Posts for xy2_


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Plush wrote:
Third case done!but I also try to put some stuff in there whenever I can.
Great work! For screenshots, you can do a quick screenshot with DeSmuME by pressing F12.
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Warp wrote:
Obviously this is a lot more difficult (regardless of how simplistic the enemy AI might be.) There are significantly more chances for you to get hit.
Do you realise we currently are on the site tasvideos.org? Not speedrun.com. This discussion would stand its ground if we were talking about speedrunning, but we're talking about TASes here. Sure, enemies having more health is way harder, but in a TAS setting, enemies having 100 more health makes the movie just as impressive as seeing a calculator answer 100 equations in a row without fail.
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Warp wrote:
However, you have to give a good reason for a lesser difficulty.
Warp wrote:
Of course this is not true for 100% of all games
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Warp wrote:
Of course this is not true for 100% of all games
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Starting this up.. Difficulty is a stylistic choice in its own; remniscent of other arbritary goals, no matter how small or big they are: LoZ Swordless and naming your character in an RPG are two opposite examples. Why does difficulty matter? It is an arbritary goal that is there on 95% of games in existence; it's the most common one. That's all it is. It differs for each game, and for me the guideline (that most people tend to interpret as a rule and ground for rejection, while this absolutely isn't true) is to do what makes the TAS interesting or technically impressive, in whatever arbritrary goals you chose; including difficulty.
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Small post for small progress: This TAS is going to be restarted (for the levels that matter, which are Progenitor and Curvature). The reason being is that boosting is horrible on Progenitor and with some tweaking, I'm sure I can get the Fladdermus bounce, which would save close to 45 frames (which is huge!). Just bruteforcing the inputs for tweaking will be the hardest part, as just optimising tweaking will take about 2k rerecords; but the hardest part will be adapting tweaking to have a position to the right when entering the position for the Fladdermus bounce to be executed, and I'm going to spend a lot of time there (up to a month if needed, though it shouldn't take more than around two weeks) because I want Progenitor to have the Fladdermus bounce. For Curvature.. Many Super Monkey Ball TASers cannot support the thought of having an unoptimised TAS versus human records, even if the human record is the most retarded and luckiest collision in existence. This is why I will fully restart Curvature, engineer strats for it, and break the hell out of this piece of garbage that's called a level. The hardest by far is optimising falling: it's 56 frames you have to independatantly optimise, and just for that, I'm considering around 230 'viable' inputs per frame, which will lead.. to a lot of bruteforcing, pain and tears. Going to devote up to three months on this one (we've alderaly spent two, and I honestly don't want to stretch the pain), but after that, I'll just let the 3 frame slower version slide (for now..) Note that I will spend a LOT of time on making sure I get a perfect down to input boosting. Boosting determines everything in this game, and it shapes up your whole strat: it's actually more important than the rest of the level. Curvature has perfect boosting, Progenitor I'll play around a lot with. I've found a lot of useful RAM adresses, notably Aiai's facing position and his 'inertia' (aka direction he is going to be ejected to for around 30 frames before being locked to that direction). This adress is active only in collision and when boosting, and is the reason boosting exists. The branch name for this run is going to be "All Worlds, 230 exits". The game doens't have a defined ending (it gives the same at the end of each world); as such, a normal completition of the game is finishing all 12 worlds. The main problem is that the 12th world is locked behind a grindwall of 2006 bananas (stage collectibles). Thankfully, we can get 1900 by just redoing the first 11 worlds and collecting all bananas, leaving just a very small grinding portion. Essentialy, this run is - almonst - a 100%; it collects all bananas (except World 12 bananas); and plays through the entire game, though the Touch&Roll community AKA me and Silverboxer doens't see it as a 100%; it doens't fill the requirements for it. Feel free to discuss about it. One last note: I have 230 levels to play through. Have fun seeing this TAS in five years! Project Masochism has begun.
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https://youtu.be/Y3K1MhgCbu8 User movie #25376363219965527
Why is this a camera angle, again?
This level has two major skips (like the other ones), but it's nothing special compared to what was before. The main reason is the lack of cutscenes in this level (only one!) Notes: - The first skip is the Basilica skip, which allows us to skip.. around 1/3 of the level. By simply doing an high leap, you get on top of the basilica (which doens't have modeling behind it) and jump over to the next house. - The second skip is the teacher skip. This skips a cutscene in the little pit, and for some reason, makes the bridge inexistent. - At the end of the level, there is an obscure trick used (that I thought would have forced me to restart the entire run) called crouch-to-run animation cancel. Altair normally takes 4 frames to start running (most of the time, this is boosted by doing a small jump right at the start of the walking to skip to the running and build up speed) but by crouching on the frame you start moving in a direction, the crouch gets cancelled immediatly into your running animation instead, saving 2 + 7 lag = 9 frames. - shoutouts to pickpocketing shit 'mini' '''''''game'''''''' Next level is Tyre Sewer! Guess what, it's a sewer level! That means it's: a. unneedlessly long b. pretty broken
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Neo wrote:
Samsara wrote:
mattk210 wrote:
I guess this is not what you want to hear, but actually all your times are worse than the best human records as well (except F31, which seems to be maxed).
I mean, yeah, go ahead, keep knowingly pouring salt into the wounds. That's definitely a good thing for you to be doing.
Hey guy, grow up. mattk210 is being nothing but informative. Either redo the movie or not, that's your call, but don't shoot the messenger.
Adding to this, I'm a member of the Super Monkey Ball community and it's very common for TASes to get beat by human records (or even in some cases, TAS being unable to emulate the human record..) It doens't mean the TAS is in vain or bad, though!
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Very entertaining run, with fast-paced action. Congratulations!
Post subject: Hey Altair, can you go in that sewer - I mean IN the sewer
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Link to video
Altair and Fajera ponder the state of the game
This is the buildup, the everything, the Sewer. Remember how I said last WIP walljump is pretty broken? This is a good application. A lot happens in this WIP. If you want to know why this exists.. I don't know myself. Read after watching: - The little upwarp that happens with the bridge is because I get close enough to the bridge hitbox. - I manipulate one enemy here, this comes into play later.. - Rolling has exactly two uses here: first off, to pass in an otherwhise impossible section; and second, to negate knockback from water currents. - Someone didn't notice that you can just walljump over this section. - Out of bounds begins with some precise jumps to land onto the 'outside sewer'. From there, I go diagonally just enough to trigger enemies, making one suicide in a very precise manner. - Once the manipulated enemy dies, his energy (red orb) has to fly over to me. I get down from outside sewer to one floor below, then do the jump to land under the water. The red orb comes at the last possible frame until I would have died. - From the water, I come back, then align myself, do a lunge, then an high leap straight, while holding UP, and do the LEAAAP OF FAITHHHH - During the LEAAAP OF FAITHHHH, you can't manipulate the jump after the first 22 or so frames, so the following section has absolutely zero input. - The goal is to overflow my X postion to end on another version of the map, the 'fake sewer'. You can see this when the map changes (loops). For some reason, if you are in the air and reach a certain X position, the ending cutscene triggers.
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Great work, Plush! Keep it up =)
Post subject: Discussion about names
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<nitrogenesis> how has there never been a user named <nitrogenesis> taser <nitrogenesis> there's a taser97 <nitrogenesis> but no taser <Warepire> nitrogenesis: We have TASeditor and arandomgameTASer <Mothrayas> we also had TASManiac once <Mothrayas> also TASGameplayEncodes (who never actually ended up encoding TAS gameplay) <Atma> arandomgameTASer: you should clealy be "TASguy" <TASeditor> https://www.youtube.com/watch?v=MCcaHLvadls ⓘ arandomgameTASer s'appelle désormais TASguy <SamsaraTF> TASeditor: one of the commenters is named TASMinecraft <SamsaraTF> the fucking rabbit hole went too deep <Atma> wait it needs an "a" at the front clearly <SamsaraTF> TASguy: super mario 64 <Atma> "who are you" "aTASguy" ⓘ TASguy s'appelle désormais aTASguy <Atma> that makes you nearly as generic as possible <aTASguy> this gets better with every letter <aTASguy> I mean uh <aTASguy> boy I really saved that frame in that place <TASeditor> SamsaraTF: This whole channel is full of weird names ⓘ SamsaraTF s'appelle désormais SephirothXTASerX <aTASguy> this platformer is really cool because you can run right ⓘ mugg1 s'appelle désormais TASinator <aTASguy> wow I pressed right and I saved time <aTASguy> pressing left loses time though <aTASguy> just like left wing conservatives * SephirothXTASerX stands in fire holding a sword and laptop ⓘ xy2_ s'appelle désormais xXx_xy2_xXx <xXx_xy2_xXx> hI gUyZ =) ⓘ nitrogenesis s'appelle désormais theTASingboy2004 <theTASingboy2004> hi i'm thetasingboy and i was born in 2004 <Warepire> theTASingboy2004: Your grammar too good <theTASingboy2004> don't ask how i joined in 2009 <theTASingboy2004> i'm... gifted <xXx_xy2_xXx> ;) <theTASingboy2004> ok i must admit that i lied about my age ⓘ theTASingboy2004 s'appelle désormais theTASingboy2007 <SephirothXTASerX> CLOUD, I'M CALLING YOU <SephirothXTASerX> COME WATCH THIS SWEET SUPER MARIO WORLD TAS <xXx_xy2_xXx> xDDDD <SephirothXTASerX> cloud give me the mario materia so i can ACE kaizo 3 ⓘ SephirothXTASerX s'appelle désormais sweetTASbabe ⓘ theTASingboy2007 s'appelle désormais nitrogenesis1984 ⓘ nitrogenesis1984 s'appelle désormais nitrogenesis <sweetTASbabe> watch out boys ;) im a GIRL TASer <nitrogenesis> woah <TASinator> TAS me <Warepire> Holy ... <nitrogenesis> that literally never happens <xXx_xy2_xXx> wOOOOW * sweetTASbabe holds up Xbox 360 controller <sweetTASbabe> hehe see???? <nitrogenesis> woah <nitrogenesis> ur a Tru gamer <nitrogenesis> like me ⓘ sweetTASbabe s'appelle désormais SamsaraTF <SamsaraTF> that was making me sick, sorry ⓘ aTASguy s'appelle désormais arandomgameTASer <arandomgameTASer> let's never mention this again <xXx_xy2_xXx> hAhAhA dOnT wOrRy ⓘ xXx_xy2_xXx s'appelle désormais xy2_ <xy2_> ahem
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A sneak peek at what's coming.. Sewer will use heavy void abuse to reach the ending cutscene very early. Expect a WIP of void glitch by the end of the week. The level with no void I estimate it with the current way of going into the void to be slightly faster, but this is a lot cooler.
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https://www.youtube.com/watch?v=EALd_KQ0vvY https://www.youtube.com/watch?v=QnawLMIhY3g Actual shit: this may be the closest I've gotten to perfection.
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jlun2 wrote:
Also because I never played it, what does that even do?
Nothing apart from looking funny. Link to video User movie #25241406160989838 This is the breaking point of the run: we get the walljump (finally). Levels are gonna go from 'relatively tame' to 'oh god what is this monstrosity'. Outside Circus may be the most impressive level since Level 3 (pillaged town): there's a lot of impressive skips, making for a great watch. Note that at the end, after grappling I land on an edge to go back up: this is to trigger the last important checkpoint, as without it the end doens't exist. In this level, you are supposed to chase Fajera; however, someone didn't notice that there is a destroyable platform right at the start that you can destroy right away to keep Fajera from running away. She then nevers appears again in the level, making for funny dialogue and very slight lag reduction. Next level is Sewer.. and I'm just going to say: keep your seatbelts on, because it will be a wild rollercoaster of emotions.
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sweet ass run yo, yes vote
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The best way to glitchunt, in my opinion, is to do random shit. See this page. I would recommend also checking out IRC to see if anyone else is interested in the game.
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Requesting the outright trolling of ALAKTORN to be split.
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Samsara wrote:
Oh, you don't need to worry. He's absolutely doing this on purpose: *PMs*
ALAKTORN wrote:
Yes I know I’ve been insulting and baiting for responses etc.
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Link to video User movie #25199169290857733 shoutouts to rapid crouching
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Congratulations, ALAKTORN. Your master rusing tactics have gotten us yet again. I can't see how you are not doing this on purpose, as I fail to this day to know someone with this much stubborness and flat out idiocy.
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Link to video User movie #25196160862694458 While this level doens't have any big skips, it does have insane sequence breaks and checkpoints breaks. You'ill see up to three green arrows on the screen (each arrow reprensenting a checkpoint) while only one is supposed to exist.
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ALAKTORN wrote:
Mothrayas wrote:
I thought you would have learned anything from the previous argument we've had, but apparently not. Play the game before coming up with ideas like this, as you are again not knowing what you're talking about.
Sorry for trying to help. Is it that hard to explain where I’m wrong when I make questions? Wow.
I'm still really amazed that you managed to derail an entire thread for a fighting game and a three frame improvement over to 'I can do better than these heavily optimised tactics', then backpedaling to your mom's womb when called out on it, all without the opinon of the author of the movie himself, him being one of the best Tekken TASers. How can you get to that point, even? Dude.
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ALAKTORN wrote:
Mothrayas wrote:
The guy who TASed the game knows very little about it. Pro players in the fighting game community know everything about frame data and glitches
https://yourlogicalfallacyis.com/appeal-to-authority
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