Posts for zwataketa


1 2
5 6 7
12 13
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
Glad to see you're taking my advice into consideration. Also, your welcome. :) I do have one question though, for the boss, since his health is higher, and it isnt the type of game where you can hit the boss almost anytime, wouldn't it be faster if the game was on easy mode? I know normally this isnt a good idea, but since you have to wait so long between hits, and you can him only once at a time, it makes sense why i think this, right? Also, ill post up the link to my boss run so that you can see that trick in the mirage road boss i mentioned. Its the third hit of that boss.. (it hits him the MOMENT he turns around, and I was only accidently semi-tasing (slowdown only due to emulator lag while i was trying to play casually)) : http://m.youtube.com/watch?v=mSMu0tBiPmg If you find any tricks that dont realize are tricks, you can use those too. Remember, i was SUPER at this game when i recorded the bossrun, but i blame emulator lag for making the bosses harder. Obviously, you wont see that trick at sonic vs blaze fight, since i dont know how to implement it, but you get the idea. And how did she use her special attack twice in that fight? SHES NEVER SUPPOSED TO DO IT TWICE! ... *ahem* sorry, talkin to myself Also, i think ill record on the emulator walkthroughs of how to do some of the tricks for you :) with COMMENTARY! :D Also, dont forget, the guy who claims to have found the backwards jump dash isnt the original founder. I found it in sonic rush in real time WAY before sonic colors was ever released, i was just never able to tell the public.
I quit TASing.
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
WST wrote:
Why still “plan”? Can’t wait to see a WIP.
Sorry, i kinda started making a wad for SRB2 (easier and harder than a TAS in some ways) that I haven't been working on the TAS. I'll get back to it after I'm done woth the wads :P
I quit TASing.
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
WST wrote:
Heavy glitch abuse™ Link to video
See how uncontrollable that is? Thats why i plan to only do it once in the amy run, cause its "not too broken in the bad way" controls and it saves time to only do it once. Amy has an arsenal of other moves to help her out, anyways.
I quit TASing.
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
Mothrayas wrote:
zwataketa wrote:
Actually, the red body armor negating hitstun might make it easier to damage boost. I haven't played the game only X1 2 & 3 but that sounds like it would help with damage boosting :)
True, like I said in the original post. (Speaking of, it's been nearly two years since I wrote that, and PS2 rerecording still hasn't reached acceptable standards, or even progressed a whole lot to my knowledge. Huh.) However, there's still the question whether it's worth getting; especially as Earthrock Trilobyte's stage has a very significant sequence break (using Zero's rising Rasetsusen glitch) which would save a lot of time, but also skip the whole area where the red body part would be. I'm guessing it will be faster in a tool-assisted environment to just blow everything in front up as fast as possible (or take damage if necessary), rather than waste dozens of seconds or even minutes going out of my way to collect the armor part. Same goes for the blue foot part (invincible dash), which requires a significant amount of backtracking in Burn Rooster's stage.
zwataketa wrote:
also, remember to bring the right amount of prickle shields, cause the spikes (especially in the last levels) from what ive seen ... And the fact that its gonna be speedran ... Yeeeeeeeeeeaaaaaaaaah, probably a good idea -.-
Actually, in a TAS all those spikes would be easily passable. Also, even if I would use it, I can only have one Prickle Barrier at a time, and it leaves the character in question at 1 HP, which is possibly also disadvantageous.
Like i said, i dont know much about x8 other than the bosses and only a few of the armors Also, for the blue foot part, i remember someone getting it easily on the first run of burn rooster, not to mention it was the first stage he ran through (not counting noahs park) in the speedrun. It was the pc version, but since that was the time where it was easier to port games to pc with less extra glitches, i think it would work.
I quit TASing.
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
boct1584 wrote:
Doesn't seem to.
TT_TT why? ... Aw well, i guess it can still be used for entertainment, if you can still see the hilt, anyways.
I quit TASing.
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
boct1584 wrote:
3. The Infinite Beam Saber glitch seems to have been fixed. You can still do it, but there's no blade, just the hilt.
NOOOOOO! I WANNA SEE THE TRICK USED MORE! ... Wait, does the hilt still cause damage?
I quit TASing.
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
Warp wrote:
zwataketa wrote:
Does ANYONE have a save file i can use to continue my boss run and/or AT LEAST get the boss themes?
I'm sure someone does, so I suppose the answer to your question would be "yes".
Well then, could they give it to me so i can finish what i started on youtube? Check the comments on the videos, and you'll be able to tell they want me to finish it so bad -_-
I quit TASing.
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
If i show this to me dad, he will rant that "the smurfs shouldnt be rejected" ... Hes a smurfs fan ... Dont tell him O_o
I quit TASing.
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
O_o that ... Just happened ... (jaw drops)
I quit TASing.
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
We need more gamecube games published, so yes vote. Now when will there be sonic adventure submissions ...
I quit TASing.
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
Does ANYONE have a save file i can use to continue my boss run and/or AT LEAST get the boss themes?
I quit TASing.
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
la mammal wrote:
It would be interesting to see a TAS of this. I thought that the author considered this project to still be incomplete.
From what ive seen, its looks complete enough to TAS.
I quit TASing.
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
Nach wrote:
Link?
Just google search it. You can get some info about it from someones Megaman X3 Zero no damage runs on youtube Anyways, ill be sure to post some things about it that will be helpful when someone wants to TAS this. *ahem* first, the dash boots DO give him an air dash, but only the horizontal dash (even with the chip). The X buster upgrade doesn't affect him at all, since he can already shoot double charge shots (they don't even crosscharge). His Z Sabre is no longer a two hit kill on bosses. The designers made it so that, depending on the boss, it causes different amounts of damage. Not really useful for the TAS, but i think Sub tanks heal you for half the energy now, like in megaman Zero (im not sure if this is true, ive only paid attention to megaman classic and megaman x). His theme from x2 plays during maverick bosses. That should go high in the entertainment factor, since its better than the repetitive, barely melodic X3 boss theme :) Oh and his hitbox is larger than X's, so be careful when Dash-Dodg-er, Duck-Dod-um, Dash Ducking and etc. -.-
I quit TASing.
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
hey, i was thinking about how much X3 hates me (even with semi TAS, which I need to play AT ALL without fail), and I remembered a hack of it where you could play as Zero throughout the whole game. It's called Megaman X3 Zero (Project), and I think it would make a cool TAS since you get to play as Zero.
During the time when you control Zero, if you have Zero slash with the Beam Saber, then rapidly jump (once every 4 or 5 frames) Zero will keep the sword out and it will continue to damage enemies. This trick is not particularly useful, mainly due to not needing to control Zero for most of the game.
That trick could actually be useful in a TAS like this. :)
I quit TASing.
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
Actually, the red body armor negating hitstun might make it easier to damage boost. I haven't played the game only X1 2 & 3 but that sounds like it would help with damage boosting :) also, remember to bring the right amount of prickle shields, cause the spikes (especially in the last levels) from what ive seen ... And the fact that its gonna be speedran ... Yeeeeeeeeeeaaaaaaaaah, probably a good idea -.-
I quit TASing.
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
adelikat wrote:
zwataketa wrote:
I showed my dad the tas with the ladder glitch. My dads a seasoned donkey kong player (hes epic at the arcades) and he refused to believe that the ladder glitch was true, even though i conivnced him that tasers dont use hacks cause its against the rules (you know what kind of 'hacks' im talking about). Dont try to convince him that it was real, he understands the way computers work very well, but hes still "the fan" of donkey kong, so you'll never be able to explain it to him -.- he did believe the second and third stages though, saying it was always the path he took, but the first stage, he calls cheating -_-' ... Um, "seasoned" player is the right term, right?
You may want to point out to him that the glitch only occurs on the NES version. The arcade version and other console ports do not have this. Also, convince him to try the glitch on the NES version. I was able to reproduce it in real time after 6-7 tries.
*facepalm* thats not what i was saying. The reason why he refused to truly believe it was real was his "Donkey Kong Spirit". He wouldnt want to try that glitch either, anyways, hes the type of donkey kong player who plays by the rules. -_- Hes also playED the nes version. What im saying is its his EGO that wont let him believe it -.-
I quit TASing.
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
I showed my dad the tas with the ladder glitch. My dads a seasoned donkey kong player (hes epic at the arcades) and he refused to believe that the ladder glitch was true, even though i conivnced him that tasers dont use hacks cause its against the rules (you know what kind of 'hacks' im talking about). Dont try to convince him that it was real, he understands the way computers work very well, but hes still "the fan" of donkey kong, so you'll never be able to explain it to him -.- he did believe the second and third stages though, saying it was always the path he took, but the first stage, he calls cheating -_-' ... Um, "seasoned" player is the right term, right?
I quit TASing.
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
The things that lemonade can do! ^.^ i typed this while drinking lemonade, btw :D
I quit TASing.
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
Hey, heres a trick i found. If you're hit on the right frame of a charged gravity well, you can move around while the attack is still active. Im not sure whether or not it will be useful, but there may be a way :) i found it while playing casually with the game slowed down and using savestates ... What? Look, X3 just hates me, alright? I needed that Semi-TAS to play casually or even play at ALL! (it hates me ... so much O_o ) ... *ahem* sorry -_-'
I quit TASing.
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
WST wrote:
zwataketa wrote:
My files got deleted
So often to hear this, people, why don’t you use VCS/SCM?.. „Deleted files” is the most stupid of all possible reasons to stop a TAS project, no offense.
*facepalm* i just said it WASNT Tas! Its for something i was doing on youtube. THATS why i put it in the off topic forums.
I quit TASing.
Post subject: Dragon ball z card game ds boss run
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
I was too lazy to put the real title -o- ... Anyway, for those of you who have seen my youtube channel, you probably know that I was working on a boss run for DBZ Harukanaru Densetsu: Goku's Story, but it ended after Vegeta. My files got deleted (but at least I was able to get frieza's theme), and I was unable to continue. I dont want to have to pass the game that far again, so if anyone wants me to continue the boss run (and possibly get the android and cell themes), i would appreciate it if you provided a save file that is at least at the stage where goku first battles frieza (ill be a bit overleveled for the ginyu force fights, but aw well.). Will anyone do this for me?
I quit TASing.
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
It can start from a new game plus, but ya gotta remember the order you unlock the missions and which ones are required and etc Also, another tip. I just remembered that in night palace you can jump dash over the parts where you have to sneak across the wall. This can also be done in more areas, but its really useful in night palace, since you can just skip over the spike traps, and quickly at that, too. Also, theres one you can slide across, but only one, so far as i know. For the ifrit golem, jump over the middle knuckle on one of the hands and use fire gaze to knock them all in one hit. Then when its time to hit them, i think falling in the lava is the quickest way to go, since it propels him forward to the next platform and even directly to the ifrits weak point instantly if used correctly. Then, be sure to hit the weak point with a homing attack followed by a fire gaze. (if you use fire gaze first, you wont be able to hit him again till he becomes vulnearable) Also, I would like a to see runs without the wind crest. Its SUPPOSED to be fast, and I wanna see how fast it can be beaten WITHOUT the crests. I think that would be more entertaining than the crests, anyway, since there are already perfect normal speedruns of levels on youtube with the crests. :P
I quit TASing.
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
I just thought of this because i recently beat it (and super quickly at that, surpisingly), so i thought "what if this was tas'd?" well, for one, you could make it so sonic didnt jump THE OPPOSITE WAY ON A RAIL! (why couldnt they make it so you could just jump by leaning and pressing 2, instead of automatic jumping?) *ahem* anyways, the tas would probably be super cool, because ... Well, you know how hard the game is. Also, you wouldnt have to use timebreak. If anyones interested, once wiimote emulation is perfected, of course, i could say some tricks i found, though i probably wont be too helpful (i dont know how i beat the game so quickly, but im still not THAT good at it).
I quit TASing.
Post subject: Sonic and the secret rings
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
CAN IT BE DONE!? O_O
I quit TASing.
zwataketa
He/Him
Experienced Forum User
Joined: 9/1/2012
Posts: 309
Hey, i know this doesnt have anything to do with tricks for this game, but do any of the encoded runs currently show the secret sigma message at the end (i know the tasers cant really control this, im talking about the encoders)? Not a big issue, just curious. Havent watched that far into the credits of any of them. :P
I quit TASing.
1 2
5 6 7
12 13