Submission Text Full Submission Page
As always, I have provided a release package on my sourceforge project. It includes the movie file, submission text, and and a lua script. I highly recommend watching with the lua script, it displays a lot of stats such as damage amounts and the timer governing the opponents moves. The strategies will make a lot more sense with this information.

Sumamry

  • Emulator Used: FCEUX 2.1.4a
  • Needs Phred's Cool Punch-out! 2 Turbo IPS Patch available on Master Phred's Site

Introduction

Phred's Cool Punch-Out 2 is a hack of Punch-out!! made by "Master Phred". It is noteworthy because it is the first Punch-out hack that changed more than just graphics. Opponents behavior are changed as well leading to all new challenges. The overall quality of this hack is quite good. The graphics & character names are sophisticated and the opponents behavior are changed to make fun interesting gameplay as opposed to the often over done "zOMG impossible to beat" style play that many hacks are guilty of. Some opponents are easier, some are harder. The last few opponents are very difficult but still fun and enjoyable.
I put the times & comments in tabs as they contain the opponent's names & other potential spoilers for anyone who wants to watch before reading :) Also, the strategies get significantly more interesting after the first 2-3 fights.
Valor Circuit

  • Ken Barryhill 07.25
  • Lisa Hick 17.61
  • Jeko Knight 33.25

Vigor Circuit

  • Disco Kid 1:00.99
  • Doc Louis 0:57.82
  • Zelda 1:42.82
  • Rick B. 1:01.00
Viper Circuit
  • Jeko Knight 2 0:58.82
  • SW7 Destroyer 0:53.82
  • Rick B. 2 1:07.00
  • Ken Barryhill 2 0:55.82
  • Nick B. 1:05.61
  • SW7 Destroyer 2 0:38.48
  • F.A.S 1:37.xx
Ken BarryHill
You start all fights wtih 2 stars, a star knocks him down instantly, 2 knockdowns will KO him. So there isn't much strategy here!
Lisa Hick
The strategy here is to get 3 stars, and and stun so that you can get an instant knockdown uppercut. Phase 3 utilizes an important concept in Punch-out strategies. Uppercuts stop the clock for a bit. So uppercut then jab is faster than jab then uppercut when knocking down an opponent. The difference is about 1 clock second.
Jeko Knight
The opening jabs for stars are random punches. Each one has about a 1/8-1/16 chance of successfully landing. Just like the last fight, it is important to knock him down with jabs rather than uppercuts to save clock time.
Disco Kid
He is hacked from Glass Joe. This is an interesting fight because after only 1 uppercut has landed, he will dodge unstunned uppercuts. And he won't attempt to attack for the first 40 seconds, and even then he is very slow to do so. So the strategy is to just jab and jab! I manipulated luck so that I DIDN'T get stars since I don't need them and they simply cost time.
Doc Lious
Pretty Straightfoward strategy. Compared to a King Hippo strat, I have 2 stars to use, they do 15 damage in stead of 7 if they interecept his open mouth attack at the right time. Stunned punches do less damage, so the fight lasts longer than a Hippo fight.
Zelda
Yeah, you get to pound Zelda in this game! The strategy here looks terrible but unfortunately it is the fastest attack. Because she will do the Magic Tiger attack immediately after getting up every time then get dizzy. Punching is an instant knockdown. So you need 11 hearts before knocking her down for the first time. In order to withstand both attack and still be able to counter. Because of this, I have to wait about 20 seconds of game clock time for her to finally start attacking without me using hearts. Its ugly but it works.
Rick B
Nothing too noteworthy here. Two times I do back to back gutters that are suspiciously far apart but that's as fast as they can be done. His guard is a different timing that Bald Bull's.
Jeko Knight 2
Jeko's Guard is on a slightly different timing than Piston Honda 2, thus the usual gut/face combo doesn't work. However, you can get double gutters on him, so that's nice compensation. Phase 3 is sucky looking. Unfortunately I could not find a way to land that uppercut unstunned without waiting to intercept his jabs. Unlike Piston 2, having your stars maxed out doesn't guarantee a KO
SW7 Destroyer
You can get gutters on him like you can on Soda using the "misdirection" trick. Landing an uppercut that intercepts his "dance" move does 27 damage instead of 20 which is why you see me delay an uppercut several times. It is kind of nice that uppercuts aren't part of his pattern like they are for Soda. So instead of doing instant star knockdowns, you actually have to devise a strategy for knocking him down quickly. You can get him to do uppercuts by using up all your hearts, but I tested an this was (fortunately) a slower tactic.
Rick B 2
This rematch like Bald Bull 2 requires you to knock him down with stars. All the jabs I land for stars are very random punches. Like Bald Bull 2, each one has about a 5% chance of success. This is a very random strategy!
Ken BarryHill 2
Rude. White is the main color of the background which blocks out the time, that's annoying for speedrunning! Fortunately I had ram addresses for the clock to watch so I wasn't TASing blind. Most of the punches that land for stars are extremely rare stars. 99% of the time those punches don't yield a star unfortunately. Also, he gets up on 8 because that is necessary for some very rare energy refills. He only gets up with 64 on Phase 2 and 40 on phase 3. I used the select trick at the beginning in order for the 40 refill of phase 3 to be possible. You must not be at full health for it to happen. The refill logic is identical to Don Flamenco 2
Nick Bruiser
Man, if only stars could be obtained on Sandman! It would probably look a lot more like this. This is a very difficult fight in real time, and the TAS strategy is complicated too. There's a lot of possible strats here, but this is the fastest one I found.
SW7 Destroyer 2
While the strat is entirely different, much of the logic is the same as Macho Man so there isn't much to comment on.
FAS
This is a hard son of a bitch to beat in real time! For a TAS strat it is annoying that he dodges any unstunned uppercut, and you have very few opportunities to stun him! I obtained a lot more stars than I used. The reason is that the late punches that yield stars also do 5 damage instead of a measly 1. So many of those punches I am doing for the extra damage, not the star I get.

Thanks

To Master Phred of course. For 20 years I've wanted to play some new Punch-out characters or at least the same ones with different patterns. Phred finally delivered on my childhood fantasy and did so with style. Thanks!

Flygon: Replaced with Dailymotion upload at adelikat's request.

adelikat: While it is obvious that there isn't a strong Punchout fan base at TASVideos and this movie should be rejected, I am canceling this run due to improvements that I have stumbled upon in the past few days. I've found a significant improvement (30 seconds approx) to Zelda, and some small improvements on 2 other opponents, and likely improvements on 2 more.

TASVideoAgent
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This topic is for the purpose of discussing #2864: adelikat's NES Phred's Cool Punch-Out 2 Turbo in 16:55.38
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Link to video For people that want an embedded playlist.
Twisted_Eye
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From a TAS viewing perspective, though, it doesn't LOOK like there have been many changes on the gameplay front, so it doesn't FEEL like anything other than a recoloring of the original Punch-Out!! TAS. If anything, actually, it feels like an easier version, because of the two gift stars to start every fight and the lack of three-star limit. Sure the graphics changes are nice (Soda Popinski is a robot, Tiger is now Zelda, Hippo is Doc, haha) and this probably is fun to play, but I don't see how publishable the TAS is. Also, the hack likes to say 'bitch' a lot. "Bitches, show respect! The legendary F.A.S!" Do we really want that on this site?
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Twisted Eye wrote:
Also, the hack likes to say 'bitch' a lot. "Bitches, show respect! The legendary F.A.S!" Do we really want that on this site?
Yes.
nesrocks
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Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Why can't people make hacks that could have been a real release? The inclusion of the actual characters from the series was cool, but zelda and the robot turned me off, especially when the graphical quality didn't match that of the normal enemies. Also, I'm siding with twisted eye here, the video had me skipping through just to see what characters were included, since they didn't attack at all. Every fight was predictable, little mac would punch punch punch get stars and finish the opponent. As a demo for the hack I rate it 5 out of 10, as an entertaining TAS I rate it 3 out of 10, which in my book results in a no vote. It looks well made though, but I don't believe that's enough for publication. Having it on youtube is good enough.
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Going to vote no on this one I'm affraid. The graphics are fun, as well as the new names. But I think it added far to little to have a separate TAS a longside from the real Punch-out game. Sorry. Still a good run though.
mklip2001
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Posts: 2224
Location: Georgia, USA
I think Twisted Eye already said what I was going to say about the perceived difficulty of the hack. However, I think that having more stars made some of the fights pretty cool. Nick Bruiser (a.k.a. Sandman) and F.A.S. were particularly impressive. I'm going to go with Meh on account of those new strategies, because otherwise this looks like an easier Punch-Out.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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This remake of Punch-Out is okay, but it does take a lot of fun out of the original one. adelikat, you did the best you could. [M]
Do I look like someone who really cares what God thinks?! "GI Joe: The Atlantis Factor" - May be improved in the future.
Sir_VG
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It wasn't bad, but there was nothing to stand out and make it entertaining. And some of the characters (mainly the women) were ugly as sin. Meh vote.
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 7/31/2007
Posts: 32
Location: Central Florida
Not sure what to think about this one... it's not bad by any means but the rom hack itself is kind of bland. It doesn't seem to offer anything new compared to the MTPO run that's currently on the site. Meh
TASVideosGrue
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om, nom, nom... blech, salty!
BigBoct
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The release package never showed up on your Googlecode. Did you remove it for some reason?
Previous Name: boct1584
adelikat
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I didn't bother to make one for this game
It's hard to look this good. My TAS projects
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