This movie defeats Bowser 2710 frames (45.17 seconds) faster than the published run through general optimization and a slightly different route.

Game objectives

  • Emulator used: VBA rerecording v22
  • Aims for fastest time

Comments

The Japanese ROM was used for the same reason that it was in the previous movie (an apparent difference in the fish boss map).
The goal of the game, as usual, is to defeat Bowser, which is accomplished by collecting 4 boss keys to open a gate at the entrance to his castle, then 15 stars to open the door to Bowser's room itself. Almost every room in the game houses either a star or a boss key. There are 7 different items in the game but the only three that are used here are the yoshi egg, which acts as a multiball that can be moved from stage to stage; the lightning bolt, which damages all enemies; and the star, which is used to damage Bowser without having to rely on the intended boss mechanics.
This movie collects two stars in the 'grasslands' level instead of two stars in the circus tent to save time; otherwise the route is the same as the previous run. I don't want to write comments for every single map because they would get very tedious, but here are the highlights:

Fish boss

I spent a lot of time trying to improve the published movie's input and was ultimately unsuccessful. If anybody wants to obsolete this run, this might be the place to start! The yoshi egg is collected to be used in the desert level.

Star 6

The first shot is the same as the previous movie. Mario moves very fast after collecting the star because of hitting the enemy just before he reaches the star.

Star 7

I had trouble improving this map (in my testrun I reused the published run's input) but eventually hit the fourth bird in the same shot as the third bird with a very lucky bounce of the pyramid's edge; this saved almost two seconds.

Star 8

I take the yoshi egg with me through the trapdoor, contrary to the published run. This makes this map take about 30 frames longer. The switch doesn't seem to pop up after collecting the star if Mario is too high up the level, so I can't do the speed trick that I use in the next level.

Star 9

Since Mario is on top of the switch when the star is collected, the animation to open the trapdoor and the pause after collecting the star run concurrently, saving more than a second (this would be impossible to do without the yoshi egg). The multiball also saves time when hitting the shy guys.

Pyramid boss

I don't let the yoshi egg hit the pillars because when both balls are enlarged the game lags every four or five frames. The multiball allows for much faster collection of the lightning bolt.

Big Boo

There is a small window after the boss regains visibility or stops spinning after being hit when you can hit him from the front.

Bowser

Having the star lets you knock Bowser over without having to raise the whomp and hit the ! switch. I have exactly enough coins to purchase one outside of the boss fight (this was not intentional, just lucky).

Bonus game

I complete the bonus game significantly faster than the previous movie by knocking the bob-ombs back into the tent, as I was aiming to reach the "the end?" screen as fast as possible rather than just defeat Bowser. The time saved here doesn't contribute to the total 'improvement' over the published run given its different set of goals.

Special Thanks

NintenKai for having a very good run to try to improve; there's no way I would have been able to make a movie that was this fast without having his route as a skeleton.
igorsson for watching all the WIPs and giving surprisingly helpful feedback.
Thanks for watching!

GabCM: Added Dailymotion module.
Flygon: Replaced with higher quality YouTube module.
mmbossman: Pinball huh? I'll take this one.... Nice improvements, and a fun, entertaining movie! Accepting for publication.
Flygon: Publish this, change my address, then get on with my life. What a life, eh?


TASVideoAgent
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This topic is for the purpose of discussing #2905: cetaka's GBA Mario Pinball Land "any%" in 08:01.70
GabCM
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I'm coming up with an SD encode, and I won't make an HD encode for this one, for the same reason I didn't encode Metroid Prime Pinball in HD.
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Yes voted! Not bad! I'll whack up a point based HD encode soon.
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First vote that yes!. And second, will launch the SD encoding
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
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Uh, mmarks... MisterEpic is already making an SD encode this second. If you do produce an SD encode, please do not upload it to Archive.org. It will be inconvenient for publishers due to your lack of access to the Speed Runs section of the Archive. In fact, I'll be quite upset if you use Archive.org. I'm aware there is no rule against it, but there is a large antimosity to uploading to Archive.org without uploading to the Speed Runs archive, as it is very inconvenient for the publication process and slows it down meaninglessly. It ends up forcing us to make duplicate archives, something we do not want to do.
GabCM
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Sorry mmarks, but Flygon's right. Anyway, here's the SD encode. Dailymotion Archive collection Video file (MP4, 17.9 MB)
Editor, Expert player (2364)
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I tried to start an improvement just recently, but I was demotivated by the fact that ball movement carries over from room to room... There are so many possibilities and you could spend hundreds of thousands of rerecords on this game. :P http://dehacked.2y.net/microstorage.php/info/1491383994/mugg-mario-ball-tas.vbm I didn't get really far... My first room is 1 frame faster than yours.
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MUGG wrote:
I tried to start an improvement just recently, but I was demotivated by the fact that ball movement carries over from room to room... There are so many possibilities and you could spend hundreds of thousands of rerecords on this game. :P http://dehacked.2y.net/microstorage.php/info/1491383994/mugg-mario-ball-tas.vbm I didn't get really far... My first room is 1 frame faster than yours.
Nice! I was so focused on getting in the cannon in one shot I don't think I even tried to optimize a two-shot strategy. Usually as soon as I got the particular strategy that I had in mind to work I usually just accepted it and moved on unless it looked really bad or something; there's little chance that any single room in this run is optimal. My desk was/still is littered with search trees I drew of different paths to take for some rooms so that I didn't waste any time, haha. The other problem is that even hexing that single frame of difference into my movie causes the game to lag slightly differently in the fish boss (Mario moves the same way so the same shots would work but they would have to be taken at different frames). If there's a way to automate the process of adjusting the movie with a lua script or something (I wouldn't know how) it would obviously make it a lot easier to improve this and future runs of the game.
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I watched it now and it looks very good. :) But I wish you had ended the movie the way Nintenkai did, using the bob-ombs and firing them on the target.
Patashu
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If you can detect in LUA when a lag frame has occured, it should be easy to write a program to fix the input.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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Good but quite improvable, although I couldn't quite decide between MEH and YES I clicked YES
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This looks like a pretty tough game to get right, but the efforts look nice. I sort of liked the tent games from the last run, though. Oh well, you have to go with the faster options. Nice work! As for the ending, I'm not sure if I prefer this end or the end from the last run. Both options are really repetitive, but I think going for "Bools-eye!" (misspelling deliberate) is funnier.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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Wow, if this isn't a blatant ripoff of Sonic Spinball I don't know what it is. While I can't judge the technical aspects beyond this run, its wtf factor made it funny enough to deserve an entertainment-based yes vote.
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This was fun! As I watched I got more and more overwhelmed with the amount of time it must've taken to optimise this at all. So, serious props there. Yes.
sgrunt
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This game has a bizarre charm, and the work's certainly been put into this. Yes vote.
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yes from me
GabCM
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I'm the first one to vote Meh. I'm not into Pinball TASes, unless someone does something really, but REALLY impressive. But it's still a good work!
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You do a really good job, it's fast ant precise shot... I vote yes... Thanks to vote meh than no, Mister Epic, because if you vote NO than meh, it will be unfair for pinball games. Me too I don't really like this kind of game. But for the result a see, it's clearly done. Nice work Cetaka!
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oh yea, YES
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1676] GBA Mario Pinball Land by cetaka in 08:01.70