Done with famtasia.
This is the warpless version of the run (ie. doesn't use bugs for shortcuts) and a major improvement to my previous run. The improvements include:
- No autofire. Instead, use precise single shots.
- Concentrate in collecting tone (kind of exp), not stars. Made a huge difference. (OTOH, I regretted not getting at least "power up" for the final boss... it would have made things easier.)
- More efficient boss battles. No shots are wasted (ie. every shot makes damage) and they are timed much better. Also looks and feels better.
- Several shortcuts I missed in my previous run.
Does not abuse luck like the previous run (at least not intentionally). In some places takes damage to speed up.

Bisqwit: I watched this movie and here's some feedback.
  • Hmm... at the mountains in the beginning, why don't you jump over two pits with 1 jump? Don't say you couldn't do it...
  • When you picked Grappling, I think the sound effect played 1 note longer than in my movie
  • When you first jumped over the river, your jumping path wasn't exactly optimal. You went too much forward and sideways instead of using diagonal movement to its full potential.
  • In this movie, you seem to kill many enemies worth only 0-1 tonepoints that take many hits to die. In the beginning, there are lots of 0-1 tonepoint enemies that die easier than those. Wasting of time... For example, the green dragons that die with four hits, give 0 tone points - the eight-hit ones give 1 tone points.
  • When returning, you didn't jump over the river. Why? Don't say you couldn't do it.
  • In the spider, it's hard to tell whether you were optimal because it doesn't blink...
  • Dorago was battled and destroyed perfectly!
  • When returning from Dorago, you remembered to jump over the river twice, although you had some excess vertical&horizontal movements, just like the first time.
  • Very good shortcut at the mountains.
  • Killing one extra snail. Very good.
  • At the boss of the tower, it didn't look perfect to me. It seems like you could have done more hits in shorter time.
  • When going to the rock/ice place, you didn't jump over the river but you used the rope instead. Isn't it slower?
  • Very good collecting of tiny extra tonepoints at the short scene before the rock/ice place.
  • You killed 4 robots - 19 tone points each, without wasting much time. Very good. Relatively so much better than in the cave.
  • Killing of the boss of the rock/ice place was ok.
  • You did a couple of extra jumps in the last fortress. Looks like you didn't plan well.
  • You didn't kill Dorago's shadow. Did you test whether it would have sped up the killing of Ligar? (Dorago gives lots of tone points!)
  • At Ligar, I'm not sure whether you fought optimally. It seems to me like you didn't benefit from the fact that the projectiles go to whereyou stand when they appear.
  • You were left with 2 health points. You should/could have used them somewhere for benefit, like you did for 1.
My conclusion is that I want to see better than this. If nobody does it, I'll eventually publish this movie. -Bisqwit

  • I tried jumping over the two gaps more than 50 times and didn't succeed, I don't understand why. Then I decided that the perhaps 1 extra frame it takes to jump twice is not worth the trouble in a 20+ minutes video.
  • I don't know about the grappling. I did it several times to take it, go back and jump to the door as optimally as possible.
  • It might be that jumping over the river might have been done 0.1 seconds faster, but since it's so difficult in the first place, I was not unhappy with succeeding in it almost optimally. (I'm certainly not going to remake the entire run just to save this possible 0.1 seconds.)
  • I made sure that every kill gives me tone points, and each one of them made a big difference. I did not waste time killing 0-tonepoint monsters (I do kill a couple of them in the run, but only in places where it does not cost any time at all; basically they were just in the way and it was easier to kill them than to dodge them). I specifically checked after each kill that I had gained tone points (if I didn't, I undid and skipped that kill). Getting all those tone points made a huge difference: For example, I made the run from the beginning to beating the forest boss in (iirc) 4:45, while in my previous run this time was 5:11. All those individual tone points made it possible to kill the forest boss that much faster. Also thanks to all the tone points I was able to kill the dorago boss in 25 seconds, which was an awesome performance compared to 1:20 in the previous run (of course a significant part of killing it faster was the better timing of the hits, but I tested an earlier version of the run and having approximately the same amount of tone points as in my v3 run still required more than 1 minute to kill dorago). One good thing was that the more tone points I got, the easier it was to get more. So all in all: Even single tone points make a huge difference, even if it means wasting 0.1 seconds to get them. (By the way, the flying monsters in the cave gave quite a lot of points, which is why I spent so much time killing them.)
  • I swear it's not possible to jump over the river when returning from the forest level. Moreover, and I can't explain why, I swear it's not possible to jump the river the second time (after the snails etc). The second time I tried it at least 100 times (probably a lot more) and IT'S NOT POSSIBLE. I swear. I will believe it is possible only if I see it. I can't explain why it's not possible, but I swear it's not.
  • For some reason in the spider boss it did not get hit while crouching. I had to stand up for each hit. (I wonder if it has to do something with the powerup spell...)
  • The boss at the tower was quite difficult because of the fireballs. I regret not having the powerup spell because it made it even more difficult. Having the powerup might actually have allowed to make more hits.
  • I don't understand what extra jumps matter in the last fortress. In the overhead levels jumping does not slow down.
  • I did not kill dorago's shadow because it took so much time, even with the extra tone I had. I decided that it was way too much time (I already had 1020 tone points at that time).
  • I actually used the fact that the direction of the Ligar's projectiles go where you are at the time. Sometimes I just had to run away so that the projectiles would go there (no, I did not do this before trying several tens of times to dodge the projectiles closer to Ligar; I hate those projectiles). Powerup may have made it easier...
- Warp

Bisqwit: Publishing this movie now.

TASVideoAgent
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This topic is for the purpose of discussing #327: Warp's NES Rygar (Europe) "no glitch" in 24:34.20
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?O?k?,? ?h?e?r?e??s? ?t?h?e? ?d?e?a?l?.? ?8? ?e?n?e?r?g?y? ?c?o?n?t?a?i?n?e?r?s? ?i?s? ?t?h?e? ?m?a?x?i?m?u?m? ?t?h?a?t? ?R?y?g?a?r? ?c?a?n? ?h?a?v?e? ?i?n? ?t?h?e? ?P?A?L? ?v?e?r?s?i?o?n?!? ?I? ?t?h?i?n?k? ?h?e? ?c?a?n? ?h?a?v?e? ?a? ?f?u?l?l? ?o?f? ?1?2? ?c?o?n?t?a?i?n?e?r?s? ?i?n? ?t?h?e? ?N?T?S?C? ?v?e?r?s?i?o?n? ?a?n?d? ?t?h?a?t? ?m?a?k?e?s? ?t?h?a?t? ?v?e?r?s?i?o?n? ?m?u?c?h? ?e?a?s?i?e?r? ?c?o?m?p?a?r?e?d? ?t?o? ?t?h?e? ?t?h?e? ?P?A?L? ?o?n?e?.? ?I? ?d?o?n??t? ?k?n?o?w? ?w?h?y? ?i?t? ?i?s? ?l?i?k?e? ?t?h?i?s? ?b?u?t? ?I? ?k?n?o?w? ?i?t? ?i?s?.? ?I? ?r?e?m?e?m?b?e?r? ?t?h?i?s? ?f?r?o?m? ?w?h?e?n?c?e? ?I? ?w?a?s? ?a? ?k?i?d? ?a?n?d? ?p?l?a?y?e?d? ?t?h?i?s?.? ?T?h?e? ?i?n?s?t?r?u?c?t?i?o?n? ?b?o?o?k?l?e?t? ?c?l?e?a?r?l?y? ?s?h?o?w?e?d? ?a? ?p?i?c?t?u?r?e? ?o?f? ?m?o?r?e? ?t?o?n?e? ?p?o?i?n?t?s? ?t?h?e?n? ?i?t? ?w?a?s? ?p?o?s?s?i?b?l?e? ?t?o? ?g?e?t?.? ? ? ? ?I? ?t?r?i?e?d? ?i?t? ?j?u?s?t? ?n?o?w? ?t?o? ?m?a?k?e? ?s?u?r?e? ?a?n?d? ?t?h?a?t??s? ?f?a?c?t?.? ?S?o? ?e?v?e?r?y? ?e?n?e?m?y? ?k?i?l?l?e?d? ?a?f?t?e?r? ?r?e?c?e?i?v?i?n?g? ?t?h?e? ?8?:?t?h? ?c?o?n?t?a?i?n?e?r? ?i?s? ?a? ?w?a?s?t?e? ?o?f? ?t?i?m?e?.?
/Walker Boh
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The energy containers (that is, maximum health) are incremented with Last Points. Did you check what is the maximum for Tone Points? We don't care about Last Points in a timeattack, since you'll never have more than 3 energy left anyway. We only care about Tone Points, because they make you stronger.
Joined: 4/16/2004
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?U?h?m? ?y?e?a?h?.? ?B?u?t? ?t?h?a?t??s? ?w?h?a?t? ?I? ?m?e?a?n?t? ?e?v?e?n? ?i?f? ?I? ?m?i?g?h?t? ?h?a?v?e? ?e?x?p?r?e?s?s?e?d? ?i?t? ?c?l?u?m?s?y? ?;?)? ? ? ? ?8? ?c?o?n?t?a?i?n?e?r?s? ?=? ?n?i?n?j?a? ?s?t?r?e?n?g?t?h? ?o?f? ?R?y?g?a?r?.? ?L?e?s?s? ?c?o?n?t?a?i?n?e?r?s? ?m?e?a?n?s? ?l?e?s?s? ?n?i?n?j?a?i?s?h?.? ?I? ?c?o?n?c?i?d?e?r? ?t?o?n?e? ?p?o?i?n?t?s? ?a?s? ?e?x?p?e?r?i?e?n?c?e?.?.? ?S?o? ?w?h?e?n? ?y?o?u? ?h?a?v?e? ?r?e?a?c?h?e?d? ?8? ?c?o?n?t?a?i?n?e?r?s? ?y?o?u? ?a?r?e? ?m?a?x?e?d? ?o?u?t?.?.?.? ?I? ?c?a?n??t? ?t?e?l?l? ?t?h?e? ?d?i?f?f?e?r?e?n?c?e? ?b?e?t?w?e?e?n? ?1?5? ?t?o?n?e? ?p?o?i?n?t?s?.?.? ?T?o? ?m?e? ?t?h?e? ?u?p?g?r?a?d?e?s? ?h?a?v?e? ?a?l?w?a?y?s? ?b?e?e?n? ?w?i?t?h? ?t?h?e? ?c?o?n?t?a?i?n?e?r?s?.?.?
/Walker Boh
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Walker Boh wrote:
8 containers = ninja strength of Rygar
The containers only stand for health. Health and strength are two completely different things in Rygar.
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?D?i?d?n??t? ?k?n?e?w? ?a?c?t?u?a?l?l?y? ?=?/? ?M?y? ?b?a?d?.?
/Walker Boh
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Would you guys mind if I maybe participated in this run? The full one I mean. If you want to do it yourself Im not gonna give it a try ;P
/Walker Boh
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [195] NES Rygar (Europe) "no warp glitch" by Warp in 24:34.20