Game objectives

  • Emulator used: Mupen64 re-recording v8
  • Aims for fastest time
  • Abuses programming errors
  • Takes damege to save time

Improvements over the previous run (frames saved overall)

Lakitu Skip

Unchanged. (0)

BLJ to BitDW

Unchanged. (0)
      

BitDW / Bowser 1

Unchanged. (0)

Side-BLJ to basement

1 frame saved. We reduced 1 frame of Mario's walk. (1)

DDD skip

1 frame saved. We reduced 1 frame of Mario's walk. (2)

BitFS

1 frame saved. We reduced 1 frame of the 0 speed state. (3)

Bowser 2

Unchanged. (3)

After BitFS

Unchanged. (3)

Side-BLJ to BitS

Unchanged. (3)

BitS / Bowser 3

Unchanged. (3)

Frames saved in total: 3

Comments

We made all those weird camera angles to make the run more entertaining for you. We hope you enjoy our TAS! ^^

Special Thanks


Nahoc: Added YouTube module.
adelikat: Alright, I guess I'll take this one, I haven't had poop thrown at me in awhile.
adelikat: Accepting for publication as an improvement to the currently published movie. Details here.
Nahoc: Processing...


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Joined: 3/17/2009
Posts: 496
Very impressive analyzis adelikat. I am sorry for my comments earlier. I guess my fear of this run getting rejected for the wrong reasons got the better of me. I apologize for hinting towards any racial or partial judging, I should have known better. On another note: Awesome that this got accepted :D I can't wait for the progress of this game as people try to perfect both the time and the camerawork!
Experienced player (504)
Joined: 1/12/2007
Posts: 682
Yes! We win! Thanks, adelikat, you made the right judgement! :D Can't WAIT to see everyone else's reaction.
Joined: 2/20/2010
Posts: 209
Location: I'm in space
DarkKobold wrote:
?
Yes.
Oh, play it cool. Play it cool. Here come the space cops.
Former player
Joined: 11/13/2005
Posts: 1587
Congratulations adelikat, for a good verdict.
Former player
Joined: 6/15/2005
Posts: 1711
Swordless Link wrote:
Yes! We win! Thanks, adelikat, you made the right judgement! :D Can't WAIT to see everyone else's reaction.
lol
Zoey Ridin' High <Fabian_> I prett much never drunk
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Kuwaga wrote:
do you feel that the effort the authors put into their work is more important than the actual result (as long as it's technically impressive?)
I don't think that at all. However, I do give consideration to the fact that the author's adhered to the site's guidelines and goals. I wouldn't say that is more important than results. My decision wasn't based on any kind of absolutes as this was a fringe case situation.
or do you think we just shouldn't care that much for casual viewers who don't know the layout of this game's levels by heart?
This site has always tried to cater to the general audience more than the niche audience.
Wouldn't rejecting this movie have increased their motivation to do that? Do you think an improvement to this run will be achieved rather soon anyway? I'm sorry for asking that many questions and don't expect all of them to be answered.
I don't think rejecting nor accepting will have a significant impact on their decision to redo. Camera work is intimately tied to user input in this game. It would require a complete redo, and producing something of this caliber is no trivial task.
It's hard to look this good. My TAS projects
Joined: 10/20/2006
Posts: 1248
I see. Thanks for elaborating.
adelikat wrote:
Also, given the divided audience response here, this run will not automatically inherit the star of its predecessor.
(I hadn't realized this meant that the old run keeps its star.)
Joined: 2/18/2007
Posts: 63
Location: New York City
I believe this run should be accepted because it's a faster run without entertainment tradeoffs. I think adelikat made a mature judgment in line with the site's philosophy rather than getting involved in this ugly dispute. I hope that people who have insulted and flamed other users are banned from the forums.
Player (73)
Joined: 12/20/2006
Posts: 154
I'm glad you ignored the mob mentality and objectively judged the movie. Again I really am confused still as to what people are even complaining about with the camera work.
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
sonicpacker wrote:
I'm just going to point out that Mickeys YouTube channel is closed now. http://www.youtube.com/user/mickeys11189
Uh...what happened?
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Hey guys, here are some screenshots. What's your favorite?
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
Active player (428)
Joined: 9/7/2007
Posts: 329
Pipe screenshot.
Joined: 4/7/2008
Posts: 117
Pipe or clock.
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
I don't like the pipe screenshot - it doesn't show very much of what's going on. The clock screenshot is a little more pleasing to look at, and probably the best of the batch in my view.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
I like the retarded expression in the Bowser screen, but I'll go with Pipe aswell, funny and interesting
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15584
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1784] N64 Super Mario 64 "0 stars" by MICKEY_Vis11189, snark & ToT in 05:04.47
Joined: 8/1/2006
Posts: 40
adelikat Modded over this post and wrote: The fight is over, let's not fire it back up.
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
I wonder why the amount of rerecords is so much smaller here than in the previous TAS? Is it because a lot of input was copied and pasted from the earlier TAS?
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
nfq wrote:
I wonder why the amount of rerecords is so much smaller here than in the previous TAS? Is it because a lot of input was copied and pasted from the earlier TAS?
No input was copied. Keep in mind that the 411111 rerecords of the previous movie were hex edited to show an approximative number of all the work that has been put on it. I know the old team re-did BitDW about 10 times and they just put a lot more work than the current 3 authors. Re-doing the run without improving it doesn't take that much work, when you don't find anything new. That and the Japanese are very very good. :P
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
Nahoc wrote:
Re-doing the run without improving it doesn't take that much work, when you don't find anything new. That and the Japanese are very very good. :P
ok. to me it sounds incredibly hard to try and attempt to do a 3 frame improvement to such a complex TAS without copying input. would have been useful to just copy the input, but i guess it wasn't possible since the camera angles were different.
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
Late to the party but; Very impressive guys, glad to see this game is still getting shorter.
Joined: 12/19/2007
Posts: 40
Changed my mind. But I am still disappointed that this run made it. I remember watching it here recently and wondering why I couldn't figure out what was going on, when the one I'd watched previously made perfect sense. I can't tell what they did at all. And isn't that the point of a TAS--to show off all the neat things you are doing, showing HOW the game can be beaten by a super human?
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