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upthorn
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AKA wrote:
I don't think that was done continuosly, the video cuts a lot.
Warp wrote:
Just because it's cut doesn't necessarily mean it wasn't continuous. It's certainly possible to do all that continuously. Of course if it was continuous he would have needed at least two cameras, but that's not even difficult.
kileran wrote:
He did use a community center to set it up and shoot it, so it's possible it was 1 long run.
If any of you had read the comments, you would know that, indeed, it was done in segments, in a medium-sized studio. The primary purpose of doing it in segments was lack of space, but it also allowed him to recreate any segments that failed to go off properly.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Every version from 9f-nitsujamod onward has the "hold tab to fast forward" feature -- sets frameskip to 8 while it's held down.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Large schools need to write clauses into their housing agreement so that prank-pulling a fire alarm causes instant termination with no refunds. Because in many places, prank-pulling the fire alarm at night is a good way to cause frostbite to a large portion of the student body.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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nitsuja wrote:
JXQ wrote:
(at 3 bytes per frame, I can't tell if a 1-player GMV uses all three bytes or not, based on the info from the GMV page)
It says "Each frame consists of 3 bytes." There are no exceptions, probably because there is no such thing as a 1-player GMV.
However, JXQ is correct to question whether single-player input uses all three bytes, because it does not. In 3 button mode, 1 player uses 1 byte. in 6 button mode 1 player use 1 and a half bytes. 3 bytes per frame consists either of
1: Player 1 UDLRABCS
2: Player 2 udlrabcs
3: Ply1 & 2 XYZMxyzm
Or
Player 1-A: UDLRABCS
Player 1-B: UDLRABCS
Player 1-C: UDLRABCS
as, with the current GMV format, the only input movie types are "2 player" and "3 player".
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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DonamerDragon wrote:
No, like I said we are doing tool assisted videos. We always assure everyone that we're not cheating, I think having a program doing for you is just as bad as using a game genie. You put in the code and you get a desired result. TASing is suppose to be fun, and done by a person who is playing the game....
Gamegenie codes modify the game mechanic in some way or other. BisqBot does not. Anything that BisqBot does could be duplicated by a sequence of input that a human created. No sequence of input, however, will be able to change the values contained in a game's Read Only Memory, nor will it be able to lock any RAM values in place, preventing them from changing when the game code writes a new value to them. Game genie and pro action replay do this. BisqBot does not.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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AKA wrote:
Lardarse wrote:
Well... All of the sonic runs on this site (with the exception of Sonic Spinball, which doesn't really count) don't get the emeralds. They all have the "Ignores semi-important goals in the game" tag on them. I'd like to finally see a fun that gets all of the emeralds, and right now, you're as close as we can get. So right now, this is heading for "Best ending" with maybe "Plays using a suboptimal character" or "Plays at hardest difficulty" as well. Because, like you said, Knuckles is meant to be the harder character to play. Plus I've never seen the Knuckles ending...
I think you're missing something here. I submitted this run a while ago but it never got accepted, and it wasn't becuase of a poor execution. EDIT: I'd much rather see all the super emeralds being collected and thus gettting the Doomsday stage and thus a proper ending, getting the first seven emeralds and ignoring the rest just makes it a sorta kinda 100% run, the super emerald stages are actaully a lot more entertaining than the normal emerald stages since they actually look hard to do when watching.
Sonic 1 has no Super Sonic, so the only difference between that run and a 0% run is the amount of time lost to 50 ring routes, and special stages. Only Sonic goes to doomsday, and for Knuckles the only ending difference between all chaos collected and all super collected is that if he has all the super emeralds, he glows pink. Regardless, if I don't collect all the super emeralds, how can I justify collecting the chaos emeralds?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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moozooh wrote:
Uuhhh… If getting Hyper Knuckles means spending NINE MORE minutes on the AWFUL bonus stages, then I'm strongly against that. Especially since it doesn't bring anything new and/or positive to the entertainment value. Super Knuckles is already good, I wouldn't want to wait a lot longer just for the slightly different ending.
The problem is I think that if I don't get the Super emeralds, I can't justify getting the Chaos Emeralds. Because, if I don't get the Super emeralds, I'm "ignoring semi-important goals in the game". And if I don't have 100% completion as my goal, how do I justify wasting the first 9 minutes in special stages?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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JXQ wrote:
Yeah you said that after Kabuki, Quantum Fighter, too.
Maybe he just has a different perception of time than we do.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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nitsuja wrote:
I wouldn't mind if the run doesn't get all of the super emeralds, since they don't let you do anything different with Knuckles. Although... is the ending different if you only have all of the chaos emeralds instead of all of the super emeralds? EDIT: The only real disadvantage of not going Hyper is that you can't pick up giant rings to get 50 starting in Mushroom Hill, right?
Right. And the only place that could even come into play is in Lava Reef. Everywhere else after Mushroom hill, the giant rings are just too far off course to justify.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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moozooh wrote:
If only I knew what is the difference between those emeralds and the characters' abilities, I would tell for sure what run I would like to see most. On the other hand, the things I saw you doing in the test run made me interested, so I'd really like to see more, no matter what goals/characters would there be.
The super emeralds are the second set of emeralds, accessible once the first set is complete, from any point, Mushroom Hill onwards. In terms of the run, collecting them as Knuckles means
  • Can't use Super Knuckles until the end of Mushroom Hill 2 (could be a good thing -- it means you actually get to hear the level music)
  • Spends 9 more minutes in special stages
  • From the end of Mushroom Hill 2 onwards, Super Knuckles is replaced by Hyper Knuckles
Differences between Super Knuckles and Hyper Knuckles
  • Hyper Knuckles has two afterimages. (irrelevant)
  • Hyper Knuckles can breathe underwater. (irrelevant)
  • If Hyper Knuckles glides into a wall with more than a certain amount of speed, the screen shakes, and a collision is registered with most types of sprite based objects onscreen. Notable exceptions are bosses, rings, crush-death sprites, and anything which causes the player to stick to it. Notable inclusions are bonus stage teleport rings. (potentially counterproductive)
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I wonder if I could justify a "50%" run as knuckles. Hyper Knuckles doesn't get any speed improvements over Super Knuckles, and the extra abilities he does get are completely irrelevant to a good TAS, with one even potentially getting in the way. But in terms of run goals, I don't really see how I could justify collecting the chaos emeralds, and then not collecting the super emeralds.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Okay, I have a serious lack of motivation problem for this TAS. See, ever since I first saw Nitsuja's WIP, my own looks seriously unentertaining to me. And if this isn't going to entertain anyone, it seems fairly pointless. So, I have a question to everyone who was interested in this to begin with: After watching Nitsuja's recently published S3K Sonic & Tails TAS, do you still find this WIP entertaining at all?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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AngerFist wrote:
nitsuja wrote:
(Does anyone know of any other possible improvements?)
In Flying Battery Zone Act 1, 19:09 in your .avi, it should be faster to land on the first platform, then jump again as high as possible and then let Tails to fly you up.
Interacting with those platforms would cancel the glitch.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Yeah, it's surprisingly difficult to find a good screenshot of this run. The glitched up title bar on Angel Island 1 is ugly, and Sonic is rolling, while Tails is barely onscreen. After that, the next "glitchy" screenshot I can get (wherein the game is obviously being broken, in a still frame), would be in Carnival Night, but Sonic is barely onscreen in it, Tails is not visible at all, and it's quite off-center. And after that, all the good glitchy screenshots are spoiler-ific.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I was thinking Early enough in as not to be a spoiler. But illustrative of the level of glitching to be expected throughout the entire run. Edit: I went ahead and posted it. If people are upset, I'll change it back. [Edit by Bisqwit: Updated URL; you overwrote my file] Edit: Sorry -- It wasn't on purpose. That would explain why the backup I downloaded looked just like the file I'd just uploaded.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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There's more difference than that. Most of the differences can be summed up with the statement "Sonic: Genesis" appears to suck; very, very badly... This page has a video which demonstrates.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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nitsuja wrote:
eredani wrote:
Lava Reef 1 ... Hydrocity 2 ...
I wish someone had posted these sorts of things earlier about SprintGod's movie, although it's partly my fault as well. I actually did try both of those a few times, but nothing much happened (most of the glitches in this game require doing some usually-worthless things very precisely).
Are you going to incorporate either of these tricks into your run? For HydroCity 2, If you splice your old input back in, you'd only have to redo the Marble Garden 2 boss, (and most of HC2). For the Lava Reef one you'd have to redo a bit more, but it would still just be one or two acts and maybe the Metal Sonic fight.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Personally, I've long been of the opinion that 98% of the time, when people talk about "Justice", the word they meant was "Revenge".
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Dacicus wrote:
pirate_sephiroth wrote:
Actually, it's like you (the programmer) are a professor and you have to teach something to an extremely idiot student (the CPU). The main problem is that you must do that in his own idiot language...
I find assembly quite logical, actually. You have to do everything one step at a time, like a proof or something.
That doesn't contradict P_S's statement at all. Actual idiots are quite often unable to take a statement non-literally. The difference between that and a computer, however, is that a computer will do only what you instruct it to, whereas an idiot will assume whatever has not been prohibited is allowed.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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pirate_sephiroth wrote:
I don't like referers.
Why? For reference: I honestly wish to know why P_S dislikes referrers, and I have always been a fan of brevity. This was not a case of spamming to increase my postcount. For evidence you can take the fact that I have edited this explanation in, rather than making it as a reply to a later statement.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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SXL wrote:
it's already incredible to beat one of the most famous tas ever, the favorite of many people ; it also beats it by a large amount of time, making it more interesting, etc. so I'd rather ask a question that has not been asked yet : what are exactly the tools you used ? especially the multitrack one ? how did you invent them ? it seems that in the future, only skilled developers will be able to beat runs, creating more and more incredible assisting tools.
[img_left]http://upthorn.mspencer.net/temp/S3KTools.gif[/img_left] "multitrack recorder" = Record player 2 input separately from player 1 input. Most of the other tools can be easily summed up in a screenshot. XVEL: Current horizontal velocity in 1/256 pixels per frame. Negative is leftward. XJVEL: Horizontal velocity if player jumps this frame. XPOS: Horizontal position (pixel component) XSPOS: Horizontal position (subpixel component) YVEL: Current vertical velocity in 1/256 pixels per frame. Negative is upward. YJVEL: Vertical velocity if player jumps this frame. YPOS: Vertical position (pixel component) YSPOS: Vertical position (subpixel component) GVEL: Groundspeed. When on the ground, xvel and yvel are determined by this and slope SLOPE: Angle of ground player is currently on. Determines x/y velocity from groundspeed when running. Determines x/y velocity from running/rolling x/y velocity when jumping. Note: Color coding of displayed information was applied after screenshot was taken. Note: This screenshot represents my personal arrangement of displayed information (for my planned Knuckles run), and as a result, does not display any information regarding Tails, and may include information Nitsuja is not using.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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OmnipotentEntity wrote:
Protip: Do not watch this movie while drinking a carbonated beverage.
Protip: To defeat the cyberdemon, shoot it until it dies. and what that means, gentle readers, is that I was likening OmnipotentEntity's warning to that, most obvious hint, ever to be published in a self-respecting gaming magazine and what that means, is OBVIOUS YES
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Phil wrote:
Instead of whining and being negative, you should explain why. If you check the correct RAM value, I am 100% sure it will show the game has been beaten.
Perhaps because
  1. It says the princess is in another castle.
  2. There is no endscreen.
  3. There is, in fact, no visible indication that the game has been completed.
  4. The game resets itself with no indication as to reason.
All of the other movies on this site which beat games in abnormal manners, STILL beat it in a way which triggers the ending screen and/or ending credits to play. This does neither, so it may not qualify as beating the game.
Phil wrote:
FractalFusion, don't start to bitch me again.
I think the only person in this thread who could reasonably considered to be bitching is you. Although, I may qualify for that now, myself. But you're still the only one here who's whining. That said, the movie is moderately entertaining, and does finish the "-" worlds fairly quickly. It doesn't leave me with the impression that it was played perfectly though. As a result, I'm voting "meh" on the condition that it be considered as a concept demo. If this run is being considered to replace the currently published run, I would change that vote to "no".
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Hilarious. VERY YES
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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atro city wrote:
It really needs to be more action-packed than this. There's one fundamental flaw that prevents this: it's Mortal Kombat II. Ultimate MK3 would be a lot more action-packed and fun in my opinion.
Bingo. Mortal Kombat 1 and 2 were fun to play, but very repetetive to watch. I watched this run a while back, and it wasn't poorly played, and it was definitely emphasizing entertainment and variety as much as possible, but we still see a lot of the same move sequences over and over, simply because it's Mortal Kombat 2. However, I think this movie is passable, because it does give good variety, as well as showing off the more-entertaining fatalities. But it is fairly borderline, and MK3 would probably be a much more entertaining run.
How fleeting are all human passions compared with the massive continuity of ducks.