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About

  • Aims for fastest time of two players
  • Genre:Shooting
  • Emulator FBA-rr 003c
  • Manipulate luck
  • 2 players
  • Take damage to save time
Using two players will cost a lot of lags.And I will explain it in my summary.

About the continue

There are the main reasons why I struggle to use continue.
  • 1.Making the jumping after the train smoothly.
  • 2.Making sure that boss battle have enough items because of the power of R is very low.
  • 3.Machine Gun can hit the 5-3 door smoothly and need not wait the door destroyed.
  • 4.continue is not only used in this game,some other games in this web have used continue and borrowing lives.
  • 5.If squarrel king can use continue,I have no doubt to use continue for adding more lives.
  • 6.Continue is availiable in Arcade but just need coins,if coin is the problem,well the PS version can?
  • 7.Continue can make 4 members jump out to show in this run.
  • 8.It can be regarded as a script.
  • 9.It can avoid many lags.
  • 10.It can make the dropping place right to get the Frameshot.
  • 11.Using pistals to hit the train looks stupid.
  • 12.I can only die 2 lives.But dying three lives have more advantage for entertaining this run.And this add the entertainment but other games do not have the chance to use this.If I have 4 lives is it a problem?
  • 13.There are 20 more different experiments that I take no death there,it will make the boss battle looks foolish.Not only because of the longer time.
  • 14.There is a fat getting thin time for player-2.
  • 15.It can also not use continue but waiting for the conuting down for adding new player.
  • 16.The item manipulation for boss battle's experiments:
(1)Using 1 frameshot and the 10 bombs in robot. (2)Using 1 frameshot and 5 bombs in the robot and give up it. (3)Using 1 frameshot and 6 bombs in the robot and give up it. (4)Using 1 frameshot and give up the robot at first and pick two R.That is still not enough to beat the boss.And it is in Level 4. (5)Using 2 frameshots and give up the robot at first.If not use bombs,it is not enough to beat it. (6)Using 2 frameshots and use the robot' 2 bombs. (7)3 bombs. (8)All 4-10 bombs. (9)At first give up the robot and use normal bombs 1 or more. (10)At first give up the robot and only hit it by frameshot,that is also not enough.
So large entertainment killed without what you see the continue used.

The Game

Metal Slug X - Super Vehicle-001 (c) 1999 SNK.
Originally released to improve upon some of the problems the previous Metal Slug game ("Metal Slug 2 - Super Vehicle-001/II") had, most notably its notorious slowdown, this update also implemented several changes to beef up the gameplay, such as new enemies, a different end boss layout and a number of new weapons and secrets. The result is a better game and one of the finest chapters in this series.
- TECHNICAL -
SNK Neo-Geo MVS hardware
Game ID : 0250
Main CPU : 68000 (@ 12 Mhz)
Sound CPU : Z80 (@ 4 Mhz)
Sound Chips : YM2610 (@ 8 Mhz)
Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 59.19 Hz
Palette colors : 4096
Players : 2
Control : 8-way joystick
Buttons : 3
=> Character > [A] Shoot, [B] Jump, [C] Grenade
=> Metal Slug> [A] Gun Attack, [B] Jump Board Vehicle, [C] Artillery Attack

Summary

Mission 1

21 frames faster than the precious movie,because shooting together.take a lot of lags.Hitting the boss by tank and camel.Because camel jump fast and has the infinity mechine gun.Tank have great bombs to hit boss for a lot of damage. Camel can using in the Mission 2 at first.Saving time that ignore the L gun.

Mission 2

100 frames more than the precious movie because of there cannot manipulate Shotgun in the 2-2 and the time waiting for the 2p jump for rolling the map takes a lot of time.I can use single player in 1&2 for faster,but I don't do so.The entertainment of two players' run is the key.

Mission 3

800 more faster using dual attack,and manipulate luck in the first boss battle for the Shotgun.

Mission 4

6 frames faster.Lags kill the improvement I think.

Mission 5

400 more frames saved.Dying in the train time.and get two mechine gun and 20 bombs.Using two flame shot to hitting the boss is the key.I have almost 10 experiments in this stage just like do not get the F,Using R,Using the robot hitting,and even more.Finally,I get the best answer.

Mission 6

Manipulate Luck in the last boss's battle,H and L can make the continuous attack.
End this movie.
See you next time and I am in the other plans for MD and Arcade games.

Nach: Judging.

feos: Synched encode is highly needed. Linked what we have for now.

GabCM: Synched encode is here.

DarkKobold: This run has now been sitting on the bench for nearly a month, and Nach has been M.I.A. on this submission, so the senior judge is taking over.
First off, this run is hell to sync, and I have been unable to verify it, despite numerous attempts. This alone would not warrant rejection, as we do have a publishable encode.
Second of all, this run doesn't play at the highest difficulty. Now, this also shouldn't be a sole reason for rejection, especially since it only adds health to bosses. (I actually think the difficulty this is played at should be up for debate.) However, the decision on the previous movie stated that further movies should use the highest difficulty, and I think that should hold weight.
However, the biggest issue is the use of continues, and it is two-fold for this submission.
First off, death would have been sufficient to restore grenades. Continues, on the other hand, gives you a free "Heavy Machine Gun," which is an advantage over the the player's starting stats. So, essentially, you use money to buy a stronger position, which I would equate to the use of a cheat code. In other words, if a code were used to get the heavy machine gun to fall from the sky, it would be viewed in the same light.
Finally, the biggest reason for this rejection is that the use of the continue was poorly done. You died multiple times in the same spot, so that the continue could be used. Now, if continues were going to be used, it would have been trivial to enter the menu, and adjust the number of lives down to one - Or to die in other places, so that grenades could have been reset and used elsewhere. Essentially, it looked like poor planning, and sloppy.
I would reconsider a new submission if the author fixed the use of the continue, and redid the run from there (not fixing the difficulty). As I'm able to get this run to sync up to the end boss, perhaps the first issue would also be taken care of.

DarkKobold: In light of the new rule, this submission was well received, and is being given a second chance. Whether or not it is a rule is no longer a question, but should an exception be made for this movie.

DarkKobold: This movie had a less than positive response. Judging by #3040: X2poet's Arcade Metal Slug: Super Vehicle - 001 in 12:10.23, people prefer a no death run of Metal Slug games.


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ALAKTORN
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Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
ShadowWraith wrote:
He's not talking for anyone else. He's sharing his thought process with us. >_>
there are ways and ways of saying something, I found his choice of words to be improper
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Alaktorn, I have no idea what the fuck you are talking about. I share Shadowwraith's opinion, I hardly believe Kuwaga was speaking for everyone when he wrote his opinion. Also, this debate about continues and deaths has in my opinion worn out because of x2poet's stubbornness to acknowledge other people's opinion.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
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Joined: 3/10/2004
Posts: 7698
Location: Finland
X2poet wrote:
How can you make sure that continuing kills the entertainment by default far more than any longer boss battle with default weapons could do?
You make it sound like dying and using continues is the only way to get "non-default" weapons. (Having never played this game I don't know if that's so, but it would sound quite implausible, as it makes little sense.) I'm assuming you can get the higher-level weapons by regular play. It then becomes a question of managing your resources: Save stronger weapons for the bosses, or use them on the normal enemies... The optimal strategy might not be trivial to find out, but that's what TASing is all about.
Joined: 9/28/2009
Posts: 32
X2poet wrote:
After all 1 more minute longer also = Negative entertainment value.
On the contrary, that extra minute could actually be more entertaining than throwing in deaths for a faster time. Even if it means the end stage boss takes more time or shooting the trains with handguns takes more time, it'd be more entertaining than seeing a random death happen multiple times. Yes the deaths save time, but entertainment is also valued. If you dying provided something more than just a dull skip, then I'm sure there would be a lot less controversy. Use this to look at a few death use runs. From ones I remember watching before, check out Mega Man 2, Legend of Zelda Link's Awakening, and Final Fantasy for some entertaining ways for deaths. For Metal Slug, I'd only see it interesting if each credit meant 1 life and you started with 2 characters, then during the middle, one of them died off and is replaced with one of the other 2. 1-2 missions later, the 2nd of the starting two dies off, and is replaced with the other of 2nd set. Then on the final mission, during the final boss fight, one of the last 2 sacrifices his/herself to save the other, allowing the last survivor to defeat the final boss. I don't know if it's possible to do in a Metal Slug game, but this would make deaths in a game like this more entertaining than more questionable. Think of a TAS like a magic show. The magician wants to keep the crowd entertained, showing off the small tricks first before getting onto the bigger ones. As his show progresses, the crowd is entertained at what he does as his tricks become more complicated and flashy. As he nears the end of the show, the magician wows the crowd with a final trick, which is usually one of their most unusual if not astounding tricks. A TAS is very similar in that it starts with small tricks before showing off some more insane ones as it progresses. Your TAS was great, no one is questioning that part. The only questionable thing is the use of the deaths. Put yourself in as the magician and you're in the middle of the show. You're now performing some very amazing tricks, however now you reach a point where if you continue the way you go, your performance might go longer than the time alotted, however you can perform a more basic and simpler trick to make up for this. You chose to save time, however the crowd wasn't as impressed with this trick.
X2poet wrote:
You are not the only consumer in this restaurant. And not only this restaurant is convenient for you.
Maybe so, but the restaurants thrive on their customers. Without them, they can't do much. One person might seem meaningless to you but one person can make a difference in this case. That's why restaurants try to be as flexible as possible. They want their customers to return and eat again, not leave and tell people about the shoddy service they received.
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I will be happy to do a no death version.But I still want to make a comparation for you at that time. I hope you can help me make a decision. Your opinions are uncertain before the comparation appear.That is what I want to show.
Do the work.
Editor, Emulator Coder, Expert player (2157)
Joined: 5/22/2007
Posts: 1134
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X2poet wrote:
I will be happy to do a no death version.But I still want to make a comparation for you at that time. I hope you can help me make a decision. Your opinions are uncertain before the comparation appear.That is what I want to show.
No way. Just adjust the settings at the beginning of the movie to have 4 lives per coin and die 3 times to skip the three trains without having to feed coins mid-game!
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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That's cool. I'll be waiting for a comparison video. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 1/27/2011
Posts: 78
Location: Minnesota, USA
Edit: I'm an idiot.
ALAKTORN
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Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
AngerFist wrote:
Alaktorn, I have no idea what the fuck you are talking about.
that's because you share his opinion, it came across badly to me since I don't and I thought people around here were more civilized than saying swear words
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Joined: 4/21/2004
Posts: 3517
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Nah I am one of few blatant cursing propelling dicks around here.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
mklip2001
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Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
FerretFaucet, thank you for your effort, but you uploaded an encode of the original Metal Slug! This thread is about Metal Slug X (which is sort of the sequel). I was glad to vote Yes for the run beforehand with deaths, and I'm pretty sure I'd be happy to vote Yes for a deathless run, even if it takes a little more time. I'll wait for an encode of it to pop up before casting the vote, though. By the way, even though I'm personally for using death and continues in Arcade games, it was very interesting to see good arguments against continues in Arcade games. Moozooh, you especially deserve thanks for doing a wonderful job at getting directly to some important points without getting angry or using attacks. I think that deserves some special recognition.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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Oh, by the way:
moozooh wrote:
I like logical thinking, and partly because of that, enjoy arguing — sometimes just for the sake of the process of arguing. I believe there is no better way to stress-test one's own system of beliefs and arguments.
So, he may even NOT think what he had posted about all that Arcade Continues, so it's hard enough to get all his arguements seriously, knowing him. ;)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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