Through glitches and things, I always win, 'Cause I am the wind

Summary


Comments

Sram


Using sram enable the following:
-skip all dialogues, roughtly 4:57.
-meet the librarian, since we dont have to listen to its dialogue (over 30 sec normaly), allow to buy stuffs.
-avoid skiping richter with fancy stuffs, just crash trought with wolf and skip his dialogue instead navigating outside castle (several seconds saved)

Speed/Entertainment tradeoffs


The trade is simple, instead of using the wolf trick to access dracula im using boomerang trick, the librarian sell list is extremly shorter on first playtrought, im unsure if boomerangs are avaible directly, but since you would have to listen to the dialogue it doesnt work, you need sram to do that.
Each jump cost 6 boomerangs, each cost 1000$, in this run i manipulate (a lot) the books, they all drop me max money and i get 12'000$ total.
The wolf method takes approximativly 50 seconds overall, and most of that time is spent gathering the money.
The wolf run end 6 seconds faster real time, and is 2 seconds slower in game time, this difference is due mainly to extra menu access/level ups, you can watch it below. [dead link removed]
I think it is very reasonable to say the wolf version is less entertaining, i dont see how watching alucard going back and forth wolf for 50 seconds been more enjoyable.

Improvements


On the first castle noticably i dont take the cube of zoe, but i drop a bunch of money from the wargs in the begin, then in library things are bit different due to gathering 10'000$ for boomerangs, in clock tower you need to be 28hp to big toss on the ghosts, so it isnt possible anymore, better big toss on flea armor.
Theres vaste improvements in the inverted castle over published movies, the big skull in inverted castle, faster manipulate black panther, drop king stone from imp (allow single cast of medusa on dracula along with better stats), faster manipulate on spectral sword, also its faster to use masamune on shaft.

klmz: Claimed for justice.
klmz: Delayed due to the author's request as well as the fact the author's on-going research on possible improvements. The deadline for this improvement is set on 27th April, 2011 (2011-04-27). Two months are more than enough, and this shall not happen again.

klmz: There was one major trade-off in this movie: to skip the two long sequences wolf-morph-elevation glitch with an alternative glitch that was slower in the end, which would have been even slower if the movie had not started from a predefined save (which rendered this movie impure). Entertainment value is subjective - and in some extense, so is the value of movie purity - but the audience buy that and this movie. Although there were some "known improvements", we have been living with them all along. Accepted as an improvement to the published "any%" movie while obsoleting it.

arukAdo: Im kindly asking the publisher to wait and publish this as 1796M, it was a motivation for me to get this number, as it correspond to the year events take place in the game, in order to avoid setting a precedent like "you can choose your number" we just waited, thanks for helping this movie getting a epic number !

GabCM: Waiting for 1795M, I will publish this afterward.

arukAdo: Theres seem to be 3 other runs in the workbench ready for publication, one more and you will be "ready", in order to avoid frustation, and since we all need some rest, maybe you could post the torrent already here and if your away when others publishers clear their runs it wont be a problem.

GabCM: I've already uploaded an SD encode to Archive, Dailymotion and RadioKJ.com (the latest is for another mirror), and I'll upload an HD encode for YouTube tonight.

arukAdo: Mister Epic is a epic publisher and made this movie even more epic since we really got the epic number, this was epic, good epic job and thanks so much!


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
<Put here a description of what you think of the submission> <Explain your vote here> <Argue about semantics here> <Suggest a screenshot frame here> <Have a byte war about the screenshot frame here>
Synahel
She/Her
Former player
Joined: 1/19/2011
Posts: 260
Location: France
Only missing description, but the run is great. So much win in it.
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
Run feels very fresh and puts new WTF into a game I thought was out-wtf-ified. I enjoyed how you handled getting money from the spellbooks and a final completion time of sub 14 minutes doesn't look bad either. I wouldn't mind seeing this obsoleting the current any%, so here goes a yes from me.
Joined: 6/4/2009
Posts: 893
<Put here a description of what you think of the submission> <Explain your yes vote here> <Argue about how awesome it is here> <Suggest a cookie here>
MESHUGGAH
Other
Skilled player (1918)
Joined: 11/14/2009
Posts: 1353
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
This TAS goes to my top favourite TASes. Awesome game with awesome music gets owned with awesome godlike gameplay. Keep up the bloody good work!
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
GO BACK WHENCE YOU CAME! TROUBLE THE SOUL OF THIS FORUM NO MORE!
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 6/23/2009
Posts: 150
How much faster is it really compared to the published one that doesn't use a dirty SRAM?
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
5 seconds or so, its hardly comparable tho.
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
I'm currently encoding this run, and learning PSXjin at the same time. Damn! This emulator is so easy to dump videos with compared to PCSX! EDIT: And I'm voting Yes for this epic run!
Joined: 4/3/2005
Posts: 575
Location: Spain
I know the game is wonderful, but somehow I don't enjoy watching this TAS as much as I enjoyed other Castlevania TASes. I'll give it another try at some other moment.
No.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
I'm not sure about the dirty SRAM, but the run was entertaining I guess
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
Mister Epic wrote:
With lossless FLAC audio for[...]SD
Why? This is going to increase the file size substantially for a difference most people won't be able to hear.
Joined: 12/19/2010
Posts: 126
nice going, a YES for me
live life
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
sgrunt wrote:
Mister Epic wrote:
With lossless FLAC audio for[...]SD
Why? This is going to increase the file size substantially for a difference most people won't be able to hear.
That's exactly what I thought right before I read this. FLAC will be for the HD encode only.
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
This gets a belated have-my-babies vote from me. Excellent work.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Joined: 12/29/2006
Posts: 119
Location: Japan, Anjo
68498frames - 50296frames = 18202frames (303.37 seconds)
DiffCalc .NET Frameworks 3.5 required.
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Has there been any word of the "improvements" arukAdo is doing?
Editor, Emulator Coder, Expert player (2156)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
I haven't heard from the author about anything of this run recently. There has to be a deadline for this "improvement". The author actually also wanted to delay this submission for a "good" publication number, but it would be a better solution for the author to cancel this submission. I'll set the deadline soon. That should have been done earlier.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
Theres no improvements working, and yeah i wanted to get 1796M ... that aint be long anymore now. The point to delay was more about avoiding somebody accidentally publish it.
Editor, Emulator Coder, Expert player (2156)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
arukAdo wrote:
Theres no improvements working, and yeah i wanted to get 1796M ... that aint be long anymore now. The point to delay was more about avoiding somebody accidentally publish it.
You may try to ask a publisher to do that, maybe by putting a significant note at the end of your submission text.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
Well if you realy feel in a hurry to judge it go ahead and ill ask grunt to delay after, but its simpler i think to leave it like that (28 more movies to go)
Active player (406)
Joined: 3/22/2006
Posts: 708
Is there an in-game trick to skip the cutscenes or is that just video editing? Nevermind. I wasn't reading properly. X_X