My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =)
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I got Super Meat Boy to run with Hourglass. But I can't get it to record my inputs. I'm using a USB controller and it seems Hourglass doesn't record that. I can play the game normally with keyboard inputs, but when I try to use the keyboard while running Super Meat Boy in Hourglass, the game doesn't accept the keyboard inputs.
I put up an unlisted test video on Youtube. I don't want to spoil to the world the surprise this game is TASable until we have something more to display. For now, I just TAS'd the first two levels. I can't get the audio to dump, and save states crash the game. I'm sure it's because of the multi-threads (can't run with this disabled). I only used frame advance, but the later levels will need save states to be efficient. Still, frame advancing brought the times to attractive low numbers.
1-1: .88
1-2: 2.68
I dumped this as I played, so there is no input file.
Link to video
Interesting, I didn't expect this game to be so close to working already. It probably doesn't record input or audio yet because it's using XInput and XAudio2 instead of DirectInput and DirectSound, but it's most likely not hard to add support for those newer technologies. Savestate support can't really be determined until after the audio is under control... it might be failing entirely because of the audio. There's still the possibility that the game is programmed using techniques that are too difficult to record deterministically, but with luck it might become fully TASable at some point.
That makes perfect sense, especially since my attempts to mute the sound through Hourglass were in vain. Sadly, since I'm no coder, I'll have to anxiously await the updates. Fantastic work thus far.
I' don't think it is possible. Super meat world is online.
I would try, but the steam version doesn't start in my computer with hourglass, and the cracked version doesn't have super meat world.
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
I've been waiting for this to be TASable for a long time. I kept close tabs on the Wii release, which never came out and disappointed me and caused me to lose hope until I saw this thread. Will be watching closely.
EDIT: So if this becomes TASable and for some reason I haven't noticed, y'all should shoot me a message. I've A+ed every and know a few really good shortcuts.
I decided to try this game again since it's been a while.
Unfortunately, with r81, Super Meat Boy doesn't work at all. I've tried a few settings, but they all result in the same frozen white screen at startup.
Perhaps I'm doing something wrong, becuase I noticed Hourglass seems to be stuck at frame 10/10 every time. Is there a reason for that?
can somebody explain how they manage to use the keyboard in this game with the emulator hourglass I see you can make a TAS of this game so I wanted to test this game TAS but apparently not someone I recognize the keyboard I explain why that happens.
OMG, I ever wanted to TAS this game :O
Does it desync so much? And is it hard to TAS Windows games?
Sorry, I never TASed a Windows game. I only TAS Game Cube and Nintendo 64.
By the way, my best time in 1-1 (non-TAS) is 0.88 XD
This will be extremely difficult to TAS because the engine is extremely sensitive to any little disruption. Things as simple as framerate fluctuations can cause you to clip through things. This is something that could theoretically be abused for a TAS, but I can't help but feel like it'd be kind of lame.
Link to video
This shows that conducted a test tas in this game that apparently if taseable but I need to know how to manage to run the game on the emulator as well as the video shows it and tried to run the game and if you can run in the hourglass but I notice that I reconece emulator keyboard inputs because someone happens.
While I was reading the comments of the video and apparently not using the emulator to the tas hourglass I have no idea what to do and use the lag you see in the video is no lag is the pause glitch that easily runs with the ALT button on your keyboard that glitch I tried it and it really works without using TAS or something.
Yeah, nice run, but the pause glitch is kinda meh to watch.
On top, some of the routes look a bit unoptimized, and I'm pretty sure I've done some levels better unassisted. Good demonstration though! I'd really like to see where this goes to next.