From Wikipedia: "Dungeon Explorer is an action/role-playing game released for the TurboGrafx-16/PC Engine in 1989. It centered around the quest of several heroes to find the Ora Stone for the former king of Oddesia. When the alien race that now rules the land invaded, the stone was hidden deep in the dungeons of the land by the King to keep it safe. Now, however, the king wants the players to recover the stone, which can bring life, light, and happiness, and to kill the alien king, Natas: King Satan."
  • Controls 5 players simultaneously
  • No deaths (speed/entertainment trade-off)
  • Takes damage to save time
  • Used custom Lua multitrack script

The Game

DE is very close to Gauntlet in form - enemies spawn endlessly from spawn points, which can be destroyed. However, DE has far more depth; there are boss fights, characters have stats, magical powers, and the dungeon layouts are varied and interesting. Also, 4 player TASes are so last month. 5 player TASes are the new 'thing.'

About Stats & Level-ups

Each character has 4 stats, Attack, Strength (HP), Agility, and Intelligence. Agility is the most important stat, as it increases the speed at which the characters run. Attack increase attack power, and intelligence raises the amount of time a spell lasts. Level-ups occur after every boss. Each character grabs a crystal, and that crystal's color corresponds to a stat-up. A crystal changes color after a certain frame-rule. You'll note that I wait for the int crystal to turn into an agility crystal in nearly every boss fight. Also, throughout the run, there are stat power-ups that can be found in the dungeon or dropped from enemies. I tried to luck manipulate as many stat-up drops as possible, as each one is equivalent to a level. Now, when playing normally, they are temporary in the fact that they go away when you die. Since I never die, they serve as a free level-up.

The Characters

Each character starts off different stats. I picked the characters with the highest starting agility, as well as the best spells - each character has two spells; a white potion spell, and a black skull spell. I'll mention the important ones. Spells don't look like much, as the characters simply flash while they are active.
Fighter: The brute force of the team - his Skull spell doubles his attack power, making him the most important character for boss fights. I spend all crystals in the early game building his attack power, so that he can deal the most damage.
Warlock: The slowest starting member, but has some of the more important spells. His potion spell is stunner, which prevents the enemy from moving, and if the enemy is positioned over a spawn point, it prevents more enemies from spawning. This is used often in the last levels, as the number of enemies spawning greatly increases. I use his Skull spell, which deals ~100 damage, twice on the last floor to speed through numerous enemy spawns.
Elf: Second fastest to start, sort of useless otherwise. His potion spell cures himself, which I use in the second level to walk through flames, as there isn't enough space for all 5 characters.
Bard: The weakest character through the entire run, he only serves 1 major purpose - his potion spell casts "Return" which allows me to shortcut quite a few screens. A funny side note - his skull potion only changes the music inside a dungeon, for 1 floor. The bard is the most useless character in a non-speedrun.
Thief: Highest starting agility, and therefore I spend all of his levels gaining agility, so that when he has a chance to go solo, he runs as fast as possible. You will see him alone often in the run.

The Dungeons

Loch Dungeon

You meet Judas here. One guess what happens in the story with a guy named "Judas". I get a goblin to drop a skull near the boss battle. The Bullbeast is obviously the easiest boss fight in the game. Also, I use the Fighter to push the rock, instead of the thief, because he needs as many skulls as I can get during the run. The elf grabs white potions while waiting, so I can use him in the next dungeon.

Gutworm Dungeon

I use the fighter's Saber ability early in the level, to kill most of the flame spitters on the 3rd floor. This is much faster than trying to wait them out. The gutworms have a ridiculously low amount of HP. I also wait a few frames after the gutworm when killing the soldiers to get an attack upgrade to drop.

Baron Castle

The statues provided an interesting chance to use all 5 players outside of a boss battle. Since the Fighter is so much more powerful, he tends to statues alone, while 3 of the other 4 beat on the other side. The plant boss goes down quick enough that I don't need to worry about fly damage.

Prison

By killing the flower boss, I free the princess. You'll note that I create a path around the first 'gardener' looking enemy. This enemy has more HP than the final boss, so it is better to just avoid him. I also use the fighter in this part, as he can destroy the rock faster with his Saber ability. I actually destroy a majority of the rocks that fly at me in this level, however it passes so quickly, its hard to notice. The catakiller boss is a pain in the butt, because his head is the only part that is vulnerable, and his body blocks attacks. After the catakiller, I'm taunted by some knight, and use the first of 3 return spells. This saves around 30 seconds.
A note to encoders - there is some sort of glitch in the credits - after the music ends, it takes tons of frames to get to the actual end screen - it is somewhere around frame 135K, almost double the movie length.

Suggested Screenshot

Actual Suggested Screenshot


Flygon: Replaced YouTube modules with a High Definition module.

adelikat: Accepting for publication, yay for adding a new movie category


TASVideoAgent
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This topic is for the purpose of discussing #2867: DarkKobold's PCE Dungeon Explorer "5 player" in 20:19.30
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I don't get the joke.
Onyx3173
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Location: Oregon, USA
Reasonably entertaining and appears to be well played. Although I'm not familiar with this game. Voted yes. Although I think I might see one tiny improvement. (Somewhere between 8:50 and 9:00 in the first video when you enter the tower.) Instead of having everyone exit immediately and the thief have to wait for them to exit before the screen scrolls, would it save time to have them walk up far enough for the thief to start walking down on the right side before exiting that way he doesn't have to wait at all?
I am a figment of my imagination.
Joined: 12/15/2005
Posts: 38
Yes for being speedy outright and the sheer entertainment of rolling in it 5-strong. Rough break on the abrupt end after the last boss kill though..
sgrunt
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Looks like we'll need a new category for this one! Encoding. EDIT: http://www.mediafire.com/?0cbhewfgntfl52p
fruitbane
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You don't mention luck manipulation. Some enemies will randomly drop stat power-ups (like the axe, which permanently increases attack power). If you didn't do any luck manipulation with enemy drops you missed an opportunity to increase character abilities. I do not know, however, how practically manipulable such drops are.
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fruitbane wrote:
You don't mention luck manipulation. Some enemies will randomly drop stat power-ups (like the axe, which permanently increases attack power). If you didn't do any luck manipulation with enemy drops you missed an opportunity to increase character abilities. I do not know, however, how practically manipulable such drops are.
Also, throughout the run, there are stat power-ups that can be found in the dungeon or dropped from enemies. I tried to luck manipulate as many stat-up drops as possible, as each one is equivalent to a level.
Its in there, just buried. Those are pretty hard to manipulate, but you will see a few when possible, like the two Axes in level 3. Unfortunately, the RNG is frame-based, so the only thing you can do is burn frames to hope items appear.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
fruitbane
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Yeah, I did notice you managed a few. Good work in all. I imagine it was quick hectic trying to coordinate 5 sets of input.
mklip2001
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This was definitely a lot more interesting to watch than Gauntlet; in this game, the character graphics are actually detailed enough to see some real action. The boss fights were especially superb, but overall this looked good. When it's too much happening on the screen to follow at any one time, it's a good sign here. Also, you get serious respect for making a 5-player TAS.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 11/4/2007
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Sure, one more player couldn't hurt. Yes vote for never really lacking an actionful moment, and, well, obviously, controlling 5 players. Link to video Hi, I am aspect corrected.
NitroGenesis
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Hi, what is it with multiplayer runs these days. XD
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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I've seen 5, now let me see 6! Joking, but seriously, this is good stuff. Yes voting.
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I like this movie! Lots of action, everything looks optimal. I vote yes. What could be nice in the description is what each character looks like. After a while I figured out that the red one was the thief and the blue one was the fighter. I still don't know exactly who is who of the other three. It was also a bit confusing in the beginning which door you actually entered, until I realized that only the last door entered mattered. Perhaps that's just me being dense, but I guess it wouldn't hurt explaining the mechanics of the game a little more.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1645] PCE Dungeon Explorer "5 players" by DarkKobold in 20:19.30
Joined: 3/11/2008
Posts: 583
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...Aren't there way more dungeons than are mentioned in the submission text? Getting tired of incomplete explanatory submission texts. Liked the movie though. Also, Thief must be pretty successful, he's pretty rotund.
Joined: 11/14/2012
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... Where's the commentary? This is in the "has audio/subtitle commentary" section, but I can't find it. I checked the archive download and the youtube link, and neither had subtitles nor a second audio track.
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http://www.ustream.tv/recorded/10132038 Let's see if this works. Why have the comments on the commentary page with the explanations and links been removed? If you're going to remove them, at least make note of them in the movie description.
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The commentary video link no longer works, due to Ustream becoming IBM Cloud Video. Perhaps include the commentary as a subtitle track in the YouTube video?
Spikestuff
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SHOUTOUTS TO HINDSIGHT! Link to video
Formedras wrote:
Perhaps include the commentary as a subtitle track in the YouTube video?
2 Things: 1) If I didn't backup the commentary 4 years ago we'd have nothing. 2) Video Length doesn't match Commentary Length.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.