I keep lower version OS platform to test the capability and compatibility of emulators. 'Cause you know some Micro-PCs still have to run on lower platform.
So I have another idea. Maybe we different people can test on different platforms(like Win9X/Win2k/Win2003/Vista...) to see if the emulator works.
Then the supported platform infomation should be written near the download links. Maybe it's more convenient for users especailly new comers.
First, FCEUX is much larger than FCEU, including movie file format!
Then FCEU is faster and more stable than FCEUX.
By the way, did your guys test FCEUX on Win9X? It doesn't work on Win9X any more! Neither does DeSmuME!
So I wonder why should we give up FCEU? Seems as a rule in this site, we didn't often change versions of recording emulators since some versions are stable. So I suggest we don't have to follow the updates until ones are tested well and become stable.
I wonder you guys use which OS platform to run it?
I use WinXP to run DeSmuME092rr but failed
I can only see a pop-up warning "unknown software exception"
Seeing from the top post, I find some instructions for running DeSmuMe, but still feel puzzled. Does it mean that I have to install new version VC++ or change an OS platform to run it?
Images in Wonder Boy are really detailed and funny, much better than Adventure Island 1.
Some stages like volcano, water falls with jumping fishes and cloudy sky with lightning are well produced.
But the music and sound effects are poor...
Generally I think you play well.
When I use Dega 1.14 for the first time, it seemed that I could run the game at once by drawing the rom into its black blank window directly.
But after using a while and making some configs, I couldn't draw the rom into the window again. I could only use menu: File --> Load Rom, so I wonder why it happened? Can we recover its "drawing rom and running game" ability since it's very convenient?
Another question is: Dega 1.14 can't stay at the frontest layer of all programs' windows? Can we set it as top layer?
When I use VBA-rerecording9 to play Nemesis II or twinbee,
I find I can't even see missiles shot by spaceship in Nemesis II
as well as bullets shot by twinbee.
But when I use low version VBA1.1, it does work well.
Does anyone else meet the same problem or ever did related tests?
What's the cause?
As the name of "Ninja Gaiden Shadow",
it's the combination of Ninja Gaiden and Ninja Shadow, since where familiar music and chain weapon are used.
Boss fights in this game is a key door to pass, for it's really not a piece of cake under the influnence of luck control.
I expect to follow your work.