Post subject: Beyond the Beyond
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https://rapidshare.com/files/458194351/movie.pxm first wip of this game. Battles seem avoidable up to a certain point (they happen on specific squares), and escape/critical hits/defend seem manipulable in certain ways
Joined: 4/18/2011
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How long do you think this one will be? Manipulating hits and blocks, avoiding random enounters, and developing boss strategies, I imagine, would be the primary goals.
Post subject: Re: Beyond the Beyond
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janus wrote:
https://rapidshare.com/files/458194351/movie.pxm first wip of this game. Battles seem avoidable up to a certain point (they happen on specific squares), and escape/critical hits/defend seem manipulable in certain ways
Why are you using PCSX for this? Since you are starting new, why not use PSXjin?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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I guess I'm nostalgic :P. Seriously, it's still working well. I guess I will wait for it to be outdated (like Znes 1.43).
Manipulating hits and blocks, avoiding random enounters, and developing boss strategies, I imagine, would be the primary goals.
yup. It doesn't seem 100% accurate; hell, sometimes the x-maxhins sequence actually makes the enemy do critical attacks!
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janus wrote:
I guess I'm nostalgic :P. Seriously, it's still working well. I guess I will wait for it to be outdated (like Znes 1.43).
uh, actually, it is pretty crappy. Just give PSXjin a try, you might be impressed. Also, have you considered getting help? Lua scripts and such?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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Input may have been working well in PCSX, but music certainly wasn't.PSXjin has much better sound emulation than PCSX. Frankly, it was annoying to listen to Breath of Fire 3's music be butchered by PCSX. In any case, usage of PSXjin is not very different. You would adjust pretty quickly. I strongly suggest you use it.
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all right, I will switch after my test run. as for help : I need someone very patient to teach me LUA. otherwise, I try to figure it out by myself
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https://rapidshare.com/files/458375529/movie.pxm on my way to zalagoon. Although I do fight, I will see if it's useful. After all, the first boss fight is against a 600 hp mosnter. Unless I can find enough fire-base items... I might go for what seems to be a vase glitch in the pirate town
honorableJay
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Location: Albany, NY
It's been years since I've played this game, and I never was able to beat it so I'm looking forward to this one. Just wondering, does mashing the X key (or whatever key is used for selecting) right before a character attacks increase the chances for a critical? I always thought it did while I played it (actually it gave the impression that it increased the chances for criticals and blocks/counterattacks) but I could never 100% confirm it.
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Janus: Since you're unable to use microstorage for these psx movies, I would suggest mediafire rather than rapidshare. I'll possibly check this out later.
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honorableJay wrote:
It's been years since I've played this game, and I never was able to beat it so I'm looking forward to this one. Just wondering, does mashing the X key (or whatever key is used for selecting) right before a character attacks increase the chances for a critical? I always thought it did while I played it (actually it gave the impression that it increased the chances for criticals and blocks/counterattacks) but I could never 100% confirm it.
it influences the outcome of the fight, but not necessarily critical. In some instances, the character missed a hit w/o the x mashing and sucessuflly hit the monster (but not critically) after mashing x
honorableJay
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So how does mashing X affect the outcome? Does it cycle the RNG in set increments or some other way? Btw have you figured out how the RNG works yet?
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w/o mashing, a character sometimes miss or does less damage. By mashing, the hit is successful, stronger, or maybe even critical/combo. also, what characters do (magic/attack/defense) also seems to influence other characters
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I didn't realize this game was made by Camelot Software Planning! (Makers of the Shining Series of games). Note, the text font is even identical to Shining Force 1 and 2. Anyway, I was looking into the game. Mashing X appears to be the worst strategy - It appears dependent on when you press X. Also, I think I found the RNG. Anyway, yeah. I'd like to work with you, be a co-author on this. First and foremost, I could probably easily convert my SF2 text-advance scripts to BtB text-advance scripts.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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That would be interesting. Once I finish the test run, I could certainly use the hand of an expert with LUA
Joined: 4/30/2008
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So is Z going on a field trip?
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nope, it's still A! but if I can rename someone, I could use Z :P
honorableJay
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Well I was gonna watch this, too bad my copy of BtB (ripped from the cd) doesn't load in pcsx :(
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http://www.mediafire.com/?dwgv2jp89786t01 on my way to Luna. These battles are really annoying. Let's hope the source of growth in Luna will let me gain enough agility to espace futher battles. in luna, I will try the vase trick to get enough magic to kill the first boss
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after many tries, I found out that getting special vases is a pain. is there a special trick or something? on the internet, is it said that "earlier versions" of BtB have a glitch that lets people sell equipped rings and keep them. How early a version are we talking about?
Joined: 1/26/2009
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Atma wrote:
Janus: Since you're unable to use microstorage for these psx movies, I would suggest mediafire rather than rapidshare.
The main problem with mediafire is that the content might be deleted in several next month, if the link isn't active enough.
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http://www.mediafire.com/?3q3xcgp1jib0k7x I restarted the game. It looks like battles are "delayable", but not unavoidable. Walking into walls/walking back and forth seems to be effective