Jesus, 22 hours? That's what I was afraid of. Maybe the encode could have an "abridged/fast forward" exception (like several of pannenkoek's videos). I know there aren't any published TASes (to my knowledge) that have that exception and I know a lot of people would rule against it. But if not, maybe someone can stream a looped TAS, kind of like what adelikat did with the "never-ending" TAS for awhile. Looking back at how other people have judged submissions on these forums, its highly unlikely that it would get published.
edit: Maybe it's just best to sit on this idea, hoping there's a solution that skips these 11 hour trials. Like I said, I can't see people being okay with a submission that lengthy, based on runs that have been rejected for far less reasons in this game alone (camera angles, not enough frames saved, etc.).
I'd love to see ABC any% (or 100% depending on what pannenkoek wants to do). I've seen almost all of his ABCs and the whole concept is very interesting. If he wants positive feedback for a run, here is the place to look for it. From what I've gathered, snark's work on improving the current 0 star run and pannenkoek's ABCs are the two things keeping this game alive.
Thanks for asking, Dennis. I was curious about this myself. Also, sorry for the newbie question, but this kind of threw me off. When I was re-downloading Mupen64Plus to my other computer in order to get the newest version of BiwHawk, this happens:
If someone could point me in the right direction of where to go from here, I'd appreciate it.
Army Men: Sarge's Heroes 1:Control Stick - run, crawl (while laying down), roll left or right (while holding strafe button)
A Button - kneel (from prone), stand (from kneel), jump, climb (when close to ledge), pull lever
B Button - change weapons
R Button - aim gun, zoom sniper rifle scope
Z Button - fire weapon, throw grenades and fire mortar
L Button - toggle battle map modes
Top C-Button - toggle camera view
Right C-Button - strafe
Left C-Button - dive down from standing position; dive roll from running position
Bottom C-Button - sudden drop, kneel, lay down
As For Sarge's Heroes 2:D-Pad Up - toggle between two camera angles, reset camera rotation to default
D-Pad Left - rotate camera left
D-Pad Right - rotate camera right
Control Stick - run, crawl, roll left or right
Control Stick + Z Button - aim air strike
Top C Button - 180 degree turn
Right C Button - lay down
Bottom C Button - kneel, lay down
Left C Button - change weapon
B Button - jump, stand up from kneel, kneel from prone, climb
A Button - fire, throw grenade, fire mortar
Z Button - strafe
L Button - toggle radar
R Button - aim gun
R Button + Top C Button - zoom in sniper rifle
R Button + Bottom C Button - zoom out sniper rifle
(via - www.allgame.com)
Regardless of the button layout change from the 1st game to the 2nd, all the basic controls in the 2nd game are based off the 1st (obviously stated above). You can still strafe, drop, roll, etc. I'm not arguing that you're wrong; I'm just trying to help you understand that strafing might be a faster method of travel.
Pressing C-Right + Left/Right on the joystick allows you to strafe in both Sarge's Heroes 1 & 2. Someone even posted a glitch a few years back exploiting strafing (It was a weird moonwalk-like movement). I can't seem to find it, but I doubt it was would useful, being that it's sooo much slower than normal strafing/running. Regardless, it might be entertaining to use in parts of the run when you might need to kill some time.
Yeah I get that, but I was mainly asking whether or not it's actually faster than just running. Strafing in some, if not all points, could be a hit or miss though. As far as how entertaining you aim for the run to be: make a teaser, like you said, and go from there. I'm interested to see progression of either of the Sarge's Heroes and/or Air Combat.
I planned on TASing one (if not all) of these games some time back, but never really got around to anything lol. I think SH2 would be a more interesting TAS, mainly because I like the level layouts of the game. Air Combat would also be very interesting. As far as SH, I couldn't find that many time-saving glitches, so a run of this game may be a bit linear if you can't find any either. I can vaguely remember testing random clips, such as:
-Skipping the bridge cut-scene in the 1st level (don't remember if this worked)
-Trying to perform an optimized jump to the Blue Spy in the Bathroom (no luck)
-Clearing the water in the Forest level to go Out of Bounds (no luck)
I posted these in hopes that you might be able to successfully perform these clips. Also, I never tested if strafing was faster than just running. Either way, it would look entertaining!
Oh, lol well thanks for clearing the air. My knowledge of BizHawk is very little (obviously). I guess I'll update my Mupen files and start TASing here soon. In the meantime, I'll probably be posting other findings and time-savers.
Thanks for the pointers. I plan on uploading some WIPs eventually. I also forgot to include in my last post that I need to update and test a few things before I start a legit run. I wanted to wait for the new version of BizHawk to release and compare its TASing capabilities with that of Mupen.
So I doubt Kyman's still TASing this, seeing as he closed his YouTube account. Regardless, I'll still post my current findings here and hope this game gets some attention (I don't want to start TASing this and have the run get rejected for "x" reason). Anyway, here's my newest finding:
Link to video