\algorithm:62,
                 from nintendulator.hh:1,
                 from main.cc:255:
c:\mingw\include\math.h: In function 'float hypotf(float, float)':
c:\mingw\include\math.h:635:30: error: '_hypot' was not declared in this scope
 { return (float)(_hypot (x, y)); }
                              ^
In file included from main.cc:255:0:
nintendulator.hh: At global scope:
nintendulator.hh:50:14: warning: unused parameter 'data' [-Wunused-parameter]
         void Write(std::vector<unsigned char>& data)
              ^
In file included from main.cc:256:0:
nesticle.hh:9:14: warning: unused parameter 'data' [-Wunused-parameter]
         void Load(const std::vector<unsigned char>& data)
              ^
nesticle.hh:13:14: warning: unused parameter 'data' [-Wunused-parameter]
         void Write(std::vector<unsigned char>& data)
              ^
nesticle.hh:19:10: warning: unused parameter 'data' [-Wunused-parameter]
     bool Load(const std::vector<unsigned char>& data)
          ^
nesticle.hh:24:10: warning: unused parameter 'data' [-Wunused-parameter]
     void Write(std::vector<unsigned char>& data)
          ^
In file included from main.cc:257:0:
fceux.hh: In function 'std::wstring FCEUX::BytesToString(const unsigned char*, const unsigned char*)':
fceux.hh:29:32: error: 'swprintf' is not a member of 'std'
             { wchar_t Buf[64]; std::swprintf(Buf,sizeof(Buf), L"%d", *begin); return Buf; }
                                ^
fceux.hh:31:32: error: 'swprintf' is not a member of 'std'
             { wchar_t Buf[64]; std::swprintf(Buf,sizeof(Buf), L"%d", R16(begin)); return Buf; }
                                ^
fceux.hh:33:32: error: 'swprintf' is not a member of 'std'
             { wchar_t Buf[64]; std::swprintf(Buf,sizeof(Buf), L"%d", R32(begin)); return Buf; }
                                ^
fceux.hh:47:13: warning: narrowing conversion of '((n > 1u) ? ((int)FCEUX::Base64Table.FCEUX::Base64Table::operator[](((size_t)(((((int)input[1]) & 15) << 2) | (((int)input[2]) >> 6))))) : 61)' from 'int' to 'wchar_t' inside { } [-Wnarrowing]
             };
             ^
fceux.hh:47:13: warning: narrowing conversion of '((n > 2u) ? ((int)FCEUX::Base64Table.FCEUX::Base64Table::operator[]((((size_t)input[2]) & 63u))) : 61)' from 'int' to 'wchar_t' inside { } [-Wnarrowing]
<builtin>: recipe for target 'main.o' failed
make: *** [main.o] Error 1

C:\...\nesmock>
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
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My friend who doesn't really understand TAS (I tried explaining, but he's kind of thick...) wondered how long this TAS took to make.
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
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Posts: 39
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adelikat wrote:
Config -> Cores -> uncheck "NES in QuickNES". Reboot the core. This will switch to the NesHawk core, which supports various peripherals. You can configure them in NES -> Configure Controllers
Thanks, didn't even occur to me :D I recently bought a NES Controller to USB cable now that the store called Game went out of business, so yay :) (I have like 10 NES Controllers)
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
Post subject: Using the Zapper
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Hi. I've recently started using BizHawk for casual gaming, but when I tried Duck Hunt, I noticed that I didn't have a clue to where I could find zapper settings. In fact, there's no zapper in Config -> Controllers... or NES -> Controller Settings... There is however mentions of zapper in the config.ini file, but nothing on how to enable the zapper. Am I blind or what? How do I enable the zapper?
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
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Yeah. I'm looking through the css now, and it's unbelievable how messy it is. Everything on one single line. I hate that. Normally I'd use N++ and the plugin Tidy to fix it, but it refuses to do as I say for some reason. It tries to make html code of it, wich it isn't... EDIT: Thank god I had a portable Dreamweaver installation! Now I can view it properly :) Edit 2: Unfortunately, nothing suspicious to me. Though I can't say for certain since I'm just an amateur, but still. And if every table is connected to the same css file and id, there shouldn't be any problems. So it's a problem that shouldn't be a problem. Go figure... Addition: Did an Audit with Chrome and got a bunch of suggestions. Those that had anything to do with the page itself were as follows: Remove unused CSS rules (349) 349 rules (83%) of CSS not used by the current page. .q.css: 83% is not used by the current page. : 93% is not used by the current page. Seems like the CSS contains a lot of rules that doesn't even apply, among those are the table rules. So somewhere, something is not really right...
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
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Ilari wrote:
nesfreak wrote:
This happens when I go to http://tasvideos.org/Movies-GC.html: As you can see, some look correct, and some doesn't. Since I can't edit the site, I can't fix it either. It's not just on GameCube, this happens on most pages. I use Google Chrome.
Yeah, known issue with Google Chrome. Has been reported before. What could be helpful: Discovering what in CSS causes that (beware: It is fickle and "fix" can easily turn out wrong.)
Been looking at Element inspector (or whatever it's called in english) and so far I've found this: The correct one is 24px while the incorrect is only 3px. Why this is so, I don't know. There is absolutely no difference in code for the two tables that I can find, except that the one that's working has a lightening bolt (Notable Improvement) and the non-working ones doesn't. However, further down, there are working ones without a second image, so... My investigation continues...
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
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This happens when I go to http://tasvideos.org/Movies-GC.html: As you can see, some look correct, and some doesn't. Since I can't edit the site, I can't fix it either. It's not just on GameCube, this happens on most pages. I use Google Chrome.
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
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Ilari wrote:
nesfreak wrote:
I apparantly fixed the issue of not getting sound, the program is having problems rendering a movie that long, but I'm giving it up, since it's not only the audio that's desyncing, the video skips a lot, like repeats itself every other second. So I'll try making a new movie file with the emulator, if I can get my hands on the game.
The standard Dolphin AVI dumper is worthless. You need A/V sync hack (or hack the emulator to dump the time codes you need... In practicular, frames and DMA blocks).
Yeah, I tried, but I don't really understand how to dump to AVI, since there's no option for it in the emulator (or I can't find it). The closest I've gotten is "Export movie" something, but that just makes a TAS file, not AVI. And yes, I'm using the A/V hack, just don't get how it's supposed to be used and there's virtually no instructions anywhere.
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
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Ilari wrote:
nesfreak wrote:
I'm really lost here. Where am I supposed to put the files in the [patches] folder?
If you got a binary build for it (for version that syncs), replace dolphin.exe with it. If you just got the patches, apply those to the source (of suitable version) and build the result.
... okay, well I'm not about to start up a project that will take all my Friday off from work, so I'll do the binary thing :)
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
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I'm really lost here. Where am I supposed to put the files in the [patches] folder?
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
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It's not THAT impossible to resync the audio using video editing tools. Like PowerDirector or something like that. I'll give it a try and see how it goes. Edit: I'm actually doing it right now in PowerDirector, but I'm having problems with the program itself. I can't listen to the audio when I'm viewing the video at the same time, which makes it impossible to sync the audio. Very odd, as I've never had this problem before... Edit 2: I apparantly fixed the issue of not getting sound, the program is having problems rendering a movie that long, but I'm giving it up, since it's not only the audio that's desyncing, the video skips a lot, like repeats itself every other second. So I'll try making a new movie file with the emulator, if I can get my hands on the game.
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
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A friend and me were watching this on YouTube, he's a novice at watching TASVideos and I told him there's not just one person doing the entire run, there's several people. So, he thought it would be awesome if, in the YouTube encode, there would be a text showing who did what star. At first I thought it was dumb, but after a while, I started agreeing with him. There SHOULD be a text saying who did what star so that each TASer gets the respect he/she should have. Anyways, this was AWESOME! Definite YES! :D
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
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adelikat wrote:
nesfreak, I think you missed this topic
Oh... cr*p. Yeah, I missed that obvious topic *sigh*. Only thing I can blame is that it's veeeery late here (01:52 in the night) and I'm tired. Gotta stop obsessing when I'm half-asleep.
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
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Bizhawk won't start for me. I've tried every version from the first one, and they all work up until v.1.0.3. 1.0.3 and up just refuses to start, at all. The only one I got any response from at all was 1.0.5, where Windows said it stopped working and wanted to send information to Microsoft. I collected the logs that Windows wanted to send. I've uploaded them here: http://www.mediafire.com/?ouwltim745oc004 Hopefully someone will figure out the problem. In one of the files, at least, is some information about my computer.
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
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My two cents: I loved it, therefore I'm voting Yes. And of course it can perhaps be improved upon, isn't that the whole idea of TAS-videos being obsoleted? I say publish this one and see if anyone can make it better! A published video is more likely to inspire people than a rejected video, especially when it's this good!
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
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That was just awesome. I'm voting Yes, and hope that Alucard can get some serious therapy for his addiction to meth (or whatever drug he's using to become so speeded)!
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
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Hey Why isn't there an updated 120 stars-tas? I mean, the any% tases of this game have made so many bug discoveries and time-saving moves during the last 5 years since this was published. I think the 120 stars movie should be improvable by at least 10 seconds. Though I'm not sure, that's why it should be nice if someone would investigate if this could be improved.
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
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Cooljay wrote:
nesfreak wrote:
Cooljay wrote:
nesfreak wrote:
I have now tried and failed several times to run Sonic Adventure DX in Hourglass r81. I have tried almost every possible combination of settings, but nothing seems to work. What settings to you have to even be able to play the game with Hourglass? I tried enabling multithreading (which in most cases can screw everything up in my experience), disabled and enabled everything in the runtime-settings, but to no avail. Edit: I'm using Windows 7.
Remember to have FPS set to 58 btw I'm using Windows 7 as well Other than the chance of desyncing at the beginning(Intro must be skipped in real time). I have had no problems with it.
Yep, tried that too. I just get a white screen, nothing happens at all.
Strange. I'm not sure what else could be the problem seeing you have multithreading enabled as well. All I can say that is that I have the Steam version of Sonic Adventure DX, but I certainly can't see how that would make a difference. Last thing I can think of is. It might boil down to what processor your computer has. For being a windows emulator, it might need a quad core to suffice over the memory and task management needed to override a game such as this for TAS features.
Actually, what version of the game could in fact make a difference. The Steam version could have been optimized in some ways, that also allowed the game to be run in Hourglass. I have a quad core CPU.
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.
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Cooljay wrote:
nesfreak wrote:
I have now tried and failed several times to run Sonic Adventure DX in Hourglass r81. I have tried almost every possible combination of settings, but nothing seems to work. What settings to you have to even be able to play the game with Hourglass? I tried enabling multithreading (which in most cases can screw everything up in my experience), disabled and enabled everything in the runtime-settings, but to no avail. Edit: I'm using Windows 7.
Remember to have FPS set to 58 btw I'm using Windows 7 as well Other than the chance of desyncing at the beginning(Intro must be skipped in real time). I have had no problems with it.
Yep, tried that too. I just get a white screen, nothing happens at all.
The Dj Opposite Website - My Main music site | Dj Opposite on Newgrounds - My music, mostly Game Remakes.