Posts for p0rtal_0f_rain


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If you're going to TAS a game, do it right. =/ Voting NO.
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To say the least, perhaps it's still faster to constantly drop-kick throughout nearly every stage - or am I wrong? Bah @ my post count -_-
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And that appears to be better than mine. I wish the game would give me the laser gun sooner. Or nothing else, don't worry about guns and put your hands and feet on LV4 for stronger punches and kicks. And by the way, I already learned how to cancel unnecessary kicks.
Post subject: Trying to fix an FCM to make it start from hard reset!
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Did we recently release a script that would fix an FCM and ensure it runs from power-on/hard reset instead of a soft reset? I been looking through 1000 threads and I don't see it. =/
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Moving right along, I reached Overkill and used the best strategy possible to kill him off quickly. For some entertainment, I was able to float Gen. Hawk (by not moving his legs) while he was waiting for an elevating platform to come down. Remember, this is to be based on the exact route to the Cobra Commander (final boss) adjacent to the video at speeddemosarchive.com. http://dehacked.2y.net/microstorage.php/info/1953969279/gi-joe-p0rtal0frain.fcm Though it's ironic that the video for the women-hostage stage is a little faster than mine, possibly because he already had fist LV4 and mine was LV3 but I could be wrong, we're still moving right along. Also if any of you see any glitches, please let us know! A glitch can be an impressive foot-in-the-door for serious publication. ^_^
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Okay, I chose to see what I can pull as this becomes my next project. It is so obvious that quite a few have started this attempt and not found the nerve to finish it. Not very many updates were given, until now. Based on the video from speeddemosarchive.com, that player picked a pretty good route to the Cobra commander, while killing some of the bosses and mini-bosses seemed like a piece of cake. Here, I chose to take the exact same route I already learned some of the techniques from Inzult's first stage, but this is the road to a building where 8 women need to be set free. http://dehacked.2y.net/microstorage.php/info/26393593/gi-joe-p0rtal0frain.fcm There can be improvements along the way if any. However, this is a first draft I will be doing just to see how long the game will be beat roughly. I predict 7:50. _______________________________________ Updated with a new strategy technique against a mini-boss that launches something that looks like band-aids. =/ http://dehacked.2y.net/microstorage.php/info/1162969150/gi-joe-p0rtal0frain.fcm The key here is to keep your distance from the mini-boss in the "women-taken-hostage" building before going into a room with Overkill, it's main boss. The strategy involves shooting bullets as he walks up to you, then switching to fists to knock the mini-boss backwards, then immediately switching back to gun (Gen. Hawk automatically punches upon switch, I thought it seemed useful almost). The key is also to ensure you stay away from them look-alike bandages that shoot across the screen. Gen. Hawk can score several hits from behind the mini-boss should it decide to launch "bandages."
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I was thinking the same thing -- why pacifist?
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I've seen this movie many times. Perhaps it's possible to perform a vine-glitch in this game as it would be similar to SMB1? No matter what, entertainment is mainly the reason I vote Yes.
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Any glitches discovered? There has to be at least one flaw in the ROM. Haha...
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Perhaps that's true. But what I'm concerned about is the hero's companions (Bo, Nina, Karn for example)
axel ryman wrote:
Quick thing I thought I'd mention. Its possible to have the Hero be nameless. Maybe it could save a few frames. Just thought I'd throw it out there since I saw the Hero had a has his name.
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Glad to see an update! Hey, how far have you gotten? ^_^
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Okay, knowing that I been highly insulted by a user or two for the past day or so, all I can do from this point is apologize (sorry for now). But there are times when I take things like this seriously, and that is when I sometimes lose it. I'm leaving both mmbossman and this thread/submission alone so I can move on. -_-
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[rage] [redflag] Sir, did I ever say this was my submission? NO. As far as I know, this isn't your submission either. Furthermore, I would strongly encourage you (and anyone else involved) to refrain from insulting me with my old usernames - for good - and I don't think asking nicely will help. Surprisingly, that one name-change incident from a while back is still stuck in your head, like a criminal record or something when it's not supposed to be. For once in your life, get over it! Thank you for playing, good night. -_- [/redflag] [/rage]
mmbossman wrote:
Thanks for the permission pixelgoround, I really appreciate you giving me your blessing in this matter, considering it's not your submission.
Now I can move on peacefully. ^_^
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with the zero's, yeah, I see your point.
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That's the old me. I don't see any reason why I should be called that. =/
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I understand that everyone has busy lifestyles, so I don't mind having a submission be decided in 3 or more months. As long as it doesn't take forever. 0_o
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Now updated with seven screenshots after I heard that the TAS Videos Robot got drunk and passed out. ^_^ Not here on this post, it's toward the bottom of my submission. Leave that robot out to die anyway, some say it gets useless overtime. =/
Post subject: Triple TAS: Ninja Gaiden 1, 2, and 3?
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Okay, I doubt that there will be anything like this for a few more years. But imagine how tough it can be to beat all three Ninja Gaiden games with one movie file? 4 Megaman's?! 2 Megaman X's? How about 3 Ninja Gaiden's?! Ha... :P
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Wait a second, are you guys saying that yall want to do a quad-TAS of SMB1, SMB2, SMB3, and SMW?
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It's ironic that there was only a Japanese version of this game and no one intended to re-release at least a European one at the least. No one even bothered releasing an English one as well. I'm trying this game out with a DeJap patch. I'm already aware that stuff like this can be rom-hacks.
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Another yes vote. I still need to get the ROM but I already know what to expect from an improved attempt!
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I saw your video again, and I would say if you want to display the 2nd subtitle (this is a tool-assisted recording) again, I would prefer that to be displayed when Willow is making way to the Twin Towers (coming out of the under-island cave). Here's my best options:
  • Coming out of the under-island caves, heading toward the Twin Towers.
  • Walking from East tower to West tower after obtaining the first crystal.
  • Bypassing the under-island cave entrance (coming out of the water), going into Thunder mountain.
  • Walking across a pool of ground eaters (before entering the red cave)
I don't think it feels right to cut off the detail where Willow just defeated Muzh - the viewer doesn't notice that Willow picked up 2000 ex. until the screen switches into the post-Muzh-battle scene. Oh, and see if we can put an ending logo (tasvideos) or something! ^_^
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When I first saw the tasvideos logo (cool super metroid animation btw), it seemed like you're working on the video. Don't get too far ahead! lol ^_^
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I clearly noticed that the audio and video were not synchronized. You're doing good on the encoding, but keep trying! ^_^
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That link was either misspelled or dead. And the title was supposed to be "willow-tas-p0rtal0frain"