Posts for samurai_goroh

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Post subject: Re: Math question
Editor, Experienced Forum User, Published Author, Player (53)
Joined: 12/25/2004
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12Motion wrote:
X + Y = X (Of course this can easily be true, if either X or Y are 0)
Solving 1 equation with 2 variables will have an infinite number of answers. X + Y = X X + Y - X = X - X Y = 0 Replacing Y = 0 on the original answer, you get: X + (0) = X X = X There forward X can be any value. Baxter's solution is simple. The answer of equaling 2 equations is where both equations cross (have the same value). So if you have 2 parallel lines, they will never cross each other...
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Nice to hear that Vidar, hope I can see it soon :)
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I've been kind of busy with school, Viewtiful Joe & playing a chess tourney online, so I haven't played the game for a while (I've only beaten Archeoavis since last time...) So, it will take some time to progress, but I won't quit doing the movie. I bought a flash memory, so I can advance even a little on my free time at school, so I hope I can finish the movie before next year :P
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I liked how black feinted & white got trapped & got into a zugzwang position :) For some reason, the PGN didn't worked when black promoted, wonder if it was the faut of the page I used or the file... BTW, I posted the game where I play correspondense chess, you can check it here: http://www.mrfixitonline.com/viewtopic.php?t=2255 Oh and about your diagram Saturn, black's king is in a1, correct? Or is it h8? I think it starts with something like: 1. Nc5-b3 Ka1-b1 2. Nb3-d2 Kb1-c1 3. Ne5-d3
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I really liked the image, so I set it as a wallpaper :) (My past wallpaper was this one...)
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Well, I couldn't get to the 2nd world yet, but at least I'm closer now... It has 3 more bosses this time & I stopped the moment & reach the flying ruins. The run last a little more than 1 hr 30 min, but the in-game time is like 1 hr 20 min... Get the file here
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Post subject: Thanks Maza
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Thanks for the list Maza. As I mentioned you, I was stucked at Linx because I didn't knew the exact # of items used during the run. I don't wanna end with a "huge" invetory with items I didn't used. (Didn't knew I really not used Potions, except for a few mixes, but I can use the Hipotions I win in a boss battle instead :D) I'll be very busy during the weekdays & will only have time during the weekends, but I hope to get the 1st world in like 2 weeks :) ...
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Post subject: Just saw it :)
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I just saw the run & brought me great old memories :D, I have some questions though. In the 1st event, do you get the best bonus? I think you do, but I kind of remember there where more moves to perform, maybe not... And in the Downhill (Jam), if you were going for score, why didn't you jumped after the lake through the rocks to get to the finish line instead of just heading towards it? Was the speed to slow to jump? Because I remember you could barely reach it & get more points ;) Keep up the great job, Inzult.
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Post subject: I love Skate or Die
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I own Skate or Die & really liked that game, so I'm definely interested on this game. I'll watch the file when I have some time :)
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Mortal Kombat II with the Tourney Mode code!?
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Here's more of the progress, it ends while entering the Crescent Forest, where you get the Black Chocobo... It contains 2 more bosses & performs the steal glitch, leveling up & learns Dark Shock :) Get the file here
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Bob A wrote:
I was making a run and got to the first crystal, but for some reason it took ten turns to kill wing raptor.
Mmm, you mean 10 turns as 10 commands in total, correct? All I can think is taht you didn't equipped a weapon...
Bob A wrote:
One thing I don't understand is how you run away at optimal times (apparently) without manipulating it at all.
First I run w/o manipulating luck & check at what frame the text appears. I save & reload now using luck manipulation (which I don't know how to manipulate yet, it's all experimental...), if it's faster I'll keep it. If it's slower, I try again several times before proceding.
Bob A wrote:
Also, in my opinion, it looks cooler to hold L and R only at the required times, like in erokky's ff6 run.
I just found out that you can also manipulate luck while waiting, so pressing L & R at different moments may change when you're going to run away. Besides, even if it wouldn't change, the result will be the same. And I asked Bisqwit if pressing some extra buttons (or just longer time, in this case) would be ok, and he it doesn't mind, so it's not relevant to change them...
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Please if you're going to discuss about using patched games instead of original, make another thread. Don't go off-topic. I already mentioned that you can see a run on English found at this link. It won't be exactly the same, but I'll keep most of the strats for the current run... Thanks [EDIT by Bisqwit: The discussion about Japanese/English versions was moved into this thread. Please keep this thread in topic (the FF5 WIP).]
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I already made a run using the latest patch & linked to it (check the link on my signature). That run was segmented & I overwrote the first 17 minutes... This run won't varie much, except that I'll do things faster...
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Well, I made some segmentes WIPs, it's not the same, but at least it's on English... You can get them from the link on my signature... Also, it seems that the Japanese version goes faster do to the language, I guess. Since I aim for speed, there's another reason to use the original version...
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Kyrsimys wrote:
Sucks it's on the original, I'm just not entertained at all when I can't see directly what's happening. Good luck to you on your run anyway.
Well, it has to be on the original, otherwise it couldn't be submitted here. I also don't like playing with Japanese text if there's a patch, but oh well...
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Yea I know Boco made a thread long time ago, but I'll post here my progress since nobody has taken the game seriously to make the run... This time I do go for the original version, meaning that it's going to be in Japanese :S. The ROM I use is Final Fantasy 5 (J).smc with WIP1 Timing enabled... Oh, I used Snes9x version 1.43 Improvement 9, for Windows, if that information matters... Check the progress so far, from beginning 'till getting the crystals at Karnak Castle... I hope you enjoy it ^.^ Edit: should had updated the title when the run was published, as is no longer a WIP...
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Well, it sounds logical to have a counter for when a fight will trigger. My guess is that there's a step counter that increases (depending on where you walk) & when it reaches a certain number (which would change after every battle), the battle will trigger... Here's a run I was making, but stopped since it desynched... I try to make the run perfect, but still made some minor mistakes :P, it last until you beat the Flame Thrower, then it'll desynch. I tried to fix it, but it seems that the luck on the fights will also be determined by the frame you enter. So, sometimes it might be good to check if losing some frames helps to manipulate the battle... http://dehacked.2y.net/microstorage.php/info/1287/Final%20Fantasy%20V%20%28J%29.smv Also, if you happen to connect to the IRC channel, we could discuss there :), my nick there is Ericku
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Bob A wrote:
I'm officially starting a run of this game. Does anyone know the address for the encounter count-down, or how to manipulate it?
I think there's no counter, at least it not as simple as 3,2,1 fight or 253,254,255 fight. I tried to find it, but wasn't succeed. The only way to manipulate battles (as I mentioned before) is to save & reload. Still, you can try triggering more fights earlier to avoid more fights later on. Like for example, getting an extra battle at the Wind Shrine in order to trigger the Killer Bees + Goblin fight sooner. Of fighting an extra battle in order to get less Garkismaskas on the dungeon. BTW, I think I'd mentioned but I'll mention it again. Try pressing random buttons to prevent/trigger pre-emtive battles. This also changes a bit the initial speed of the enemies, so it's good to know. Also, can you send me your WIPs or post them here? I made several speed runs that I could help you out ;)
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Tilus wrote:
My current progress is right after the Ship Graveyard, where it appears I've actually lost time against Boco's run, and I don't quite see where it's coming from. Unfortunately, I'm going right back to college next week, so any real progress may take awhile to come about... so if samurai goroh or someone else wants to take this run up to try and beat me out, feel free to do so.
Well, I would like to see the run you made to find out what you did wrong... The reason I haven't tried seriously this game it's because of the language barrier. Though I think I have enough codes to deal it & pull the run, but I'm currently in final exams... Also if I go for the run, I most likely wouldn't test about random battles to see if triggering a battle a screen before saves time or not & would just run the shortest path... (Unless I NEED to trigger certain fight...)
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Well when I fought it, it took around 45 seconds including healing via Tent, so it's not that much. Besides I think you might be low on MP, so it's a good excuse to fight him & use the save point... Just wanna hear from Tilus, he said was going to work on it soon but hasn't posted...
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Post subject: Some notes...
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Tilus wrote:
Pre-emptive Attack! This is a testrun of Final Fantasy 5, which completes the Wind Shrine, 4185 frames (nearly 70 seconds) faster than Boco's testrun. I'm going by /*-'s walkthrough at this point in time, though I might deviate slightly depending on how some tests come out. If there's any comments/questions/concerns/etc that anyone has with the run, feel free to comment away.
I watched again the run you made & observed some minor mistakes... While changing stuff in the menu, you assume you have to take 1 frame off in order to make the game read the move, well that's partially correct, BUT you can press down (or Up) after you press right (or left) in some menus. In other words, you lost like 5 frames when you changed settings... (Also note that there are more settings to change now, they are mentioned in the link on my siggy...) Also, you'll lose some frames if you trigger an unnecesary Pre-emtive Attack fight, because of the text displaying... Which btw, you might be able to control getting (or avoiding) Pre-emtive & Back attacks if you press some random buttons. I don't know how to look for this values, so I can't find the address, so it's all testing from now... Also, when you press some buttons while triggering the fight, you might change a bit the enemy's initial speed (use the speed gauge to know exactly). There might be some fights where you'll need those extra frames to avoid enemies attacks...
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Thaurlom wrote:
He should be called... "Galleta"! (It's spanish for Bisquit :P) *Kneels in front of Chancellor Galleta*
Actually "Galleta" is cookie... "Bizcocho" would be the word you're looking for...
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Zurreco wrote:
samurai goroh wrote:
There's a bug on the 2nd level of The Revenge of Metanight, when you're swiming & the screen is auto-scrolling, you can get out of the screen if you climb fast enought & go to the right.
I did this in my submission, but it has been obsoleted.
Mmm, then I'll check your run, though I might had seen it before, but can't remember right now :P
Zurreco wrote:
samurai goroh wrote:
Also, if you have the Fire ability, you can get on fire, which is kind of funny.
Being set on fire slows you down considerably. I don't see why you would do this unless you were getting Suplex (?) on the Fire Planet in Milkyway Wishes.
I know that, it's just that when Nitsuja fought - I think it was - Halberd Reactor, he had fire ability & he had the chance to do this (Unless it lags, which would explain why it wasn't performed...)
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If someone makes another run of Kirby Super Star, there are 2 things I would like to see. There's a bug on the 2nd level of The Revenge of Metanight, when you're swiming & the screen is auto-scrolling, you can get out of the screen if you climb fast enought & go to the right. Also, if you have the Fire ability, you can get on fire, which is kind of funny. I remember there was a moment where this could be performed, but the autor missed it. If I'm not mistaken, it was also on The Revenge of Metanight... In order to be on fire, all you have to do is attack & aim the flame towards yourself, then in a few seconds you'll get on fire
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