Posts for shallow


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Experienced Forum User
Joined: 10/16/2006
Posts: 174
The amount of planning that went into this run must've been insane! How could I not vote yes?
Experienced Forum User
Joined: 10/16/2006
Posts: 174
Yes vote. This has been long overdue!
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Aqfaq wrote:
The -fast category is basically 100% kills with harder monsters, so TASVideos might value it more than the regular 100% category.
Right! Plus because they are way harder, watching speedruns in this category in general are the most entertaining. I guess I'm just worried that in a TAS, they won't look too different than -UVmax. Thanks for the link, though!
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Perhaps I'm getting spoiled by these Doom runs, but any chance we'll see runs in other categories? I love the -fast category but I imagine a TAS for every WAD in every category would be overwhelming.
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Posts: 174
Glad to finally see this finished. Yes vote.
Experienced Forum User
Joined: 10/16/2006
Posts: 174
Finally. I'm glad that someone is finally picking this back up. Thanks. Looking great so far.
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Posts: 174
How could I vote anything other than "Yes" on this?
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Joined: 10/16/2006
Posts: 174
Glitcher wrote:
I'm confused. Why is this slower run being submitted again?
You sure you aren't looking at the Rockman run? The previous Forte run is 29:08.07.
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AKheon wrote:
Are we witnessing the beginning of a flood of new MK playarounds?
God I hope so, though I can't say I'm excited about the game choices. That said, I'm voting a very weak yes. Not your fault, mind you, but the game itself is just so poorly made. It was mildly entertaining though. Good thing for the second round glitch, or the movie would've been too long. But can I say with all due respect, can we move on to better versions of the games? I realize we have movies and they'd be pretty hard to beat but these Gameboy versions are very weak entries in the series. Aren't there lots of different glitches in MKT (for Playstation)?
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I saw the length and wasn't expecting much, but I was very surprised. I never get tired of watching MK speedruns. I only wish the emulator would emulate the sound better. :/ Easy yes vote. Here's hoping for more MK speedruns!
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Well when it comes to this game, it doesn't seem like you can just assume that you know what things are or what's going on. If that whole 'drag queen' thing is obvious to me, then please tell me what the heck is that....'thing' looking in on you during the mini-game I mentioned earlier. The one where you work when the boss peaks in and play around when the other..."thing" peaks in. That one.
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henke37 wrote:
You have to be more precise when talking about the games. There are a lot of games that are just "press the indicated button as fast as possible".
Wouldn't you say that's more of a reason to vote no? That type of game isn't fun to watch. The other types can be a mixed bag. They can be fun to watch, but for me personally, sometimes the different humor doesn't make it much fun for me.
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Limne wrote:
That is what the Japanese would call an "okama." Western humor has them too. They're called "drag queens," or perhaps, "ugly trannies". The Kaishain are running away presumably because they're straight. Having transpeople aggressively pursue obviously disinterested men is a time honored tradition in homophobic humor worldwide. Have you never on the internet heard people invoke General Akbar's "It's a trap!"? Figuring out what's going on really is, in most cases, simply a matter of common sense.
You're comparing it to western humor like it's exactly the same. I can tell what's going on in this mini-game, what I was questioning is whether or not that "woman" was actually a woman or not. If you look back at my post, I said it was either a man dressed as a woman, or an ugly woman that looks like a man dressed as a woman. From the design, it's not easy to tell. Whereas when you look at drag queens, more often than not, it's obvious. But that's just one example. There are other games where you can tell what's going on, but not the reason why. For example, in the game with the guy and the 3 buttons, it's obvious that you have the press the right button, but that's all I know about it. Watching that isn't very fun.
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I'm going to have to vote no on this. With a game like this, there are two things you need to understand. First, you need to understand what exactly is going on in each minigame. For some of them, that's pretty easy. But you also need to understand the culture/humor behind it as well. Not understanding the latter can really hamper the understanding of the former. For example, I can understand in that one minigame that you're running away from a "woman" and you need to move to avoid the kisses. But what I don't understand is why the woman looks like that. Is that actually a man? If so, why is a man dressed as a woman trying to kiss these 3 men? If not, why does that woman look like a man dressed as a woman? Is there supposed to be some joke that all the Japanese would understand in this? I don't know and that really makes the run overall less enjoyable to watch. Another example is the minigame where you have to work when the boss is looking, and play around when the other "thing" looks in on you. First of all, what is that other "thing" looking in on you? Is it supposed to be funny? I don't get it! All the culture and humor aside, there are still some minigames I just don't understand. Like the one with the guy and the 3 buttons. Even if the movie description explained what was being said during this game, it still wouldn't make the minigame any more fun to watch.
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I think doing all the extra levels in order would be the best option. And I think they should all be done after the credits. Also, as far as ending the movie, I think it should be done at the title screen. I think any confusion related to this can be avoided if it's announced when the movie ends on the movie description.
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So Bestiajerules said in his 2 Max run submission that they are planning to do an Axel/Skate run. Nothing really to contribute or say, but I was wondering if maybe you could keep us updated on that run? Would love to know if there's any progress on it, instead of madly coming to this forum everytime there's a new post hoping it's SoR2-related.
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Time and again you two keep talking about time. But the fact of the matter is, most everyone else, the people who will be watching your movie and most likely entertained by it are telling you they don't mind if it's a bit longer, they just want to see different characters used. Even if the Axel/Skate run were 10 minutes longer than the 2 Max run, I'm sure I'd still find it way more entertaining if both characters were used to their fullest extent. And I'm sure most everyone else who wants a SoR2 2p run feels the same way. Don't worry about time. Worry about entertainment.
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Great idea making a backup. I'm sure there have been plenty of runs stopped because of lost progress, etc. I also think that feedback will help motivation so as long as I am able, I'll watch and give feedback to every WIP you post to help keep you going. On that note, I already like how you're using the weapons for entertainment. Keep it up. I can't wait to see this game I've played since childhood finally have a complete speedrun.
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I honestly don't know what to vote for this movie. And I never thought I'd say that when considering the possibility of a 2p SoR2 run. Like others have said, the action was good and the minor glitches are funny and even though the two players are the same character it's still entertaining, I still have to question why two Maxes? The general concensus seemed to be that Max and Skate would have made the most entertaining run. You'd still be able to perform the glitch where you can do massive damage to multiple enemies, but at least there would have been two movesets to enjoy instead of just one. I'm sure that having two Maxes is faster overall, but in a 2p run for a game like this, I would imagine that entertainment is way more important than time, especially since there is already a 1p run that focuses on speed. I think I'm going to wait a bit longer to see what others have to say before I vote.
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Derakon is right. I've been thinking and more and more I'm starting to see your side of things. Unlike most other games, TGL doesn't have an indicator of 100%, whatever we may consider it to be. The closest thing to it would be the password. I know there are a few things that wouldn't change it, like collecting unnecessary upgrades or killing unnecessary minibosses. I think by doing it all, you'd be fulfilling 100% both considered by the game and the ambiguous 100% decided by us. :) Oh and by the way, I watched the latest WIP and was pretty happy with it. It's not the fastest route, but the purpose of this run, it's probably the best. This way you collect 3 weapons early on to show off, as opposed to possibly one or even none if you were going the fastest route. Keep it up!
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As far as the EEs go, I'd say only pick up one, then get others from enemies as you need them. Even if you don't know much about this game, I think viewers would see for themselves that there's no need to pick up any in rooms when you can just get as many as you want from enemies. That extra shield miniboss is quite a conundrum. It makes one asks if a 100% run kills all minibosses or not? Peronally, I think all minibosses should be killed, but I wonder what you think, as well as everyone else interested in this run. As far as the Rate of Fire items go, whether or not visually it makes a difference, wouldn't it still make the run faster to get all the upgrades? I know you don't have the last upgrade for long from the time you get it until the time the game ends, but it'd still make things faster right? Unless the time getting all the upgrades detracts from the power of the upgraded rate of fire. Bah, I can see why it's a tough decision. I'd say that it's ultimately how you feel. Again, I'm curious about your thoughts on this matter.
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Just watched the movie and I gotta say I like where it's going so far. I probably can't help much, but I'll try my best. I wouldn't be so concerned about not killing everything on the screen. At the end of the game, there's so much on screen that I think even if you were trying to kill everything, it'd be impossible unless you just spammed Enemy Erasers, but that wouldn't be fun to watch. As long as you keep the movie funny, quirky and varied, it'll be fun to watch! I think the death warp is probably a good idea, but just off the top of my head I don't know which areas exactly it'd be most useful. I'd imagine most, if not all of them, but it's been a few months since I've played and I don't quite have the map completely memorized, even though I've played this game for about 20 years now! Also, if you complete the corridor with 0 health, you'll still gain a little health from getting whatever item the corridor gives. IIRC, even weapon upgrades give you a slight bit of health. I'm sure you knew this already though. Is it really necessary to show off all 3 levels of each sub-weapon? Consider that some levels of the weapon are very similar. For example, for Fireball, levels 2 and 3 are very similar, only level 3 is faster (and may be more powerful, but I'm not sure on that) but aesthetically, it wouldn't look too much different from level 2. Now levels 1 and 3 would be acceptable, since level 1 is a slow, small Fireball and 3 is a huge, fast one. Still, I'm a huge fan of this idea and I really think it'd contribute to it's entertainment. It is my opinion that you should not visit any shops whose upgrades are obsolete. Only when the weapon the shop sells isn't maxed out and it's faster to get it from the shop than anywhere else. For people like us who know about the game, we know it'd be pointless and for those who don't they are left wondering why you went there in the first place. Adding activity to the boss in the first stage would wrap up your WIP nicely. :) That's all about all I have to offer.
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I love the idea of a 100% movie of this game, especially one showing off all the weapons. It's really hard to make a judgment on the movie based off what little there is so far, but I will also be keeping an eye out for WIPs and watching them.
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I must agree with Derakon. Unless a Skate run is substantially different, a 2p run with Max and Skate would be a much wiser and more entertaining option. It'd likely be longer since there are more enemies when there are 2 players, but just the dynamic of 2 players would make up for it. And like I said earlier in this topic, a 2p run should have entertainment/speed trade-offs. Several people seemed to complain about Max using the same moves over and over, so having trade-offs would make it a lot more fun to watch. Especially since SoR2 is a game that's easier to enjoy watching once you've played it thoroughly, especially on Mania mode.
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I must admit I was a bit disappointed to see that this wasn't a 2 player run, but the run itself made up for that. Great stuff. Still...here's to hoping for a 2 player run!
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