Post subject: Creating a table using BBCode
Player (98)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
This is a relatively simple question, but I'm trying to make a table using BBCode, but I'm having trouble with the formatting. I tried copying the format of the table used in the recently published Pokemon run, but it doesn't come out quite right.
[div class="deeper"] [table class="wikitable" border="1"][tr][th] Event[/th][th] Statistical Probability[/th][/tr] [tr][td] First on speed tie[/td][td] 1/2[/td][/tr] [tr][td] 50% attack miss[/td][td] 1/2[/td][/tr] [tr][td] Wild encounter[/td][td] 1/9[/td][/tr] [tr][td] 90% attack miss[/td][td] 1/10[/td][/tr] [tr][td] Max damage variation[/td][td] 1/16[/td][/tr] [tr][td] Critical hit[/td][td] 1/16[/td][/tr] [tr][td] 95% attack miss[/td][td] 1/20[/td][/tr] [tr][td] Rare Candy pickup[/td][td] 1/100[/td][/tr] [tr][td] Lv8 Taillow encounter[/td][td] 1/180[/td][/tr] [tr][td] Max crit[/td][td] 1/256[/td][/tr] [tr][td] King's Rock pickup[/td][td] 1/1000[/td][/tr] [tr][td] Lv8 Taillow encounter w/ max attack[/td][td] 1/36000[/td][/tr] [/table][/div]
[div class="deeper"] [table class="wikitable" border="1"][tr][th] Event[/th][th] Statistical Probability[/th][/tr] [tr][td] First on speed tie[/td][td] 1/2[/td][/tr] [tr][td] 50% attack miss[/td][td] 1/2[/td][/tr] [tr][td] Wild encounter[/td][td] 1/9[/td][/tr] [tr][td] 90% attack miss[/td][td] 1/10[/td][/tr] [tr][td] Max damage variation[/td][td] 1/16[/td][/tr] [tr][td] Critical hit[/td][td] 1/16[/td][/tr] [tr][td] 95% attack miss[/td][td] 1/20[/td][/tr] [tr][td] Rare Candy pickup[/td][td] 1/100[/td][/tr] [tr][td] Lv8 Taillow encounter[/td][td] 1/180[/td][/tr] [tr][td] Max crit[/td][td] 1/256[/td][/tr] [tr][td] King's Rock pickup[/td][td] 1/1000[/td][/tr] [tr][td] Lv8 Taillow encounter w/ max attack[/td][td] 1/36000[/td][/tr] [/table][/div] How do I come up with borders, headers, different colors, etc? I checked the faq here, did a search, can't find any information on it.
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