Posts for parrot14gree


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Zero zips in seahorse stage catches my eye!! I love this movie.
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Very impressive run! I love what you did in Skull and Cossack4 stage and the new trick. 5 years past, it is still wonderful music when I listen it again! Thank Tiancaiwhr for the high quality and entertaining run!! Easy yes.
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Doppler Octopus sprite glitch interests me. Yes vote to the funny run!
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Congratulation!We love megaman series game.Yes vote.
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@paosidufygth Cool,where is the thumps up button!
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Hetfield90 wrote:
Also, something I think parrot14green or someone would be interested in messing with, there is a recently discovered glitch with Giga Crush that allows you to rapidly zip downward after getting stuck inside a wall. Combining this with Crystal Hunter zipping may be able to yield a potential time save somewhere in a 100% run(perhaps towards the end of Moth's stage).
It didn't need giga crush to zip downward,keep jumping did. The crystal trcik in Moth's stage will not work because of screen lock.And this trick I remember it require at least 3 crystals to push X into the wall. Emu:snes9x-1.51-rerecording-svn147 keep jumping to zip downward Emu:snes9x-1.43-rerecording-v17-win32-lua51dll The large crystal zip downward I might had posted it before. I remember it is not fast. charge shoot to zip downward And another strange phenomenon, I don't know why X move to the top. 1 , 2 . Emu:Snes9xw-improvement9 Giga crush bug. Press pause and y button in the same time and then select other weapon, you can use different weapon in the same screen. 1 , 2 , 3 , 4 , 5 Another tirck,3 weapons shoot. Press L or R button once in stage first(include re-boss fight). http://dehacked.2y.net/microstorage.php/info/552762906/Mega%20Man%20X%202%20%28U%29-thirdweapon.smv I think they are not useful in TAS. Hope you can find out how to use they.
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Bospider made me lauch! Yes vote.
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HHS wrote:
I am not too familiar with how zipping works in this game, but Spark Mandrill looks promising. If you can zip your way down to the door, then you can do the same trick in his room by going slightly into the ceiling. For Chill Penguin you could try to phantom grab the door and leave it somewhere around (05F8, 05B7), then zip into the wall and enter with the camera low enough that he will not spawn, if that is even possible.
The only one zip up chance I know is boomerang catch X, so it's impossible to zip up into the ceiling in Spark Mandrill room. Or when you do the same trick in Spark Mandrill room(zip down to the floor), the camera is still lock, you have no chance to change misc. data. For Chill Penguin you mean phantom grab the door but not touching it?I'm not pretty sure.
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Hetfield90 wrote:
Here's a pretty fast example
Could you upload the smv or bk2 format file? I think it could be optimized. The video I download that I can't watch(only sound).
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HHS wrote:
I zip down to where boss can catch X and shock camera and then Misc. data turn 0 into 1. I dunno why it can change Misc. data.
I suppose you are referring to the entry for $7E1628 in the RAM Map in the Game Resources section. This is a table of 16 entries of 48 bytes each, for various objects that are not enemies or bullets. The first byte of each entry indicates if the entry is currently in use. These are the kinds of items that can be grabbed with the boomerang cutter.
Yes,this is Misc. data that I mean it. I knew this cause fractalfusion had explained the phantom grab trick in this thread.
At the moment you are referring to in your movie, the boss door object, which disappears after you go through it, is being loaded again (into the first table entry), due to being at the top of the screen. That is why you are able to go through it again.
Basically the door should far away from X, at least you can't see it in the screen.and then go back until you can almost see it, the Misc. data can turn 0 to 1. So I don't think it is the reason. And I test the rest of the boss in sigma fortress, too bad I can't figure out how to let the boss spawn and erroneous camera.I can't skip them.
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It seems like more fast than before. http://dehacked.2y.net/microstorage.php/info/160629840/Mega%20Man%20X%20%28U%29%20%28V1.1%29-SF1_Phantomgrab1-BKskip7.smv 1.It requires error camera position. I did it by the charge ice through the thin wall. 2.I zip down to where boss can catch X and shock camera and then Misc. data turn 0 into 1. I dunno why it can change Misc. data. 3.It is likes we mention before. Boss spawn-->touch the door-->exit door open. Forget to say,it would wast some frames in Bospider cause the error camera. You need to jump to spawn Bospider.
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lxx4xNx6xxl never mind. Even me cann't remenber it's mine. I found someting new yesterday. http://dehacked.2y.net/microstorage.php/info/387785317/Mega%20Man%20X%20%28U%29%20%28V1.1%29-BK-boss%20skip.smv It needs more test to the re-boss fight.
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lxx4xNx6xxl wrote:
Hey Parrot14gree, can you reproduce the glitch from the video I posted the sends you to the boss room in Boomer Kuwanger's stage from the ladders area by falling into the pit? The person who had the video deleted it from their You-Tube Channel for some reason. I wonder if there are any other death skips as well? I though I'd ask you because Hetfield90 is gonna be doing the Any% TAS next and will be submitting the 100% TAS later today.
Hey lxx4xNx6xxl, do you mean this post? In fact the death trick doesn't save time. X start in the top tower cause he has gone to there already. And I had explained it after your posted. If I misunderstand your meaning,pls let me know.
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Fractal,do you upload wrong Penguin's WIP,I see it is Boomerang? I don't have any new progress.
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@lxx4xNx6xxl I try it but no success.
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Hetfield90 wrote:
@Parrot14green In your 5th smv, how do you manage to fall through the floor with the ladder during the boss hp fill sequence? Also for the strat in your 6th smv, is there a way to quickly spawn the flying enemy to make this strat viable? It seems like I either have to wait a long time for him to spawn, or go down so far that I can't spawn Kuwanger before he despawns left of the screen.
How to fall through the floor I don't know.Someting megaman is able to fall through the floor sometime not.
Hetfield90 wrote:
go down so far that I can't spawn Kuwanger before he despawns left of the screen.
This sentence I don't understand what do you meaning. Even if the grabbing door trick occur and the door spawn in the same place,but someting the boss doesn't spawn. success example , fail example And success example is the fast way to spawn the enemy as I can.
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FractalFusion wrote:
How did you scroll so that you can fall down? Every time I do the door, the screen scrolls right and I cannot fall down.
I explain where to touch the grabbing door in the wip. http://dehacked.2y.net/microstorage.php/info/709474062/Mega%20Man%20X%20%28U%29%20%28V1.1%29-SF1_Phantomgrab1-BKskip6-scrollposition.smv Maybe you touch the grabbing door too close right side. I think you should know camera will scroll to where you touch the grabbing item location,not boonerang cutter location.
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This is so far I improving the Kuwanger. http://dehacked.2y.net/microstorage.php/info/531049337/Mega%20Man%20X%20%28U%29%20%28V1.1%29-SF1_Phantomgrab1-BKskip5.smv Sometime it falling at the bottom below the ladder,sometime above the ladder.I didn't get it. http://dehacked.2y.net/microstorage.php/info/880740916/Mega%20Man%20X%20%28U%29%20%28V1.1%29-SF1_Phantomgrab1-BKskip6.smv This may save time. You can do double jump while boss health meter is fill up. This trick is also apply to megaman x2.
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Hetfield90 wrote:
@Parrot14green I watched your movies on the Kuwanger skip and was messing around with it a little bit myself, but didnt spend too much time on it. Judging by your first 3 movies, it seems like the only requirements to get the skip are to first phantom grab the door, then release the camera lock either by grabbing the ladder at the bottom of the climb or touching the right side of the left door leading to Kuwanger's room (by zipping inbetween them with a sled and enemy damage). If that is the case, do you think something like this would be a possible way to get the skip? If so, I think this skip could save a lot of time, and I think the Penguin, Octopus, and Mammoth refights could be potentially skipped as well.
Grabbing the gate is for possible trigger the location where they can allow to let the boss appear. This is the first requirement. This step set all Misc. data to 0 while you touching the grabbing gate. And then set the first gate's slot(it could be 7E1628 or 7E1658.Each item is given 48 bytes) to 1,it is important to this step. You skip this step,so the first gate can't touch. You need to zip down and then go up for set the Misc. data of gate to 1 in your wip. Briefly boss appear and then Misc. data of first gate is 1. =Phantom grab trick to Penguin,Octopus, and Mammoth= Penguin:http://dehacked.2y.net/microstorage.php/info/494570403/Mega%20Man%20X%20%28U%29%20%28V1.1%29-SF2_Phantomgrab1-CPgate.smv I think the distance between phantom grab gate and first gate too far is the reason why boss not appear. Octopus:http://dehacked.2y.net/microstorage.php/info/924158613/Mega%20Man%20X%20%28U%29%20%28V1.1%29-SF3-LO_PTbossgate.smv The same reason as Penguin. Mammoth:http://dehacked.2y.net/microstorage.php/info/1108934763/Mega%20Man%20X%20%28U%29%20%28V1.1%29-SF3-FM_PTbossgate.smv Same reason Mandrill:http://dehacked.2y.net/microstorage.php/info/1081766703/Mega%20Man%20X%20%28U%29%20%28V1.1%29-SF3-MS_PTbossgate2.smv Same
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Thanks your reply Fractal :) I also figure out how to skip re-Boom Kuwanger fight,I didn't know could it save time. There are 3 demo wips show you the Process. emulation:snes9x-1.43-rerecording-v17 1.http://dehacked.2y.net/microstorage.php/info/1757752589/Mega%20Man%20X%20%28U%29%20%28V1.1%29-SF1_Phantomgrab1-BKskip1.smv In this case,if the postion on/down the second gate the boss will appear and then touch the first gate,the third gate will open. 2.http://dehacked.2y.net/microstorage.php/info/989142243/Mega%20Man%20X%20%28U%29%20%28V1.1%29-SF1_Phantomgrab1-BKskip2.smv Most zip horizon by took damage cause it is not have enough width of the wall. 3.http://dehacked.2y.net/microstorage.php/info/1261475728/Mega%20Man%20X%20%28U%29%20%28V1.1%29-SF1_Phantomgrab1-BKskip3.smv basically it is like previous wip. The camera is locked,I need to zip down to lift it. As far as i know the skip step. 1.Usage phantom grab trick to error camera location(This trick seems to require approaching first gate). 2.Let the boss appear except go through first gate. 3.Let The first gate slot(7E1628 or 7E1658 or.....) is set to 1 and touch it,the third gate will open. Another find:Invincible megaman http://dehacked.2y.net/microstorage.php/info/1581335901/Mega%20Man%20X%20%28U%29%20%28V1.1%29-SF1_Phantomgrab1-BK_Invincible.smv note:I don't know could it apply to other bosses.
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In eagle's stage why got on the airship seems not optimal? If early,the two cannons will remain in boss fight.
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The ladder trick I test in Kuwanger first ladder is work. The character's position is in (213,112) and (210,108),but very strange thing is position (213,112) not success every time.
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Hetfield90 wrote:
Ohh so you can zip into the cave! I'm not sure I understand exactly what you mean. You can zip down into the cave once the camera lock is lifted, but then you can't move in the cave because of camera lock? Does that mean there is a second camera lock? Or that only the vertical part gets lifted when you zip down and you have to go back to allow horizontal movement?
Bad news,I test it a while ago,I can't force megaman into the wall. The result as you say just zips you up.
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Hetfield90 wrote:
Omg parrot14gree. These are amazing, lol This is now making me wonder. Although the camera lock prevents you from moving left/right until it is lifted, does it prevent you from moving up/down? I am thinking perhaps you could zip from inside the armor capsule on chameleon's stage down into the cave so that you already down there and can start moving right as soon as the screen lock is lifted. If possible, this could potentially save time since the advantages of chameleon 3rd only amount to about 3 seconds (and even less if an underwater phantom grab in chameleon is possible).
Thank you,it's my pleasure!! I remember it can zip down when the camera lock in miniboss room is lifted,but when you zip down into the cave,the horizontal camera lock is occur,you need to go left to lift it.
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Two minor things that save a little time,I have'nt optimize they yet. Emulation info snes9x-1.43 v17. 1.When you beat the miniboss in mandrill spark,the up-right corner you can do ice sled. http://dehacked.2y.net/microstorage.php/info/1213453463/Mega%20Man%20X%20%28U%29%20%28V1.1%29-MS_minibosssledzip.smv 2.In fractalfusion wip ,you can manipulate phantom grab moving platforms to push magaman go into the capsule early before Dr.light dialog start.(real cool) http://dehacked.2y.net/microstorage.php/info/613014560/Mega%20Man%20X%20%28V1.1%29%20%28U%29_dupeagle3_earlyincap.smv After megaman get helmet armor cutscenes,you can allow to press the dialog off.
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