Hello All,
Been currently working on Krusty's Super Fun House (SNES) and decided to share my work so far. After going through Area 1, I started thinking that this game was not TAS worthy; however, Area 2 started showing me that I was wrong. Maybe some of you can share your thoughts.
Here is a video that I created of areas 1, 2, and 3
Note that in Area 3, I have not added any fill-in inputs for when krusty is sitting around doing nothing.
https://www.youtube.com/watch?v=eCd9J4Y8O18
Here is some technical data that I picked up from RAM Watching:
7e002E (Bonus Timer)
7e00D3 (Related to game play, 1 when inputs are accepted, 0 when they aren't)
7e0048 (Rats remaining)
7e0056 (X Position of Krusty, relative to the map of the room he is currently in)
7e005A (Y Position of Krusty, relative to the map of the room he is currently in)
7e030C (X Speed - incremental counter before altering X Speed (pixels))
7e030D (X Speed in pixels)
7e030E (Y Speed - incremental counter before altering Y Speed (pixels))
7e030F (Y Speed in pixels)
7e11A4 (Health - 99 is the max, either 10 points or 15 points are subtracted for certain hits)
Here is a listing of the levels visited, in game order, to know what to expect:
*Note: I have tried my best to be as scientific as possible when determining the following, but rest assured that it is my way of noting the strength of this TAS.
0 Being humanly comparable in terms of Time
10 Being impossible for a human to measure up to.
Area 1-1: 0
Area 1-2: 10
Area 1-3: 0
Area 1-4: 10
Area 1-5: 0
Area 1-6: 4
Area 1-7: 6
Area 1-8: 10
Area 2-1: 6
Area 2-2: 7
Area 2-3: 10
Area 2-4: 3
Area 2-5: 7
Area 2-6: 10
Area 2-7: 10
Area 2-8: 10
Area 2-9: 10
Area 2-10: 10
Area 3-1: 10
Area 3-2: 7
Area 3-3: 10
Area 3-4: 10
Area 3-5: 10
Area 3-6: 10
Area 3-7: 5
Area 3-8: 8
Area 3-9: 9
Area 3-10: 10
Area 3-11: 10
Area 3-12: 10
Area 3-13: 10
Area 3-14: 7