Mega Man PC - the single worst game of the entire Mega Man series. Designer, programmer, graphics and sound were all produced by one man, Stephen Rozner. Here is a TAS. I'm... sorry?
  • Takes Damage to Save Time
  • Why God, Why?

The Order

Sonic is weak to dyno, volt is weak to sonic, and dyno is weak to volt. However, Volt is the only boss I use another boss weapon against. Also, dyno's stage has ants that can't be killed without sonic's weapon, so Sonic first!

The glitches

Perhaps not a glitch, but bosses have no invulnerability - this means they die, very, very fast to any weapon. I found one useless glitch in Wily's stage. If you die at the same time as a boss- before the camera restores to being focused on Mega Man, the camera focus movement gets saved, and loaded when you come back to life- thus, you end up visually inside a wall, but the game plays as normal - the level graphics are just offset.

Image information

Type: HDD, 16 tracks, 16 sides, 63 sectors.
Files table:
TimestampMD5SizeName
19900101000000e279105ded70975f48e6cd250f87b9731691/DREAM.DAT
19900101000000655e6cd494f221a5d51a78f067ebd6045851/credits.sta
19900101000000c542b80163c93425508cfa34ac202d1b9057/dyna.bin
199001010000002351d8ced157cb70da35c5220125876e15755/dyna.blk
19900101000000023cf41dd0602c4ab1f608eadd6d1c6d7547/dyna.frm
19900101000000f9d9292da48ba1e2ac25ff98e254ca304422/dyna.scn
19900101000000e3105cd357d5d7e5dfbb251ded531d0213478/logo.sta
199001010000007cfbf4cd4077094f871c4c8eddf36d0f14044/mega.frm
19900101000000ff9071df5dce52e725ae4cd458989400155524/megaman.exe
19900101000000672024254166e38c2fb010bba8ed5b7c20349/mm.exe
19900101000000c19cad187c6a846a385f0480078d9fb310336/pass.frm
19900101000000b3fda9ea7ce20e2d46c46d96197b33931985/secur.bin
19900101000000514083e553e63b43494f2cece144a19710249/secur.blk
199001010000001f000c5e6d3dd6a6dead254c7c70f7fa6335/secur.frm
19900101000000f8493c6458b1a50214a8fbf3afe215481145/secur.scn
199001010000003ddc9803f3fcc69b8b063fb319c53a8014907/select.frm
199001010000000de5c35abae598e9eb67905af379693b19911/skull.sta
19900101000000f032aaca80c216ba6b185cc215ad86788536/sonic.bin
19900101000000ed72ffe9c7f2f8ed1373f28162b1c03723163/sonic.blk
19900101000000f9d0e6d379d092f3fa1085d36e8c3be27359/sonic.frm
199001010000004ac393aaee5a76acee08d8326bba233c10630/sonic.scn
1990010100000042139ecc80072d3fd6f6376ded5fbc4610061/volt.bin
19900101000000617e5cf9c867f02ba524690cc3f4130a29842/volt.blk
19900101000000f0807c48e61bf9da87265bcd96180a9511262/volt.frm
1990010100000035a38e0c6c1a3b939784b9bbc7513a376845/volt.scn
1990010100000053bb187787911c73d25d5fc35a83fa1b12810/wiley.bin
199001010000001a7aec46f83b99080033c3eee2c5b21826414/wiley.blk
19900101000000cc8e9c7406230111db7f5bbc73d2029b21801/wiley.frm
199001010000002ea9719aa54c256f8614d6368879145d6047/wiley.scn
1990010100000044d094214f372051b3f3fa3836a1963d16670/wpnscn.sta

FractalFusion: This game is either not emulated correctly, or not speed-throttled correctly, or the AVI dump cannot be produced correctly. The only result is an unwatchable movie. Thus, rejecting.

adelikat: Unrejecting for reconsideration for publication to the Vault

Nach: Being quite familiar with this game both on a 3x86 16 MHz, and on much later CPUs, this game looks like it's emulated properly to me. The speed-throttling is left up to the user to decide. This seems to be a decent TAS. However the game is utter garbage.
Accepting for vault.

Ilari: Processing...

TASVideoAgent
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This topic is for the purpose of discussing #3308: DarkKobold's DOS Mega Man in 02:23.55
Editor, Experienced player (607)
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This sounds interesting. I'll wait for an encode before voting.
Player (200)
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How funny, just recently I was thinking, "I wonder when someone will try TASing those horrible DOS Mega Man games?" I guess I should be careful what I wish for... I'll probably end up voting yes but I'll wait for an encode just to be fair.
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<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
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Quick encode Another copy of the same encode (mediafire.com, Dacicus mirrored this file) Encode at 50% speed
Post subject: Re: #3308: DarkKobold's DOS Mega Man in 02:23.55
Joined: 9/1/2005
Posts: 803
TASVideoAgent wrote:
I'm... sorry?
You should be, that was terrible on a level I can't describe.
Editor, Player (67)
Joined: 6/22/2005
Posts: 1041
Is taking damage from that ball thing that you shoot around 0:17 unavoidable? Also, wouldn't it have been faster to take a few low jumps on those first conveyor belts opposing your direction around 1:30, like you did on the last one? Other than that, it's nice to see this game TASed, finally. Probable yes vote.
Current Projects: TAS: Wizards & Warriors III.
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Joined: 9/18/2007
Posts: 389
Wow... That was one of the worst ports the worst port of a Megaman game I have ever seen. Technically, it looked good enough. Entertainment-wise it fails miserably... Well, a video that displays NES Megaman and DOS Megaman side-by-side (or alternating) would entertain more... You would now see even better how bad this port really is.
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Working on: Legend of Legaia, Vagrant Story
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but will it last!! meh vote
Noxxa
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Wow unexpected. You wouldn't believe how long I have been waiting for this.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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It's not a port, this is a separate game. Also, there is a sequel.
Noxxa
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Voting yes. I personally found it hilarious. (Also, please do TAS Mega Man 3 PC as well)
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Editor, Skilled player (1402)
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Oh, this was laughably dumb. In this case, I find it kind of a shame the game's so fast, you can barely tell what's even going on, which its clean and well put together visuals (sarcasm, sarcasm) don't help with. I also enjoy the game's bold use of music and sound effects. Either way, it was quick and pretty entertaining, thus a yes vote. Also, I second Mothrayas' wish for MM3 PC.
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scrimpeh wrote:
Oh, this was laughably dumb. In this case, I find it kind of a shame the game's so fast, you can barely tell what's even going on, which its clean and well put together visuals (sarcasm, sarcasm) don't help with. I also enjoy the game's bold use of music and sound effects. Either way, it was quick and pretty entertaining, thus a yes vote. Also, I second Mothrayas' wish for MM3 PC.
This is actually a pretty big problem with the game - I had no idea how fast it was, before TASing it. The problem is, it is CPU throttled, i.e. it runs as fast as your CPU will let it. Thus, the only way to slow it down to 'intended' speed it is to seriously throttle the CPU. However, as a judge - if this were accepted, I'd accept it with the caveat of "Will obsolete with a slower movie due to lower CPU speed emulation." In the mean time, VLC media player will slow movies down - I suggest watching it at 50% speed - Perhaps an encoder could create a 50% speed file? Also, thanks for the quick encode, Ilari!
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Warepire
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This game was so bad it warped around to awesome. Yes vote.
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I'm not sure what I just watched but it deserves a yes vote.
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It's fast.
How should I know what I think before I read what I post?
mklip2001
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Oh man, I remember trying this as a kid, and I don't think I made it much farther than the first dog enemy. Given that, it's satisfying to watch this game being ripped apart. On the other hand, the simple sound effects with no music were pretty annoying (they fit better with Duke Nukem than they do with this game). I'd say this merits a Yes vote. However, this does raise the question: have people figured out a policy on which game speeds are acceptable for PC games which are CPU throttled? We had this same issue with Syobon Action and with Spider-Man.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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DarkKobold wrote:
This is actually a pretty big problem with the game - I had no idea how fast it was, before TASing it. The problem is, it is CPU throttled, i.e. it runs as fast as your CPU will let it.
If that's the case, how exactly do we determine what the actual length of the run is? I'd say this makes the game unsuitable for TASing (or, more precisely, unsuitable for a TAS to be published here). It's a bit like speeding up an emulator to get a lower completion time of a console game. Completely unacceptable. (The TAS might be acceptable if there's a reasonable "official" CPU model and speed at which the original game was intended to be run with, and then the emulator is set up to emulate exactly that.)
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Warp wrote:
(The TAS might be acceptable if there's a reasonable "official" CPU model and speed at which the original game was intended to be run with, and then the emulator is set up to emulate exactly that.)
According to this page, the sequel lists a 386/25 as one of the requirements, so we could use those specs for this game as well.
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Dacicus wrote:
According to this page, the sequel lists a 386/25 as one of the requirements, so we could use those specs for this game as well.
Problem: At N MHz, the emulated processor is way way faster than 386 at N MHz. One would need to determine rough correspondence (which is game-dependent because of different instructions different games execute)
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Wow, this was really fast and technically good. The game looks pretty bad though (no music?). Great job beating this game so fast. Yes vote.
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Ilari wrote:
Dacicus wrote:
According to this page, the sequel lists a 386/25 as one of the requirements, so we could use those specs for this game as well.
Problem: At N MHz, the emulated processor is way way faster than 386 at N MHz. One would need to determine rough correspondence (which is game-dependent because of different instructions different games execute)
Having played this game many times on a variety of machines, I would like to point out that there is an option for in-game throttling, though I forget the hotkeys at the moment. If I am remembering correctly, only certain speed settings (the top 2?) were truly CPU-dependent, with the lower settings running at a fixed, and sometimes painfully slow, speed. I'm not certain if this feature will be sufficient to completely eliminate the CPU-variation, but I think it is worth an investigation. ... ... Though I understand the entirely counter-intuitive nature of reducing game speed settings to run a TAS. :-/
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Warp wrote:
DarkKobold wrote:
This is actually a pretty big problem with the game - I had no idea how fast it was, before TASing it. The problem is, it is CPU throttled, i.e. it runs as fast as your CPU will let it.
If that's the case, how exactly do we determine what the actual length of the run is?
This is really the only thing about the run that bothers me. Maybe we should call it "Megaman on Crack". Under the current settings, the run moves along at ludicrous speed, to the point that it's hard to follow what's going on, and is almost comedic. That aside, I really don't have any complaints; I think that for a DOS game, the visuals are acceptable, and the near-continuous action combined with the run's very short duration makes it a clear yes vote from me.
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