Posts for p0008874

p0008874
He/Him
Experienced Forum User, Published Author, Player (71)
Joined: 3/2/2022
Posts: 35
Location: Taiwan
Link to video I have an easy way to get swf file.
p0008874
He/Him
Experienced Forum User, Published Author, Player (71)
Joined: 3/2/2022
Posts: 35
Location: Taiwan
p0008874
He/Him
Experienced Forum User, Published Author, Player (71)
Joined: 3/2/2022
Posts: 35
Location: Taiwan
I'm pretty sure the Newest PinMAME is on Github. https://github.com/vpinball/pinmame
p0008874
He/Him
Experienced Forum User, Published Author, Player (71)
Joined: 3/2/2022
Posts: 35
Location: Taiwan
p0008874
He/Him
Experienced Forum User, Published Author, Player (71)
Joined: 3/2/2022
Posts: 35
Location: Taiwan
Is any reason not using --spoof-url ?
p0008874
He/Him
Experienced Forum User, Published Author, Player (71)
Joined: 3/2/2022
Posts: 35
Location: Taiwan
p0008874
He/Him
Experienced Forum User, Published Author, Player (71)
Joined: 3/2/2022
Posts: 35
Location: Taiwan
GMP wrote:
I have to ask, why not the full version of the game?
IF Quiz 81 is fixed, I'll say it's compatible. But now, nobody confirmed is this fixed or not. Edit: Nevermind the quiz 102 bug still exist.
p0008874
He/Him
Experienced Forum User, Published Author, Player (71)
Joined: 3/2/2022
Posts: 35
Location: Taiwan
This flash game is very early design before Super mario flash. Middle age person first saw the flash game will say, why can't go faster. And this is why.
p0008874
He/Him
Experienced Forum User, Published Author, Player (71)
Joined: 3/2/2022
Posts: 35
Location: Taiwan
(mod edit: unnecessary quote removed) -s no-scale Link to video
p0008874
He/Him
Experienced Forum User, Published Author, Player (71)
Joined: 3/2/2022
Posts: 35
Location: Taiwan
Wake up.
p0008874
He/Him
Experienced Forum User, Published Author, Player (71)
Joined: 3/2/2022
Posts: 35
Location: Taiwan
sobble_p wrote:
Samsara wrote:
Execution looks good throughout most of the run, but after cross-referencing the RTA WRs for both old and current patches, I noticed both of them have faster Mario fights. I presume the old patch fight is significantly faster due to it being on the old patch with the jankier collision, but the comparable WR's fight is faster because it does end up getting a 2 cycle second phase. Given it's at the very end of the run, I'd suggest looking into that fight a little more. There's a possibility that Ruffle makes a 2 cycle impossible for the TAS as well, it'd be nice to have further confirmation if that's the case. Also, can Mario's pattern be manipulated mid-fight? Even if a 2 cycle is impossible, some heavy manipulation would save an immense amount of time on it, assuming it's possible.
From what I have tested and have understood, RNG is determined at the startup of the game (more specifically the configured system time in libTAS. this TAS starts at the unix epoch as its the default setting). I have tested this by editing the TAS to wait several seconds outside the door to the Mario fight and the pattern seems to be the same. Starting up the TAS with a different system time in libTAS causes the peach fight to desync, suggesting that the peach fight does indeed have RNG with the flowers, which you can see if you compared the RTA WR with the TAS (the RNG is also randomized for the Mario fight). As for the second phase of the Mario boss fight... This is where it gets weird. I'm unsure how the boss hits count in the game but the TAS seems like it makes more hits on the fight but yet it doesn't defeat the boss as quickly. For example, if we were to say that every jump sound that the koopa makes on the mario's belly counts as a hit, then the stats look like this: RTA: 4 hits, 4 hits. TAS: 5 hits, 6 hits, 1 hit. But of course that assumes that's how the game counts a hit so this could be the incorrect way that the game counts boss hits. This *could* be a difference with ruffle vs. flash maybe...? or maybe I hit the boss too fast...? or maybe the boss's health is randomized...? I don't know. But for whatever reason, I couldn't get a two-cycle despite seemingly getting more hits. I'm sorry but I can't answer that question with certainty. Also, the unix epoch seed that I got for the first phase of the Mario boss fight seemed to be bad compared to the RTA WR, which is just unfortunate. I did not test RNG before I worked on the TAS, since I did not understand how it worked for this game yet. Also for mid-fight manipulation, it seems there is no manipulation that can be done. When I was reTASing this fight while working on it initially (re-recording certain parts of the fight), all the moves appeared to be the exact same, despite differences in input, amount of hits on boss, etc.. One last note with RNG seeds from my testing. In other flash game I have tested with different system times (Bomber Blastic), the RNG does appear to be determined by system time startup and nothing else. Hopefully this is some somewhat useful info to determine your judgement for this TAS Samsara. Thank you for commenting.
This is my first experience I TASed Breakfast Brawl. PLS! MAKE THE GAME RESOURCE ABOUT RUFFLE EMULATOR FFS!
p0008874
He/Him
Experienced Forum User, Published Author, Player (71)
Joined: 3/2/2022
Posts: 35
Location: Taiwan
Imagine the tas glitchless run still able to beat RTA glitches run.
p0008874
He/Him
Experienced Forum User, Published Author, Player (71)
Joined: 3/2/2022
Posts: 35
Location: Taiwan
Well you figure out. I will really happy to wait for 5 years when Ruffle implement GUI. Edit: Yes vote.
p0008874
He/Him
Experienced Forum User, Published Author, Player (71)
Joined: 3/2/2022
Posts: 35
Location: Taiwan
If Ruffle has GUI, I will really happy to revisit old tas. Quote: Whatever if you use libTAS to Ruffle, The time always dispay 1970-01-01 in terminal.
p0008874
He/Him
Experienced Forum User, Published Author, Player (71)
Joined: 3/2/2022
Posts: 35
Location: Taiwan
If someone can figured out manipulation works, So I can Cancel Submission. I'm not bring back. /s
p0008874
He/Him
Experienced Forum User, Published Author, Player (71)
Joined: 3/2/2022
Posts: 35
Location: Taiwan
You can bypass instructions by using load stage. That will save time. I Vote Meh.
p0008874
He/Him
Experienced Forum User, Published Author, Player (71)
Joined: 3/2/2022
Posts: 35
Location: Taiwan
p0008874
He/Him
Experienced Forum User, Published Author, Player (71)
Joined: 3/2/2022
Posts: 35
Location: Taiwan
Is any info about this? I'm out of loop.
p0008874
He/Him
Experienced Forum User, Published Author, Player (71)
Joined: 3/2/2022
Posts: 35
Location: Taiwan
Wonderputt Link to video
p0008874
He/Him
Experienced Forum User, Published Author, Player (71)
Joined: 3/2/2022
Posts: 35
Location: Taiwan
Vote Meh.
p0008874
He/Him
Experienced Forum User, Published Author, Player (71)
Joined: 3/2/2022
Posts: 35
Location: Taiwan
https://github.com/ruffle-rs/ruffle/pull/7684 Uh oh. Sound's like Ruffle Has Bug related this Sonic Flash game. Is seen no major effect on this run.
p0008874
He/Him
Experienced Forum User, Published Author, Player (71)
Joined: 3/2/2022
Posts: 35
Location: Taiwan
I can't believe he liked my comment and deleted. Like I said, If you want to recreate this miracle, Learn Rust and C#
p0008874
He/Him
Experienced Forum User, Published Author, Player (71)
Joined: 3/2/2022
Posts: 35
Location: Taiwan
That will be delay if ruffle TASed is not on official nightly version.
p0008874
He/Him
Experienced Forum User, Published Author, Player (71)
Joined: 3/2/2022
Posts: 35
Location: Taiwan
Dimon12321 wrote:
Wouldn't it be better to beat C64 version? That version is superior. It will obsolete NES version once it's published.
When I first TAS of UzeBox version of 2048 until TASer suggest me the nes or genesis version. (Old TASer will get confused Because I TASed UzeBox version of 2048 has no end.)
p0008874
He/Him
Experienced Forum User, Published Author, Player (71)
Joined: 3/2/2022
Posts: 35
Location: Taiwan
Try to not rushed the TAS and submit without Optimization.