Posts for yorkiesandskittles

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Modern Warfare 2 isn't on Wii.
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Sorry for the massive amount of posts here, but I've realized something else: it doesn't matter whether the Supercar or the Custom Roadster is faster because playing the Face Off to unlock either of them wastes too much time. This means it'll be the Driver's Ed throughout.
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DwainiumB wrote:
yorkiesandskittles wrote:
I'm planning on picking up this TAS Maybe, since you are modifying the memory values I believe. (Someone correct me if I'm wrong)
I'll probably leave it off, just to be safe.
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Just found a near-WR run: http://www.twitch.tv/nolovedeepweb/c/6146747 No clue what the actual WR is, but this beats the one andypanther linked to by over 20 minutes. Both of these runs are Regular Championship only, though.
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I'm planning on picking up this TAS again, and I have a code that makes the game much easier to play, but doesn't affect physical gameplay. It's a code that makes the camera follow the back of the car far more tightly, meaning extremely close near misses will be more possible. Would using this cheat cause sync problems?
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The first one. I'm making this because the first game is much less of a pain in the ass to optimize than Burnout 2, where literally every millimeter of air time counts. In this game, there aren't really any (non-broken) air physics to speak of. RTSers of this game generally go for an all Grand-Prix run, which will also be the goal of the TAS run, should I choose to go ahead with it. Timing starts when you hit A on the first Confirm screen and ends on the "You have completed Burnout!" screen. Here are two of the full-game speedruns on YouTube right now: World Record Link to video Second Fastest Link to video Speaking of broken air physics, there are some weird entertainment opportunities that allow you to drive on two wheels for a short time in exchange for a loss in speed. Worth it? Absolutely!
Post subject: XQEMU - Xbox Emulator
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An emulator for the original Xbox, and it looks quite promising. Games tend to only play at a fraction of their original speed at the minute, but it will only get faster and/or more accurate with time. Link to video Link to video Link to video https://github.com/espes/xqemu
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Sorry for posting a million times in a row, but for Slidin' Texas Style, would it waste too much time to just warp to Patrick after doing Squid's Dream, walk into the OOB sand behind Bubble Buddy to re-enable the hand and then warp back to the Sandy's Dream entrance?
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For the King Jellyfish slide it's possible to use a BBBJ to jump behind the curtains and use the slide's collision detection to stop yourself on the slide (and not zip off into oblivion), allowing you go down the slide early, "skipping" the King Jellyfish fight (you still have to fight him to get the jelly, though). It can only be done from the respawn point closest to KJ, not the one beside Bubble Buddy. The only problem is the camera breaks, but I'm sure there's some sort of controller input timing that can be followed to go down the slide blindfolded. There wouldn't be much point in doing all of this after defeating KJ, though, since the curtains are already open.
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-commentus deletus-
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Well, I've found out that when people say a given trick is harder on 60Hz, they simply mean that the window of execution is smaller. In that case, 60Hz shouldn't be a problem.
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I was also thinking of switching to PAL, because there are a ton of OOB glitches which seem completely infeasible on NTSC. Good idea or not?
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This is probably obvious to most of you, but not all of this game's out of bounds tricks save time in races; in fact, relatively few of them do. This is because of the game's use of checkpoints (you need to pass each checkpoint in order to pass the Finish and clear the race). The way the game handles passing a checkpoint doesn't really help things either, as you need to pass literally under one in order for the game to register it as passed. One thing you could do is just skim the outside of the track's walls and clear the checkpoint while remaining out of bounds. It's disappointing that you can't just drive past the co-ordinates of the checkpoint to do the same thing, but we can live. To go out of bounds, you have to drive into a 'barrier' (either the green arrows or the red crosses) at a certain angle and point to where you will clip through it: Also note that not all barriers can be clipped through. One reason is because it is in a spot where you can't build up enough speed to clip through it. The second (and the reason why route planning is king here) is because the barrier can't be clipped through. Some barriers actually cause you to crash when you collide with them instead of trying to push you back like normal, so watch out! Oh, and one more thing. Something the video above doesn't show is that sometimes when you go out of bounds, "WRONG WAY" may appear on screen, causing a red barrier to spawn behind you. If you can lap the track and drive through the back of the red barrier, you will be shot forward and get a ~20MPH speed boost! If you can keep boosting for the whole race, you can keep this speed as well. PS. I'm just AdderDee using a new account to match with my YouTube one.