Silver Surfer is a shoot 'em up released in 1990. In this game you control the Silver Surfer through various levels that alternate between a side-scrolling and an overhead perspective. This game is famous for his legendary difficulty.
  • Emulator used: Fceux 2.40.10
  • Genre: Shoot 'em up
  • Aims to beat the game as fast as possible, killing as few enemies as possible (Pacifist mode)
  • Manipulates luck (enemy movement)

Comments

This is our first TAS. We chose this game because of its difficulty. Unlike what it seems, this game isn't easy to TAS because of bad hitboxes. We think that beating this game without killing any enemies unless absolutely necessary to complete the game is very entertaining.
We hope that you will enjoy our run.

Special thanks

  • Realmyop & Coeurdevandale for having shown us tasvideos.org
  • Martinitram for having encourage us
Please excuse us if there are any mistakes but we aren't english.

DarkKobold: Claimed

DarkKobold: So, I have to say, I think that the goal choice was good, given the game - and the movie was probably the most entertaining that this game will ever get. Which, granted, is not very entertaining. It is slow, autoscrolling stages, without a lot of extra room for playing around, beyond vibrating. It is clear the authors put a deal of work into this movie, but the end result can't make up for a really crappy, slow, painful, auto-scroller of a game.
Rejecting for bad game choice, but good work. I hope to see more quality submissions from you two.

adelikat Unrejecting this submission for consideration into the Vault tier

Noxxa: Judging.
Noxxa: Accepting for the vault tier. The pacifist goal does not appear to slow down the speed any, so this run can qualify for fastest time. For that goal, it surpasses all known records by a significant amount of time (over 20 seconds realtime compared to the fastest unassisted run) - so it qualifies for vault tier.
feos: Processing...

Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2120] NES Silver Surfer by Skaad & HardCoreMangeur in 29:45.41
Joined: 4/24/2012
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Just a heads-up...The description currently says that they don't kill any enemies going through the levels, but they're forced to kill a couple enemies in autoscrolling segments as early as level 1. It should probably be rewritten to reflect that.
Mitjitsu
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While the run has already been published. I'd like to point out that it should have been rejected for not choosing the hardest difficulty setting, which can be accessed by using a cheat code at the start of the game. http://www.gamefaqs.com/nes/587618-silver-surfer/cheats
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Mitjitsu wrote:
While the run has already been published. I'd like to point out that it should have been rejected for not choosing the hardest difficulty setting, which can be accessed by using a cheat code at the start of the game.
But aren't cheat codes disallowed?
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Warp wrote:
Mitjitsu wrote:
While the run has already been published. I'd like to point out that it should have been rejected for not choosing the hardest difficulty setting, which can be accessed by using a cheat code at the start of the game.
But aren't cheat codes disallowed?
The super R-Type run did this too, I think.
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Mitjitsu
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Warp wrote:
Mitjitsu wrote:
While the run has already been published. I'd like to point out that it should have been rejected for not choosing the hardest difficulty setting, which can be accessed by using a cheat code at the start of the game.
But aren't cheat codes disallowed?
The Streets of Rage 2 game uses a cheat to get Mania difficulty. There has never been a rule against using cheats or passwords to make the game harder.
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Actual rejecting for not hardest difficulty? Never heard of it. I must be a newbie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Mitjitsu wrote:
While the run has already been published. I'd like to point out that it should have been rejected for not choosing the hardest difficulty setting, which can be accessed by using a cheat code at the start of the game. http://www.gamefaqs.com/nes/587618-silver-surfer/cheats
That's a good point actually.
Banned User, Former player
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Mitjitsu wrote:
The Streets of Rage 2 game uses a cheat to get Mania difficulty. There has never been a rule against using cheats or passwords to make the game harder.
Perhaps. On the other hand, I don't think there's a rule requiring the use of cheats to set up the hardest difficulty (instead of just choosing the hardest one available without cheats). Of course the rules are not completely unambiguous on this matter.