http://www.mediafire.com/?y9o4io9g29d0y1i
Hopefully this gets the ball rolling, a vbm made on vba-rr 23.5 showing these glitches.
At the start, I show the pokemon in the box and show that I too have come across where the names will glitch out, but won't be level 0. I'm not particularly show what the difference is between that, and getting level 0s, but straight after that I perform bad cloning and get level 0s. I then turn the bad clone into a "glitch pokemon" by depositing and withdrawing it in the daycare, and then move a seventh pokemon into my party, as it wont recognise the glitch pokemon as there. Then I can withdraw as many as I want, i take 20 out, change box and after 3 more (a total of 30) the game flips out, and resets (note: if the last pokemon I withdrew was that Sandshrew, the save data would've corrupted, I also got the same issue with Bellsprouts before)
Enter shadow character, and with 27 pokemon in my party (because that's when I last saved from changing boxes) I head out to the pokemon centre, this was required otherwise the menu would've just frozen. Then I show off map distortion glitch to get to Kanto and through to Victory Road, though when I tried to replicate the crash that occurred when I withdrew 30 pokemon (which you can do) the whole thing crashed so the movie ends there. But you can most definitely get to Mt Silver and such with this too.
I'm not a TASer by any stretch, I only use savestates, so this shouldn't be too hard to replicate. Hopefully some people who actually know what they're doing can help push this to it's absolute limits, because this has infinite potential.