As against the grain as this is judging from the last two posts here, I'm going to have to vote No.
For the record, yes, this is a game I have played before (and yes, I'm familiar with the rest of the series as well). I happen to think that the charm of an adventure game is enjoying the storyline and puzzle-solving at a relatively leisurely pace. If you know exactly what it is that you have to do to reach the ending sequence and just blaze through the game as quickly as possible, you're losing a lot of the entertainment value inherent in the game.
What does the solution here amount to from a technical perspective? Basically, it's knowing where to click and when for a set (and relatively small) number of puzzles. The only aspects of this that I think would look to a casual viewer as though they could not have been done unassisted are playing at high speed (which isn't necessarily a benefit - see
#3308: DarkKobold's DOS Mega Man in 02:23.55), adjusting the laser locks without the benefit of the cigar (which is something I've seen done unassisted before, albeit not on the first try) and dodging the security robots at screen transitions. Does this make up for the high-speed walkthrough feel of pointing and clicking through the rest of the run? I don't think it does.
Essentially, given the nature of the genre, and holding this up as a specific example, I don't think that classic adventure games are suited for speedrunning in any traditional sense.