Mega Man PC - the single worst game of the entire Mega Man series. Designer, programmer, graphics and sound were all produced by one man, Stephen Rozner. Here is a TAS. I'm... sorry?
- Takes Damage to Save Time
- Why God, Why?
The Order
Sonic is weak to dyno, volt is weak to sonic, and dyno is weak to volt. However, Volt is the only boss I use another boss weapon against. Also, dyno's stage has ants that can't be killed without sonic's weapon, so Sonic first!
The glitches
Perhaps not a glitch, but bosses have no invulnerability - this means they die, very, very fast to any weapon. I found one useless glitch in Wily's stage. If you die at the same time as a boss- before the camera restores to being focused on Mega Man, the camera focus movement gets saved, and loaded when you come back to life- thus, you end up visually inside a wall, but the game plays as normal - the level graphics are just offset.
Image information
Type: HDD, 16 tracks, 16 sides, 63 sectors.
Files table:
Timestamp | MD5 | Size | Name |
---|---|---|---|
19900101000000 | e279105ded70975f48e6cd250f87b973 | 1691 | /DREAM.DAT |
19900101000000 | 655e6cd494f221a5d51a78f067ebd604 | 5851 | /credits.sta |
19900101000000 | c542b80163c93425508cfa34ac202d1b | 9057 | /dyna.bin |
19900101000000 | 2351d8ced157cb70da35c5220125876e | 15755 | /dyna.blk |
19900101000000 | 023cf41dd0602c4ab1f608eadd6d1c6d | 7547 | /dyna.frm |
19900101000000 | f9d9292da48ba1e2ac25ff98e254ca30 | 4422 | /dyna.scn |
19900101000000 | e3105cd357d5d7e5dfbb251ded531d02 | 13478 | /logo.sta |
19900101000000 | 7cfbf4cd4077094f871c4c8eddf36d0f | 14044 | /mega.frm |
19900101000000 | ff9071df5dce52e725ae4cd458989400 | 155524 | /megaman.exe |
19900101000000 | 672024254166e38c2fb010bba8ed5b7c | 20349 | /mm.exe |
19900101000000 | c19cad187c6a846a385f0480078d9fb3 | 10336 | /pass.frm |
19900101000000 | b3fda9ea7ce20e2d46c46d96197b3393 | 1985 | /secur.bin |
19900101000000 | 514083e553e63b43494f2cece144a197 | 10249 | /secur.blk |
19900101000000 | 1f000c5e6d3dd6a6dead254c7c70f7fa | 6335 | /secur.frm |
19900101000000 | f8493c6458b1a50214a8fbf3afe21548 | 1145 | /secur.scn |
19900101000000 | 3ddc9803f3fcc69b8b063fb319c53a80 | 14907 | /select.frm |
19900101000000 | 0de5c35abae598e9eb67905af379693b | 19911 | /skull.sta |
19900101000000 | f032aaca80c216ba6b185cc215ad8678 | 8536 | /sonic.bin |
19900101000000 | ed72ffe9c7f2f8ed1373f28162b1c037 | 23163 | /sonic.blk |
19900101000000 | f9d0e6d379d092f3fa1085d36e8c3be2 | 7359 | /sonic.frm |
19900101000000 | 4ac393aaee5a76acee08d8326bba233c | 10630 | /sonic.scn |
19900101000000 | 42139ecc80072d3fd6f6376ded5fbc46 | 10061 | /volt.bin |
19900101000000 | 617e5cf9c867f02ba524690cc3f4130a | 29842 | /volt.blk |
19900101000000 | f0807c48e61bf9da87265bcd96180a95 | 11262 | /volt.frm |
19900101000000 | 35a38e0c6c1a3b939784b9bbc7513a37 | 6845 | /volt.scn |
19900101000000 | 53bb187787911c73d25d5fc35a83fa1b | 12810 | /wiley.bin |
19900101000000 | 1a7aec46f83b99080033c3eee2c5b218 | 26414 | /wiley.blk |
19900101000000 | cc8e9c7406230111db7f5bbc73d2029b | 21801 | /wiley.frm |
19900101000000 | 2ea9719aa54c256f8614d6368879145d | 6047 | /wiley.scn |
19900101000000 | 44d094214f372051b3f3fa3836a1963d | 16670 | /wpnscn.sta |
FractalFusion: This game is either not emulated correctly, or not speed-throttled correctly, or the AVI dump cannot be produced correctly. The only result is an unwatchable movie. Thus, rejecting.
Nach: Being quite familiar with this game both on a 3x86 16 MHz, and on much later CPUs, this game looks like it's emulated properly to me. The speed-throttling is left up to the user to decide. This seems to be a decent TAS. However the game is utter garbage.
Accepting for vault.
Ilari: Processing...