Post subject: Van Helsing
Editor, Experienced player (895)
Joined: 1/23/2008
Posts: 529
Location: Finland
Here's a TAS of the beginning of the game (first two chapters): http://www.youtube.com/watch?v=GNUjOVCpNhE It's possible to jump up certain types of walls frame precisely as long as you don't press upwards. This saves time getting the mandatory glyphs at the start, and I'm pretty certain that it will save time later on when dodging enemies. Each jump you make saves 1 frame for some reason. Sometimes it's possible to jump before a cutscene starts and move slightly to the direction you need to go. (seen before Jekyll fight) By doing a melee attack, nearby glyphs are sucked towards you. This is utilized with the second glyph of the second chapter, which is behind a barrel. I'll post the .vbm if someone wants it.
Warepire
He/Him
Editor
Joined: 3/2/2010
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Location: A little to the left of nowhere (Sweden)
That looked pretty interesting, if the game has less glyph collecting and more fighting further on it would be nice to see a full TAS of it. Please do continue with it.
Editor, Experienced player (895)
Joined: 1/23/2008
Posts: 529
Location: Finland
There are no other mandatory glyphs in the game! While picking up a glyph does give you full health, I think it will be faster to just be more careful with enemies than waste time picking them up. The later enemies in this game are extremely hard to evade in real time, and a part of me is really curious to see what it will look like TASed. EDIT: found another small timesave... if you press R a frame before you are able to jump again, you gain another frame each time. In sideways moving at least. It appears this is related to the same 'loophole' which allows jumping on walls.
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
vbm please. I checked this game out a while back but decided to not even bother. Please prove me wrong.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Editor, Experienced player (895)
Joined: 1/23/2008
Posts: 529
Location: Finland
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Ok got around to watch this. Please keep the vbms updated, I really liked this.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Editor, Experienced player (895)
Joined: 1/23/2008
Posts: 529
Location: Finland
A one-minute continuation WIP, with a few action-packed sections and a boss fight skip. http://dehacked.2y.net/microstorage.php/info/243011049/Van%20Helsing%202.vbm I've also found a way to move quickly downwards, but it will only come in handy in maybe two screens in the entire game.
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Still looking good. Any ideas on how long this beast will be?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Editor, Experienced player (895)
Joined: 1/23/2008
Posts: 529
Location: Finland
Maybe 8-9 minutes? It's not a very long game. Thought later on that the boss fight skip could maybe be done on the right side of the screen too. It would save some time... EDIT: An encode that goes a bit further than the last .vbm I posted: http://www.youtube.com/watch?v=kJFoANYJg_E Usually the temporary walls which block exits are so close to the screen edge that Van Helsing can't fit behind them, but in the instance of the skipped mini-boss fight, he can. By jumping on top of the walls high enough, you get past the temporary wall and (on returning) the boss fight disappears. Too bad this doesn't work on the right side of the screen, because it would've saved more time. By the way, I wait a bit before starting the jump or else the fireball will hit Helsing. Also, the grappling hook in the middle of the conversation is to do a glitch which starts the fight early - normally the characters would still chat for some seconds. Boss Marishka is pretty interesting here too. I manipulate luck to deal high enough damage to her, and only hit her right as she teleports, preventing her from going in her 'takes damage'-animation which lasts over 25 frames.
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I'd appreciate the vbm because my internet is bleeding from its kneecaps, making sure that I can't stream videos :/
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!