Posts for nymx


nymx
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Great job man. EZ and i were looking into this game, but we had issues because we tried the Adam version. Well anyway, love the screen skip you found on the first level. We had found some faster things, but it seems you found all PLUS 1. Yes vote for being fast and surprising us with an unknown trick. :)
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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EZGames69 wrote:
That was amazing. I especialy liked how you were being chased by enemies and you used the whip as if they were circus animals.
I second this. Yes Vote!
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I smiled through this entire TAS. :) It was very well done. I had thought that maybe the rerecord count was too low, but getting the ball in within one or two tries (Not counting the drop ball penalty), was enough for me to say that this is highly optimized. Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Never heard of this game before, but it sure was fun to watch. Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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An update regarding a faster input file provided: The improvement I found is 123 frames faster. The improvement came from finding another "Free Krusty" at the end of Area 3. Reorganizing the use of them, I found that an extra death can be applied to the 3rd visited room of Area 3. I discovered this mistake after reviewing Iceplug's WR again and saw the extra Krusty...which I thought that I had ruled out. His version is 1.0, while mine is 1.1...so i thought that i didn't have one there.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Nach, I noticed a mistake, after reviewing the WR run by Iceplug. I thought that I had cleared this problem away, but I'm fixing it now. It should shave off about 1 1/2 seconds. I'll have an updated input file soon.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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No matter who this Rick is...its still JASON! Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Flip wrote:
Yes vote, although I feel at ~55:20 it'd be faster to deliberately release some rats on the roof, so they can start marching towards the left hand area and simply retrap/release them later. I feel this would be faster than making 5 full trips there and back to do each trapped rat.
Hi Flip. I went back and took a look at what you were referring to. I thought originally that you were referring to the area that exists in the time of 59:00. If you were intending that...it was absolute chaos to organize the rats for left movement towards a pipe (which sent them direction to the chamber) and I eventually gave up after succeeding, but with a slower time. However!, you are referring to the room where 5 jars are sitting on top of the death chamber section. You and I think alike. There are a number of problems I can think of...so hopefully one of them addresses your concern: 1. Re-trapping rats can't be done, since breaking a jar ends the life of a jar and it can't be recreated. 2. Building a stairway of jars can't be done close to the chamber, because the fence prohibits the laying down of a jar 3 blocks up. 3. Building a stairway to the right of the fence takes too long to build and the rats will have to cycle around again. 4. Building either stairway mentioned in 2 or 3, takes 5 jars and the same situation occurs as normal play where the rats have to be taken all the way to the fan. My idea for this room, was to make sure I'm moving constantly without delay of picking up a jar. This is the reason for the odd position of laying jars. This also allowed them to walk over as close to the jars so that I didn't have to chase them down. Do any of the scenarios cover your question?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I don't know Castlevania games as much, but this run is getting me more interested in learning them. As the game progressed, I got to see more and more tricks. The management of HP and use of weapons was very clever. Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Challenger wrote:
Nice work again with this game! Seeing the new mechanics, including the "Elbow manipulation", as well as everything improved (principally the "long room" of area 3 and area 4), this was entertaining enough for me to vote Yes this time.
Thank you Challenger. That means a lot...especially coming from a very established and good runner as yourself. I can now see that the extra 8 months on this game certainly paid off.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Man, I forgot how ugly Cabbage Patch kids were. LOL Nice fast movement, but I can't see the Pogo Stick. Kappa I especially like the 'playaround' during the waiting phases. You remind me of what I used to do in Super Metroid when I would set a Samus on a 30Hz display during iframes to make the pose stay in a specific animation. Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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EZGames69 wrote:
This is an amazing improvement over the last TAS. everything seems much faster and of course much more entertaining. awesome job nymx. yes vote
Thanks. Also, I appreciate you showing up for the stream. Too bad that Worsel's voice didn't show up in the stream. :(
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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electricslide wrote:
Yes vote from me. This is very well done, but I hope that it is appreciated as much of the 'action' necessarily happens off screen so as to time the exit to match the clear screen. And, because you have to set up everything so you're not going to stick around to see the results.
Thanks electricslide. This was so much fun that I hate that its over. I'm glad that you noticed the lack of waiting this time. The old TAS certainly had enough of it that needed to be removed, although I never knew it at the time.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Another good run by EZGames. Yes Vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Once again, nice run. Very optimized...from what I can tell, the "slow spots" were carefully observed and handled well to get through more rapidly. My favorite trick though, is the conveyor speed stacking. Nice find. Yes vote to the dynamic duo.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Man, this rope climbing. I started to forgot it was MK...instead, I thought I was Princess Bride.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Post subject: The "Elbow"
nymx
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3 more months have yielded quite a large number of frames to be cut. 10814 to be exact at this moment. Rooms with more pieces, and especially if they are all different) opens up a number of ways that a puzzle can be solved. Even with great movement optimization, strategies are becoming harder and harder to come across. Since my last posting, a new discovery has made big differences. The "Elbow". This piece has turned out to be one of the most robust pieces to obtain. There are a number of ways to use this piece: 1. The trivial use of connecting pipes 2. Redirecting rats towards an opposite direction. (Especially useful for when rats are moving left where the "Turn-Around" cannot affect direction change.) 3. Slowing rats down. In essence...this piece can be used to slow down rats so that some tight situations can become possible. This will be evident in "The Long Room" for Area 3, where I have reduced the amount of pieces used and was able to accomplish a task that I couldn't before. In this case, slowing down the rat included blocking the opposite end so that I can prepare my next move without the lack of time to pull of a stairway climb. 4. Speeding up rats. When a rat enters a pipe or elbow, they immediately are captured for quick forward movement. With correct timing, you can speed up horizontal movement of rats. Additionally, this step can be repeating multiple times to keep up the fast forward movement of the rats. One draw back...you cannot do it more than twice in a row, without resetting your position ahead by one block. 5. Turn around glitch. As with any piece. the elbow can also be used to perform the "Turn-Around" glitch...which is still only possible for right moving rats. With a piece that is so versatile, it helps to reduce the time it would take to grab pieces to accomplish the puzzle. In some cases, it has eliminated 1 piece and thus a lot of time. I feel like I'm at the end of the cuts, but I'm still searching and experimenting with more routes and strategies.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Yes as well. Very good run and entertaining.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Post subject: Re: How to get TAStudio running like lsnes
nymx
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ThunderAxe31 wrote:
Could you be more specific? What are the features of TAStudio that you need to make more lsnes-like?
EZ basically is referring to the problem that some of us are having when using savestates in the same manner as lsnes, but within bizhawk's TAS Studio. I like lsnes because it doesn't automatically save the state you are in while TASing. In Bizhawk, when you create a savestate (which is redundant in bizhawk, since the tasing tool saves state information to the project file automatically...where all the necessary information to keep track of conditions before and after the current frame). lsnes doesn't do this, which is fine. Creating a savestate in bizhawk works fine, but when you recall one of these savestates...it overwrites previous inputs past the frame where the savestate was created. lsnes, of course, lets you manually manage the savestates so that the automatic process of session information is avoided...leaving a more freer environment and far less crashes. The concept of handling this in Bizhawk is unique, but it crashes a lot with me. As with lsnes, I rarely have had a crash. When it does crash...I've usually put myself in the a situation and caused it myself.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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EZGames69 wrote:
I just don't understand what the purpose of doing least checkpoints is. It almost makes sense in an actual speedrun setting, where it's a bit of an extra challenge for runners. In a TAS setting however, there isnt any challenge to it because TASes are going to be perfect, so all were seeing is the run slowing down purposely to avoid checkpoints. It doesn't show off anything new or interesting. no vote.
I second this. Really doesn't make sense. TASes have the ability to perfectly play around situations...so it doesn't matter here that you are not using something that wouldn't help in the end anyway. No vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Very good TAS. The beginnings are slow, as expected, but it just kept getting better and better. Great job!
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Thank you feos. Back in the days of Colecovision, this was one of those games that really attracted me. Its skill level was much higher than I was used too (especially as the levels went further up) and the retry effort was limited as the levels increased. Unlike today, where we have save states to go back and practice hard spots, it was near impossible for me to spend enough time to figure out the uppers levels by going through the game over and over. For me, the challenge was trying to see what was next...which translated into excitement for exploring the game. Well, that exploration is over and my interest in the best time possible has become a reality.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Really good run. Thanks for the progress report during the making of it. Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Nice Improvements. Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I was a big fan of Colecovision, and this was one of my favorites. Great Job EZ. I don't see one frame of slowness here. Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX