Posts for phoenix1291


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Experienced Forum User
Joined: 7/17/2012
Posts: 530
Location: Switzerland
SG-1000 Yie Ar Kung-Fu II (Taiwan).sg (SHA1: 44FB2DCA3774F859F0AE0AD4D809A67F760CF9AE) The game is stuck in a loop. Link to video
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Experienced Forum User
Joined: 7/17/2012
Posts: 530
Location: Switzerland
Sindbad Mystery
System.DivideByZeroException: Tentative de division par zéro.
   à BizHawk.Client.EmuHawk.Throttle.SpeedThrottle(Boolean paused)
   à BizHawk.Client.EmuHawk.Throttle.Step(Boolean allowSleep, Int32 forceFrameSkip)
   à BizHawk.Client.EmuHawk.MainForm.ProgramRunLoop()
   à BizHawk.Client.EmuHawk.Program.SubMain(String[] args)
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Experienced Forum User
Joined: 7/17/2012
Posts: 530
Location: Switzerland
DShawk StylusInputDisplay.lua (shiped with BizHawk)
NLua.Exceptions.LuaException: unprotected error in call to Lua API (0)
   à NLua.Lua.PanicCallback(IntPtr luaState)
   à lua_error(lua_State* )
   à NLua.ObjectTranslator.throwError(IntPtr luaState, Object e)
   à NLua.Lua.SetPendingException(Exception e)
   à NLua.LuaMethodWrapper.call(IntPtr luaState)
   à NLua.MetaFunctions.runFunctionDelegate(IntPtr luaState)
   à lua_resume(lua_State* , Int32 )
   à BizHawk.Client.EmuHawk.Win32LuaLibraries.ResumeScript(LuaFile lf)
   à BizHawk.Client.EmuHawk.LuaConsole.<>c__DisplayClass59_1.<ResumeScripts>b__1()
   à BizHawk.Client.Common.LuaSandbox.Sandbox(Action callback, Action exceptionCallback)
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Experienced Forum User
Joined: 7/17/2012
Posts: 530
Location: Switzerland
He has made his multi-emulator system available for download. And he work on PSX emulation too.
Famicom + Famicom Disk System Super Famicom + Super Game Boy Nintendo 64 (under development) Game Boy + Game Boy Color Game Boy Advance + Game Boy Player SG-1000 + SC-3000 Master System + Game Gear Mega Drive + Mega CD PC Engine + PC Engine CD + SuperGrafx MSX + MSX2 ColecoVision Neo Geo Pocket + Neo Geo Pocket Color WonderSwan + WonderSwan Color + SwanCrystal + Pocket Challenge V2
Main page & Download Changelog v114 Source code
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Experienced Forum User
Joined: 7/17/2012
Posts: 530
Location: Switzerland
Any chance to see ZX Spectrum Next implementation sooner or later?
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Experienced Forum User
Joined: 7/17/2012
Posts: 530
Location: Switzerland
What is the actual status/advancement of MSXhawk core? I've seen commits have be made recently, i.e: https://github.com/TASVideos/BizHawk/commit/8ed3e3b0ed9891111f2dc37ad50fdff78b700265
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Post subject: Super Mario 64 but Mario gets 5% faster each coin collected
Experienced Forum User
Joined: 7/17/2012
Posts: 530
Location: Switzerland
Hack by Kaze Emanuar Maybe this can made a good TAS Patch Patcher Link to video
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Experienced Forum User
Joined: 7/17/2012
Posts: 530
Location: Switzerland
Will the paddle for steering in racing games (Rad Rally, Radical Bikers etc) be supported in near future? For the moment reassigning the paddle only takes into account one direction, not one axis. (Works in Mame 0.220)
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Experienced Forum User
Joined: 7/17/2012
Posts: 530
Location: Switzerland
feos wrote:
Do some of these to make the emulator dump a 4:3 video: http://tasvideos.org/Bizhawk/FAQ.html#HowToPreventSplittingOnResolutionChanges
Thanks, I'll try. I hadn't thought of that. I rendered the video at the game's native resolution for once. The short load at the beginning is rendered in 4:3. Link to video
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Experienced Forum User
Joined: 7/17/2012
Posts: 530
Location: Switzerland
feos wrote:
Are you saying it's 4:3 when you save an emulator screenshot in actual mame?
No, it's the same. Rendering scrennshot Emulator screenshot Does that sound right to you? The image format doesn't seem too stretched out to you?
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Experienced Forum User
Joined: 7/17/2012
Posts: 530
Location: Switzerland
Soul Edge ratio BizHawk output when dumping video Link to video According to this video Link to video And the infos here (Display Raster, 640 x 480 pixels) the ratio is not correct. Some on the "use 1:1 pixel size" in the display configuration
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Post subject: Re: MAME core development
Experienced Forum User
Joined: 7/17/2012
Posts: 530
Location: Switzerland
feos wrote:
MAMEHawk testing if you find a game with buttons not mapped ("!" in input display), tell me the game
SegaSonic Popcorn Shop Daytona USA
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Experienced Forum User
Joined: 7/17/2012
Posts: 530
Location: Switzerland
Maybe this can interest you Alyosha (or others). Edge of Emulation: Game Boy Sewing Machines
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Experienced Forum User
Joined: 7/17/2012
Posts: 530
Location: Switzerland
BizHawk last dev bluid bug (PC Engine) Bizhawk dev build Error when hovering over the choice of core in the menu Config -> Cores -> PCE (pastebin): BizHawk DevBuild 0.0.0.4720 PceCoreSubmenu bug Error when loading a rom: Fixed... Delete config.ini... 😑
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Experienced Forum User
Joined: 7/17/2012
Posts: 530
Location: Switzerland
adelikat wrote:
Already done, and packaged with bizhawk. it's in the lua/ds folder
Oh nice! Thanks for the information Adelikat! (Seems to not work on my laptop. Will try tomorow on my deskop compiuter) ----------------------------------------------------------------------------------------- EDIT Same error on both computers. Pastebin
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Experienced Forum User
Joined: 7/17/2012
Posts: 530
Location: Switzerland
Since there are a lot of problems with Virtu for the Apple II with BizHawk, and since Mednafen now offers the Apple II/II+ emulation, would it be possible to include this core in the future as was done with Cygne and Saturnus for example?
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Post subject: Virtu"hawk" - glitched text rendering
Experienced Forum User
Joined: 7/17/2012
Posts: 530
Location: Switzerland
I use this BizHawk dev version Game: Labyrinth Labyrinth (1986)(Lucasfilms)[cr](Disk 1 of 1 Side A).dsk SHA1: 6FE7232A39B5BAA78F3975ECDE78D6DE778F4008 Labyrinth (1986)(Lucasfilms)[cr](Disk 1 of 1 Side B).dsk SHA1: 873E7BE959407C41422D8E0414455989B9532E19 In BizHawk: In other Apple II emulator:
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Experienced Forum User
Joined: 7/17/2012
Posts: 530
Location: Switzerland
jlun2 wrote:
I downloaded the latest interim build (should be https://github.com/TASVideos/BizHawk/commit/631fedcd9cf84a457d34e24895137edb849d02ef), and my touch screen config says "WMouseL". Using a wireless mouse, not the laptop touch pad. Is the mouse driver a potential problem?
InfamousKnight wrote:
It seems like it might be. I used a wired mouse and it works. You can also use the virtual pad if all else fails.
Sometimes it works with the virtual pad, sometimes not, sometimes it works with a mouse (wireless, not tested with a wired one) sometimes not. Over the last couple of days I've been trying to test a few games that are only playable with the stylus, neither the virtual pad nor the mouse works on my laptop (but the mouse works on my desktop, though sometimes with a few or many pixels between the actual position of the mouse and the actual position on the touchscreen, the closer you get to the edges of the screen (I get the impression (maybe it's because I'm on a large 4K screen, so I've increased the scaling of the application display?)))
jlun2 wrote:
2. Allow vertical and horizontal bars to visualize where the stylus is like DesMuMe. The numbers by themselves are helpful for those who can't picture what position corresponds to which number.
Exactly, that would be really nice! I guess it's already possible to do it in lua, but having very little knowledge in this language, I wouldn't know how to do it easily. Including the position as in Desmume with horizontal and vertical bars would also solve the last problem I mentioned before.
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Experienced Forum User
Joined: 7/17/2012
Posts: 530
Location: Switzerland
Making a PICO-8 TAS, by Justin Jaffray That's not for tomorrow considering all the problems he's had to face... However the article is really very interesting!
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Experienced Forum User
Joined: 7/17/2012
Posts: 530
Location: Switzerland
Thanks Feos I will test in the next days!
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Post subject: PICO-8 emulator
Experienced Forum User
Joined: 7/17/2012
Posts: 530
Location: Switzerland
PICOLOVE
Run PICO-8 games and computer programs with free and open-source software.
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Experienced Forum User
Joined: 7/17/2012
Posts: 530
Location: Switzerland
Merci pour vos réponses! J'avais testé il y a quelques années, j'avais réussi à lancer un jeu (je ne sais plus lequel par contre) mais je n'était pas allé plus loin. Je vais essayer de lancer un jeu en suivant le tuto ces prochains jours, voir déjà si j'arrive à faire démarrer un jeu correctement :D
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Post subject: JPCrr et les jeux DOS
Experienced Forum User
Joined: 7/17/2012
Posts: 530
Location: Switzerland
Quelqu'un d'entre vous a déjà utilisé JPCrr? Est-ce que ces tutos sont encore d'actualité? http://tasvideos.org/forum/viewtopic.php?t=9468 http://tasvideos.org/forum/viewtopic.php?t=20567 Quelle est la méthode la plus "facile" ou du moins la plus "user friendly" pour taser un jeu DOS avec JPCrr?
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Experienced Forum User
Joined: 7/17/2012
Posts: 530
Location: Switzerland
Is it normal that the cfg files for each launched game are saved in the root of the MameHawk folder? Wouldn't it be easier to store them in a folder specific to MameHawk?
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
Experienced Forum User
Joined: 7/17/2012
Posts: 530
Location: Switzerland
lowcarb made one I haven't tested it, though.
My Citra 3DS rerecording movie files test repositery: https://cutt.ly/vdM0jzl Youtube playlist "Citra Tests": https://cutt.ly/AdM0wg9 http://www.youtube.com/user/phoenix1291
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