Posts for sxxxe83


Experienced Forum User
Joined: 12/3/2004
Posts: 6
TSA wrote:
These are the reasons it is taking so long: 1) It is not easy to produce a good run on ALttP, it takes tons of attempts. I've done about 120 in the last 60 days. That's 2 a day. 2) I have captured two runs below the WR time, but I have reviewed them and found potent enough mistakes that would leave the current WR holder an opportunity to beat me based on plain skill, not path choices. 3) I am trying to make a near flawless run for a human player. My goal is that once this video goes live, you must be TRULY better than me to beat it. I don't want it going online only to reveal my strategy so some other person just uses it to beat me. I have two other people (not the WR holder) saying they want to see this run so they can beat me. I want to make them eat their words. 4) The video files are around 2GB. I'm on WiFi. It is unreliable at this moment. I have to upload the video to Radix's server, which will take possibly a few days. If for some reason I can't get the video to Radix via internet before Dec 17th (when I leave college for home), I will mail him CDs with the files broken up. So when I say it's taking time, it means I'm trying runs and not succeeding, or testing out new strategies.
Okey, thanx for clearing that out. Looking forward to this run, i`ve seen your ALttP run at 1.51 or something. Also d/l Zelda OOT 5 hours run. Impressive, I must truly say. Good luck ast your new ALttP run...
Experienced Forum User
Joined: 12/3/2004
Posts: 6
Truncated wrote:
sxxxe83: Ok, let's try to clear this up. 1) Yes, it is possible in an emulator to start a run, make a savestate and continue some other day. RTFM: http://tasvideos.org/UsingEmulatorTools.html 2) TSA only does unassisted console runs. You couldn't know this, as a newcomer. When he says he's working on it it most likely means he is practicing. You can see some of his other runs here: http://www.planetquake.com/sda/other/other.html All runs on that page (SDA) are done with consoles, no savestates or slowdown. All runs on this page (Nesvideos) are done with emulators, savestates and slowdown.
Great, thanx...
Experienced Forum User
Joined: 12/3/2004
Posts: 6
Walker Boh wrote:
I don't think TSA uses save states at all.
Okey, do they think thats like cheating or?? If theyre doing these speedruns, the best way is using snes9x with savestates?? all those other are that way, arent they??
Experienced Forum User
Joined: 12/3/2004
Posts: 6
sxxxe83 wrote:
TSA wrote:
Legit run will be up by Dec 17th, 2004. No exceptions (at least on my end). So give it 2 weeks. Sorry for making everyone wait, but it will be worth it.
How can you be working on the run for so long.. Is there a way to save, and like continue again the next day, even with recording ?? havent been into this for long, so sorry for not knowing.. I do know about the savestates and rerecording. Tried it myself, but when i turned off the emulator i couldnt continue the next day... If you know what i mean..
Stupid me... Think i got it now.. You play the perfect game using the save states efficient then when finished, you watch it and record or???
Experienced Forum User
Joined: 12/3/2004
Posts: 6
TSA wrote:
Legit run will be up by Dec 17th, 2004. No exceptions (at least on my end). So give it 2 weeks. Sorry for making everyone wait, but it will be worth it.
How can you be working on the run for so long.. Is there a way to save, and like continue again the next day, even with recording ?? havent been into this for long, so sorry for not knowing.. I do know about the savestates and rerecording. Tried it myself, but when i turned off the emulator i couldnt continue the next day... If you know what i mean..
Experienced Forum User
Joined: 12/3/2004
Posts: 6
so is that it?? isn there anyone working on this game nowadays???