Post subject: Crystal's Pony Tale
Skilled player (1405)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
So I went to take a stab at this, but then realized that much of the game relies on randomly placed events. The placement of the ponies, and the crystals needed to free them, are determined at the start of the game. This means that the best time is less about route planning and whatnot and more about hardcore RNG control right at the beginning. Sadly, I am not equipped with the needed skills to deal with this. Just thought I'd get the game out there though. Edit: For reference! Link to video
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Post subject: Re: Crystal's Pony Tale
Editor, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Surprisingly, this game might actually make a nice TAS. I wish I could help with the RNG. At least we could try finding some RAM addresses for the pony/crystal locations and see how they behave.
Ferret Warlord wrote:
Sadly, I am not equipped with the needed skills to deal with this.
I have the same problem with many potential projects. Most of the time I know what needs to be done with the game, but I can't write scripts for solving the required tasks.