NitroGenesis
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Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
as some of you may know, I'm improving the rejected movie. I'm redoing 2-1 due to improvements i found. sit tight.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Post subject: Re: Asterix
Banned User, Player (142)
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
NitroGenesis wrote:
as some of you may know, I'm improving the rejected movie. I'm redoing 2-1 due to improvements i found. sit tight.
Are you using the U or E version? Or rather, what is better? If you have big improvements or little improvements, I would tell you follow go
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
MarbleousDave
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Joined: 9/12/2009
Posts: 1555
I think it's best to use the U version unless the E version is better.
NitroGenesis
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Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
This game only has an (E) version. Of course I'm using (E). And mmarks. These are pretty big improvements.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Skilled player (1886)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
I have a nice lua script here that I made. It is very basic, it tells you your X position and if you lose any X pixels for some reason. The "Lost X" value assumes you move at top speed, 2 pixels per frame, the whole time, and if you for any frame don't, this value will increase. You can set "Lost X" value to 0 at the start of the level by changing the values of startframe and startx in the script. If your x pos, the value displayed by the lua script, is X on frame F, set startframe=F and startx=X. And 0x02F is 256*(x pixels) and 0x030 is your X pixel position, but I guess you knew that. Good luck with this.
NitroGenesis
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Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
I had those memory addresses. Thanks for the lua though :)
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Skilled player (1886)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
I've been looking for more improvements, and I have managed to find quite a few. I'm working on improving the published run, and so far, I have squeezed out 71 frames from the first world (though finishing the last level with one less HP). There are many small time savers here and there, so I won't list them. Here's the WIP. Level details, if anyone is interested: Intro screen: 1f saved 1-1: 19f saved (20 total) 1-2: 28f saved (48 total) 1-3: 23f saved (71 total).
NitroGenesis
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Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
Awesome! I could share a few improvements I know of.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Skilled player (1886)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
Sure, that would be great! It seems Aglar has been working on this too, so I guess the next version will definitely be a team effort.