Posts for upthorn


upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
upthorn wrote:
Voting no. Not because of the cheats -- I think use of this cheat could make for a quite entertaining playaround concept demo, but because the cheat weren't used with enough variety, and there was too much focus on getting through the levels quickly, when there should have been some jumping around and doing fun things. In short: Find ways to be more entertaining. Do them no matter how much time it takes. Then submit that.
In other words, making the movie shorter decreases the possibility for entertainment, turning a no into a NO.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Voting no. Not because of the cheats -- I think use of this cheat could make for a quite entertaining playaround concept demo, but because the cheat weren't used with enough variety, and there was too much focus on getting through the levels quickly, when there should have been some jumping around and doing fun things. In short: Find ways to be more entertaining. Do them no matter how much time it takes. Then submit that.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Wow! A 76 minute 30 second improvement on the starred run! I'll vote for it. (yes I know this is an improvement to the other alttp run. I was trying to be funny.)
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Well, I'd never heard of this game before. It's surprisingly fast-paced for an NES game, but 3 of the four game modes are annoyingly repetetive. Which brings this from a yes, to a yes.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Bisqwit wrote:
upthorn wrote:
BoltR wrote:
Bisqwit has said multiple times in the past that a simple language change isn't enough to warrant using a different version.
This published movie disagrees.
I have to point out that I did not play any part whatsoever in the process of handling that submission.
That does not invalidate the point, (which I believe is the source of JXQ's feeling of unfair treatment) that this submission is getting entirely wholly different treatment on part of this site's staff than that one, and other prior ROM version changes.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Phil wrote:
I vote for 2)
Edit:
primorial#soup wrote:
I think that the vote count clearly indicates this.
What primorial#soup means is that the fact that this submission got so many yes votes indicates that the majority either favors the US version, or doesn't favor either version over the other. Primorial seems to be taking this to mean that there is very little reason to prevent either version from obsoleting the other.
BoltR wrote:
Bisqwit has said multiple times in the past that a simple language change isn't enough to warrant using a different version.
This published movie disagrees. Furthermore, its submission text does not properly explain how the version differences affect overall framecount, but simply compares the number of frames spent in each stage. So technically, it's a violation of the rules, because it fails to explain version differences. This submission does not fail to explain version differences, and is a "superior rom" in the sense that the text in this version is comprehensible to most of this site's members, where the prior version's was not. The rules should be less prohibitive of this version change than of the version change from Megaman 7 to Rockman 7. Why, then, was Rockman 7 accepted without delay, where this submission sits embroiled in interminable controversy?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Deep Loner wrote:
Every time I use the URLs:I get this message:
Err, that's the TRAC url -- IE, the wiki, which rapidsvn doesn't work with. That's my fault for failing to include the SVN path in the post. the SVN path is
http://home.ryanc.org:8088/svn/Gens_Rerecording/
And I understand that using SVN is a bit of trouble for people who just want to read the source without contributing, but the current zipped up source is severely outdated, and the SVN will always, always, always have the current revision. Once I get gens10 fixed up, I plan to make a new zipped up source release, though.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Deep Loner wrote:
Is there an easy way to download the entire source code to my hard drive?
RapidSVN. I believe I made that repository world readable.
How fleeting are all human passions compared with the massive continuity of ducks.
Post subject: Re: Source Code?
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Deep Loner wrote:
Sorry if I missed something obvious, but where can I get the source code for the latest build of the modified Gens?
There's an SVN server up with the most recent source code which doesn't have broken/partially implemented features. Here's the thread about it: http://tasvideos.org/forum/viewtopic.php?t=4109
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Bisqwit wrote:
I see 3 options: 1) Favor J and ditch U 2) have J and U alongside 3) favor U and ditch J. JXQ claims that audience says 1) is out of question. If that's true, so be it. I'm worried about 2) because of the precedent it sets (explained in an earlier post), but otherwise I'd like that option. I can do 3) if people are okay with it. After all, J is still accessible in the history list. However, before taking 3), I'd want to be absolutely sure that both 2) and 1) are out of question.
There's a 4th option you're overlooking. 4) Favor neither rom version, allow future (J) runs to obsolete this (U) run, if they are faster after version differences are taken into account. Allow this (U) run to obsolete the current (J) run, as it is faster after version differences are taken into account. This would be furthering the precedent that localization differences are not important between NTSC versions of a ROM. This is a precedent which has been shown on prior occassions, the most recent of which was Rockman 7's obsoletion of Megaman 7.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Not that it matters any, but after watching both runs, my vote would be to unpublish Hitler no Fukkatsu and reject this run as well as any future improvements. The US version has too much text, making the parts in between levels last way too long, and the Japanese version's text isn't understandable, making it break the flow. Even without the text, the helicopter segments are incredibly slow, boring, and unavoidable. Furthermore, a more entertaining run of "Captain America and The Avengers", a faster game with similar gameplay, including the in-between level segments was recently rejected. The game(s) is/are boring and slow. Even the swinging action is incredibly dull and slow. If there weren't a movie of this up on the site already, I'd expect this run to be rejected for poor game choice.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Viewer wrote:
Already mentioned.
And still not as hard as Air.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
zidanax wrote:
EDIT: Given Bisqwit's comments about the downtime in the Fillmore sim and the fact that I might be able to save some time in the Fillmore acts now that I know how that that jump trick works, I think I'm going to restart this run. I will post a WIP of the Fillmore sim when it's only partway done, because I will definitely want comments about how I'm doing entertainment wise. I will admit that my sense of entertainment is not very good. I will also look at your guy's other suggestions and see if they'll work out (If not, I'll say why).
Bisqwit has edited his post to indicate that these suggestions were not in response to your WIP, but problems the published movie has that you should try to avoid.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Phil wrote:
Tas authors wrote:
It has been said that the (J) version is the "harder" version, but we have found that to be not entirely true.
I remember watching the old Bionic Commando then Feitclub had submitted Hitler No Fukkatsu and differences were noticeable. J version is harder. So please explain why it's not true. Btw, changing version just because of "hilariously bad dialogue" is not an excellent reason.
Phil. I thought you had left TASVideos. Why are you back here, starting arguments with JXQ and Cardboard?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
laughing_gas wrote:
Just check on the site every week or so and you shouldn't miss anything.
You don't understand the point of RSS, do you?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Wikipedia seems to have CPU clockspeeds listed for every old system I've looked up.
How fleeting are all human passions compared with the massive continuity of ducks.
Post subject: Re: porblem solved
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Bisqwit wrote:
Suddenly aging 10 years without any time passing around me would probably make me somewhat sad.
Okay, so there's one concrete answer: In ten years, Bisqwit will probably be somewhat sad...
How fleeting are all human passions compared with the massive continuity of ducks.
Post subject: Re: "In Ten Years, This Player will be...."
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
comicalflop wrote:
Well, high school yearbooks have it, and now we do too.
But it's the same for every player In Ten years, Nitsuja will be homeless and/or dead In Ten years, Bisqwit will be homeless and/or dead In Ten years, JXQ will be homeless and/or dead In Ten years, Adelikat will be homeless and/or dead In Ten years, Upthorn will be homeless and/or dead ... need I go on?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Baxter wrote:
Don't worry about it, you can just use nitsuja's new movie as an it's-not-April-fools-anywhere-in-the-world-but-I'm-going-to-pretend-it-is joke next year.
Fixed.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Bag of Magic Food wrote:
I don't get what the purpose of the height bonuses is.
The height bonuses are very difficult to achieve in real time play, and seemed like the least boring option to end levels with.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Does anyone have any other questions or comments at all?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Randil wrote:
True, but my point is pretty much that each published movie has a genre, you know the one in the box in the upper right corner.
... I completely forgot about that.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
Randil wrote:
Just an idea, would it be possible to implement a table with all the game genres you have TASed?
I understand why such a thing would be desirable but genre definitions can be highly subjective.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
I was actually thinking about something along these lines the other day. I would suggest that, since forum user accounts are linked to site user accounts, it is possible to make it so that a user cannot vote upon his or her own submission. This would save some people a bit of inconvenience if they wish to be able to view the poll results without influencing them unduly.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
He/Him
Emulator Coder, Experienced Forum User, Published Author, Active player (388)
Joined: 3/24/2006
Posts: 1802
nitsuja wrote:
I don't know if I should cancel this or not... I think it will be more than a week before finishing a new version is possible.
Upthorn wrote:
some confusing text.
Could you rephrase that? I'm not sure what I should be inferring from the strikeouts or which parts were added before or after those parts were struck out. Are you suggesting glitching to Knuckles' Act 1 boss near the very start of Act 1, going through Knuckles' Act 2, and glitching to Sonic's Act 2 boss near the end?
Sorry about that. Yes. I was proposing that you glitch to Knuckles' Act 1 boss near the start of act 1. It requires leading a flybot from the alarm to the first elevator tube, and taking damage knockback from the edge of the tube into the middle of the tube (takes about 15 seconds longer than entering the elevater normally). When done correctly, control is retained into the elevator, and sonic can escape the elevator with a series of precisely timed spindashes. (Unfortunately, I wasn't able to determine exactly what the necessary timing was for this.) By breaking out of the elevator near the bottom of its path, it is possible for Sonic to zip left past the edge of the level, which will bring him to Knuckles' Act 1 boss. At Knuckles' boss, Sonic only needs to defeat one of the robots to begin Act 2. Defeating the second robot after the Act 1 score tally will bring up an Act 2 score tally, and freeze the timer. At this point you would have slightly under 30 seconds to get to a checkpoint or a water shield before drowning. I don't think you should cancel this submission, because it is unknown if the watershield is reachable before drowning. The checkpoint is definitely reachable before drowning (about 5 seconds of leeway), but using that strategy would require a change of goals. If the water shield can be reached without drowning, an in-game time below 30 seconds is possible on Launch Base 2.
How fleeting are all human passions compared with the massive continuity of ducks.