Submission #3308: DarkKobold's DOS Mega Man in 02:23.55

DOS
baseline
(Submitted: mm.exe unknown)
JPC-rr 10
8613
59.99832815525865
2394
Unknown
Submitted by DarkKobold on 9/30/2011 5:36 AM
Submission Comments
Mega Man PC - the single worst game of the entire Mega Man series. Designer, programmer, graphics and sound were all produced by one man, Stephen Rozner. Here is a TAS. I'm... sorry?
  • Takes Damage to Save Time
  • Why God, Why?

The Order

Sonic is weak to dyno, volt is weak to sonic, and dyno is weak to volt. However, Volt is the only boss I use another boss weapon against. Also, dyno's stage has ants that can't be killed without sonic's weapon, so Sonic first!

The glitches

Perhaps not a glitch, but bosses have no invulnerability - this means they die, very, very fast to any weapon. I found one useless glitch in Wily's stage. If you die at the same time as a boss- before the camera restores to being focused on Mega Man, the camera focus movement gets saved, and loaded when you come back to life- thus, you end up visually inside a wall, but the game plays as normal - the level graphics are just offset.

Image information

Type: HDD, 16 tracks, 16 sides, 63 sectors.
Files table:
TimestampMD5SizeName
19900101000000e279105ded70975f48e6cd250f87b9731691/DREAM.DAT
19900101000000655e6cd494f221a5d51a78f067ebd6045851/credits.sta
19900101000000c542b80163c93425508cfa34ac202d1b9057/dyna.bin
199001010000002351d8ced157cb70da35c5220125876e15755/dyna.blk
19900101000000023cf41dd0602c4ab1f608eadd6d1c6d7547/dyna.frm
19900101000000f9d9292da48ba1e2ac25ff98e254ca304422/dyna.scn
19900101000000e3105cd357d5d7e5dfbb251ded531d0213478/logo.sta
199001010000007cfbf4cd4077094f871c4c8eddf36d0f14044/mega.frm
19900101000000ff9071df5dce52e725ae4cd458989400155524/megaman.exe
19900101000000672024254166e38c2fb010bba8ed5b7c20349/mm.exe
19900101000000c19cad187c6a846a385f0480078d9fb310336/pass.frm
19900101000000b3fda9ea7ce20e2d46c46d96197b33931985/secur.bin
19900101000000514083e553e63b43494f2cece144a19710249/secur.blk
199001010000001f000c5e6d3dd6a6dead254c7c70f7fa6335/secur.frm
19900101000000f8493c6458b1a50214a8fbf3afe215481145/secur.scn
199001010000003ddc9803f3fcc69b8b063fb319c53a8014907/select.frm
199001010000000de5c35abae598e9eb67905af379693b19911/skull.sta
19900101000000f032aaca80c216ba6b185cc215ad86788536/sonic.bin
19900101000000ed72ffe9c7f2f8ed1373f28162b1c03723163/sonic.blk
19900101000000f9d0e6d379d092f3fa1085d36e8c3be27359/sonic.frm
199001010000004ac393aaee5a76acee08d8326bba233c10630/sonic.scn
1990010100000042139ecc80072d3fd6f6376ded5fbc4610061/volt.bin
19900101000000617e5cf9c867f02ba524690cc3f4130a29842/volt.blk
19900101000000f0807c48e61bf9da87265bcd96180a9511262/volt.frm
1990010100000035a38e0c6c1a3b939784b9bbc7513a376845/volt.scn
1990010100000053bb187787911c73d25d5fc35a83fa1b12810/wiley.bin
199001010000001a7aec46f83b99080033c3eee2c5b21826414/wiley.blk
19900101000000cc8e9c7406230111db7f5bbc73d2029b21801/wiley.frm
199001010000002ea9719aa54c256f8614d6368879145d6047/wiley.scn
1990010100000044d094214f372051b3f3fa3836a1963d16670/wpnscn.sta

FractalFusion: This game is either not emulated correctly, or not speed-throttled correctly, or the AVI dump cannot be produced correctly. The only result is an unwatchable movie. Thus, rejecting.

adelikat: Unrejecting for reconsideration for publication to the Vault

Nach: Being quite familiar with this game both on a 3x86 16 MHz, and on much later CPUs, this game looks like it's emulated properly to me. The speed-throttling is left up to the user to decide. This seems to be a decent TAS. However the game is utter garbage.
Accepting for vault.

Ilari: Processing...
Last Edited by adelikat on 9/22/2023 11:49 PM
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