Submission #327: Warp's NES Rygar (Europe) "no glitch" in 24:34.20

Nintendo Entertainment System
no glitch
Famtasia 5.1
73710
50
1757
Unknown
rygar.nes
Submitted by Warp on 9/18/2004 2:06:15 AM
Submission Comments
Done with famtasia.
This is the warpless version of the run (ie. doesn't use bugs for shortcuts) and a major improvement to my previous run. The improvements include:
- No autofire. Instead, use precise single shots.
- Concentrate in collecting tone (kind of exp), not stars. Made a huge difference. (OTOH, I regretted not getting at least "power up" for the final boss... it would have made things easier.)
- More efficient boss battles. No shots are wasted (ie. every shot makes damage) and they are timed much better. Also looks and feels better.
- Several shortcuts I missed in my previous run.
Does not abuse luck like the previous run (at least not intentionally). In some places takes damage to speed up.

Bisqwit: I watched this movie and here's some feedback.
  • Hmm... at the mountains in the beginning, why don't you jump over two pits with 1 jump? Don't say you couldn't do it...
  • When you picked Grappling, I think the sound effect played 1 note longer than in my movie
  • When you first jumped over the river, your jumping path wasn't exactly optimal. You went too much forward and sideways instead of using diagonal movement to its full potential.
  • In this movie, you seem to kill many enemies worth only 0-1 tonepoints that take many hits to die. In the beginning, there are lots of 0-1 tonepoint enemies that die easier than those. Wasting of time... For example, the green dragons that die with four hits, give 0 tone points - the eight-hit ones give 1 tone points.
  • When returning, you didn't jump over the river. Why? Don't say you couldn't do it.
  • In the spider, it's hard to tell whether you were optimal because it doesn't blink...
  • Dorago was battled and destroyed perfectly!
  • When returning from Dorago, you remembered to jump over the river twice, although you had some excess vertical&horizontal movements, just like the first time.
  • Very good shortcut at the mountains.
  • Killing one extra snail. Very good.
  • At the boss of the tower, it didn't look perfect to me. It seems like you could have done more hits in shorter time.
  • When going to the rock/ice place, you didn't jump over the river but you used the rope instead. Isn't it slower?
  • Very good collecting of tiny extra tonepoints at the short scene before the rock/ice place.
  • You killed 4 robots - 19 tone points each, without wasting much time. Very good. Relatively so much better than in the cave.
  • Killing of the boss of the rock/ice place was ok.
  • You did a couple of extra jumps in the last fortress. Looks like you didn't plan well.
  • You didn't kill Dorago's shadow. Did you test whether it would have sped up the killing of Ligar? (Dorago gives lots of tone points!)
  • At Ligar, I'm not sure whether you fought optimally. It seems to me like you didn't benefit from the fact that the projectiles go to whereyou stand when they appear.
  • You were left with 2 health points. You should/could have used them somewhere for benefit, like you did for 1.
My conclusion is that I want to see better than this. If nobody does it, I'll eventually publish this movie. -Bisqwit

  • I tried jumping over the two gaps more than 50 times and didn't succeed, I don't understand why. Then I decided that the perhaps 1 extra frame it takes to jump twice is not worth the trouble in a 20+ minutes video.
  • I don't know about the grappling. I did it several times to take it, go back and jump to the door as optimally as possible.
  • It might be that jumping over the river might have been done 0.1 seconds faster, but since it's so difficult in the first place, I was not unhappy with succeeding in it almost optimally. (I'm certainly not going to remake the entire run just to save this possible 0.1 seconds.)
  • I made sure that every kill gives me tone points, and each one of them made a big difference. I did not waste time killing 0-tonepoint monsters (I do kill a couple of them in the run, but only in places where it does not cost any time at all; basically they were just in the way and it was easier to kill them than to dodge them). I specifically checked after each kill that I had gained tone points (if I didn't, I undid and skipped that kill). Getting all those tone points made a huge difference: For example, I made the run from the beginning to beating the forest boss in (iirc) 4:45, while in my previous run this time was 5:11. All those individual tone points made it possible to kill the forest boss that much faster. Also thanks to all the tone points I was able to kill the dorago boss in 25 seconds, which was an awesome performance compared to 1:20 in the previous run (of course a significant part of killing it faster was the better timing of the hits, but I tested an earlier version of the run and having approximately the same amount of tone points as in my v3 run still required more than 1 minute to kill dorago). One good thing was that the more tone points I got, the easier it was to get more. So all in all: Even single tone points make a huge difference, even if it means wasting 0.1 seconds to get them. (By the way, the flying monsters in the cave gave quite a lot of points, which is why I spent so much time killing them.)
  • I swear it's not possible to jump over the river when returning from the forest level. Moreover, and I can't explain why, I swear it's not possible to jump the river the second time (after the snails etc). The second time I tried it at least 100 times (probably a lot more) and IT'S NOT POSSIBLE. I swear. I will believe it is possible only if I see it. I can't explain why it's not possible, but I swear it's not.
  • For some reason in the spider boss it did not get hit while crouching. I had to stand up for each hit. (I wonder if it has to do something with the powerup spell...)
  • The boss at the tower was quite difficult because of the fireballs. I regret not having the powerup spell because it made it even more difficult. Having the powerup might actually have allowed to make more hits.
  • I don't understand what extra jumps matter in the last fortress. In the overhead levels jumping does not slow down.
  • I did not kill dorago's shadow because it took so much time, even with the extra tone I had. I decided that it was way too much time (I already had 1020 tone points at that time).
  • I actually used the fact that the direction of the Ligar's projectiles go where you are at the time. Sometimes I just had to run away so that the projectiles would go there (no, I did not do this before trying several tens of times to dodge the projectiles closer to Ligar; I hate those projectiles). Powerup may have made it easier...
- Warp

Bisqwit: Publishing this movie now.
Last Edited by on 1/1/2022 6:13 PM
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