Posts for werster


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Joined: 1/28/2011
Posts: 14
Now, all my knowledge comes all from experience, since I've run Pokemon games real time. I can totally confirm there are status moves that miss more than 1/256 however. One main reason it's obvious is because it's still present in Gen 2, which removed the 1/256 miss. Growl, Tail Whip, Thunder Wave, all moves I've had miss me yet a damaging attack like Gust will never ever miss. Why? Now that I can't tell you because I have no idea. I can say for sure it's only a trigger to you, your status moves will never miss, but theirs can. Sorry I can't be more helpful, just thought I'd spread what little knowledge I had
Experienced Forum User
Joined: 1/28/2011
Posts: 14
I thought you might be able to do that, just thought it'd make more sense to do what I could and then bring it here to the experts. I'll see what I can manage later on. Great to hear it can do down so much further =D
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Joined: 1/28/2011
Posts: 14
New Scrap Brain 2 zip, including transition to Scrap Brain 3. Not optimal since it was real time, but should be able to shave off some time with this. http://www.youtube.com/watch?v=S7K8YF2byio
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Joined: 1/28/2011
Posts: 14
Not a new glitch per se, but just making sure people are aware that you can get slope glitch in Wing Fortress, because I think it might be faster to use for the boss? Plus I'm wondering if there is a way to skip the ending cutscene, prolly not but I thought I may as well inform people who know what to do with it. Video of the boss with slope glitch: http://www.youtube.com/watch?v=B_kXlkL8aso I forgot to record how you get slope glitch, it's by spindashing on the second to last booster pad thingo...or maybe you could do it on earlier ones, thats just the one I used.
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Joined: 1/28/2011
Posts: 14
Well I'm not 100% sure because I'm not a frequent here, but I think the run gets taken down for not being able to be replicated on console?
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Joined: 1/28/2011
Posts: 14
The initial glitch works, as in you'll fight a missingno trainer which will mess with shit, ie every trainer will become one and your pokemon become bulbasaurs at level 153/207, name changes to ZZ etc, so my guess is it's all a mistranslation, by they saying ZZAZZ works, they mean just that the initial glitch works, but the item inventory glitch using ZZAZZ doesn't?
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Joined: 1/28/2011
Posts: 14
Wasn't sure where to post this, thought I'd do it here. Me and ParadoxKarl were routing a run with the ZZAZZ glitch, done pretty much exactly the same as this run. I found that you had ato use a very specific emulator, the VBA-rr 19.4 used to make the video, anything like 23.5 wouldn't work. We could get the glitch on 19.4 every time, easy peasy, but it was literally impossible on others, and when you tried to play the movie on another emulator the movie would desync where depositing the pokemon. Sceptical, ParadoxKarl went on console to test. And...got nothing. It didn't work for him. On the game page it says Thomaz tested thsi on console to confirm it worked. ParadoxKarl contacted him and Thomaz said the opposite, that it didn't work?! I tested today and found the same thing, item inventory glitch couldn't be obtained when i used ZZAZZ :( Before you ask - yes I had the same items in the same order - and yes I made sure the last byte of my trainer ID was 118. Not sure what this means for the run but I'm 99.9% sure this doesn't work on console...
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Joined: 1/28/2011
Posts: 14
:O! Instant victory glitch woooooooo That is awesome, the only piece left is to be able to map distort into Red now and then all that remains is figuring out the most efficient way of putting the puzzle together...
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Joined: 1/28/2011
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http://www.mediafire.com/?43d3zz0erhlrtrr Here's a vbm of getting level 0 bad clones in Crystal. I couldn't get anything useful with it, as I mentioned before, well much, I got an instant level 100, but no map distorts or etc, but someone else might be able to break it apart somehow... Once I get the crash I'm just mucking around at turbo speed until an error, so nothing really happens.
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Joined: 1/28/2011
Posts: 14
I'm quite sure you're thinking of Gen 1, in all other gens an escape rope will simply takes you outside of the building/cave you used it in. What might be worth testing is teleport, which I intended to (I had an abra stuffed in box 14) after beating the E4, but then yeah I could never access the pokemon menu, so I never got to test it...
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Joined: 1/28/2011
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An escape rope takes you back to the elite four after you beat them? What? The amount of good clones to make is simply as many as you need for the glitches, ie you make 20 good clones, 5 bad clones and 6 in your party, enough for 30 pokemon to crash the game. And yes, I don't understand why sometimes bad cloning is possible and sometimes it isn't... Also, yeah map distort stopped working in that vbm after getting to victory road, i think that has something to do with me saving and resetting (which was required otherwise map distort would've loaded over that whole map and made it impossible for me to get to victory road) however is is re-obtainable is you save again once in victory road, and crash the game again like what happened when i withdrew 30 pokemon (not sure exactly what causes this, I've got it in more than one ways) and then use that to skip rival fight, and beat the E4 with a level 100 graveler as RingRush said, which I've done. (I might make a vbm of all this soon, I guess) The issue I'm currently having, is after I beat the E4, I can't get map distort back whatever I do. Even if I crash the game, it's just not working anymore, and I'm pretty much out of my novice ideas :( Also I tried to recreate the Crystal glitches on vba-rr, and it had the same issues as console, a freeze at more than 20 pokemon in party, so I guess it was just regular vba not emulating correctly. You can still do things like instant level 100 in crystal, but nothing nearly as devastating as map distortion (well as far as I know anyway, someone might gladly be able to prove me wrong)
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Joined: 1/28/2011
Posts: 14
http://www.mediafire.com/?y9o4io9g29d0y1i Hopefully this gets the ball rolling, a vbm made on vba-rr 23.5 showing these glitches. At the start, I show the pokemon in the box and show that I too have come across where the names will glitch out, but won't be level 0. I'm not particularly show what the difference is between that, and getting level 0s, but straight after that I perform bad cloning and get level 0s. I then turn the bad clone into a "glitch pokemon" by depositing and withdrawing it in the daycare, and then move a seventh pokemon into my party, as it wont recognise the glitch pokemon as there. Then I can withdraw as many as I want, i take 20 out, change box and after 3 more (a total of 30) the game flips out, and resets (note: if the last pokemon I withdrew was that Sandshrew, the save data would've corrupted, I also got the same issue with Bellsprouts before) Enter shadow character, and with 27 pokemon in my party (because that's when I last saved from changing boxes) I head out to the pokemon centre, this was required otherwise the menu would've just frozen. Then I show off map distortion glitch to get to Kanto and through to Victory Road, though when I tried to replicate the crash that occurred when I withdrew 30 pokemon (which you can do) the whole thing crashed so the movie ends there. But you can most definitely get to Mt Silver and such with this too. I'm not a TASer by any stretch, I only use savestates, so this shouldn't be too hard to replicate. Hopefully some people who actually know what they're doing can help push this to it's absolute limits, because this has infinite potential.
Experienced Forum User
Joined: 1/28/2011
Posts: 14
I could've told you that >_> Also I was doing a practise run for a S3K SS with Knux (Using savestates, nothing else) and turned out a 1:16_0:03 run using this strat with Knuckles. I get the feeling it will save in game time too <_< Incidentally, I foudn a way that is quicker that just screenwrapping through the boss screen. Instead I screen wrapped before the first mud pit just before the boss, and zipped below the boss room.
Experienced Forum User
Joined: 1/28/2011
Posts: 14