Also known as "Cat Mario", Syobon Action is an extremely difficult mario-clone platformer that usually takes many tries to complete. This run aims to do so in the fastest possible time.

Game objectives

  • Emulator used: Hourglass - r71
  • Fastest Time For Real
  • No Deaths
  • Minor Glitch Abuse

Comments

First of all, I would like to thank the people in the Syobon Action Thread and the japanese TASers in Nicovideo. Without them, I would have been stuck with a time of 1:52. I would also like to thank nitsuja for the hourglass emulator that made this possible.
Secondly, the reason why I used the "4 stage" version instead of an extended one is because the "official" [dead link removed] site only has this version. Also, a source claims that Syobon Action only has 4 stages, implying that the extended version is a fan-game.

Glitches/Tricks

Wall Jumping

With enough horizontal velocity, you can clip slightly into a wall if you turn around for ~1 frame. Then simply hold onto the jump button ("Z" or "UP") to jump again once inside the wall.

Quick Turn

To turn quickly, bump into a wall for 1 frame then immediately turn around. It's faster than turning without bumping into a wall. Used once in stage 1 - 1.

Stage by stage comments

1 - 1

The first stage of the game. I tried very hard to improve this stage, but I couldn't. It seems that the strategy I used in the other run was optimal.

1 - 2

The second stage takes place mostly underground. Somehow, I managed to save 1 frame at the first screen, and ~3 frames underground. Savings maybe due to lag avoidance.

1 - 3

The third stage takes place above ground. The strategy I used to kick the shell may seem sub-optimal, but it's actually 24 frames faster.

1 - 4

The final stage resembles the castle stages in Super Mario Bros. The overall strategy remains the same, but with minor savings from slight optimization.

Other comments

Possible Improvements

  • Lag Reduction (Needs Lag Counter)
  • Speed/Pixel Management (Needs RAM Search)
  • Further optimization (Needs more stable SaveStates)

Suggested Screenshot:

Actual Screenshot:

Frame 3001

adelikat: Claimed for judging

jlun2: Uncancelling to compare it with this run.

adelikat: Reclaiming for judging. You are making it a challenge to claim this one!

adelikat: Ideally I would make a verdict about whether or not to use the speed up (spacebar) option and set some kind of precedent. But in this case I think there was too much confusion to get a consensus and the game had a negative response anyway. So I will dodge that issue completely and reject purely on game choice. See also, #3288: jlun2's Windows Syobon Action "x2 Speed" in 00:56.87.

adelikat: Unrejecting this submission for consideration into the Vault tier.

adelikat: The verdict for this game specifically, random mode and 2x speed mode are considered cheat codes; therefore they are not eligible for fastest completion. That makes this the fastest any% movie and I am accepting it to the Vault due to good tech quality and goal choice, but poor audience support for the Alternative tier.


Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
DarkKobold wrote:
Perhaps I'm wrong, but since PC games are so easy to make, it seems like we need to draw a line, like we do for hacks.
I agree. The same should to be done with flash games if they are ever TASable. Anyway, I thought this was a legit game because it was listed as a freeware game in wikipedia. =P
Margen67
He/Him
Joined: 5/8/2011
Posts: 17
Mr. Kelly R. Flewin wrote:
This has been one of the WORST games I've ever seen.. and I've played Cheetahmen II happily. [Which is amusing since the first level USES the music from Cheetahmen II] Utterly boring, almost nothing to differ it from a normal player who has skill, unoriginal music [Unlike most hacks with different music, it fails to work here] and the graphics... ugh. All of these things made this an absolutely horrible choice for a game, let alone a TAS. Definite No vote. Mr. Kelly R. Flewin
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Huh?
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
The game itself might not be impressive, but I think the TAS is good enough to be accepted. Yes vote!
Player (26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
jlun2 wrote:
DarkKobold wrote:
Perhaps I'm wrong, but since PC games are so easy to make, it seems like we need to draw a line, like we do for hacks.
I agree. The same should to be done with flash games if they are ever TASable.
I agree that we should have some standards for self-published or unpublished games. They are basically the PC equivalent of romhacks on e.g. the SNES, and just as with romhacks there are a few great ones, amidst a sea of tens of thousands of shoddy messes hastily copy/pasted together. And let's be honest, if this were an SNES romhack, it would be rejected before you could even blink.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
The sound desyncs for me. Playback and AVI capture. What to do?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
fsvgm777
She/Her
Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1213
Location: Luxembourg
I could send you the AVI dump I made at the time I encoded the movie (that was over a year ago), if you wish. ..although, the movie syncs fine for me in both r71 and r81, though some sound effects are off sync. I believe it's an issue with Hourglass and not the game.
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Plese send, since r81 gives me the same. EDIT: Oh wait, the sound is shifted for you too?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2232] Windows Syobon Action by jlun2 in 01:51.63
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Fixed sound desync manually. Also, had to use a messed up screenshot. Someone please replace with this one (compressed). http://higgs.rghost.ru/42596674/image.png
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
feos wrote:
Fixed sound desync manually. Also, had to use a messed up screenshot. Someone please replace with this one (compressed). http://higgs.rghost.ru/42596674/image.png
Seems to be the wrong size? The encodes are 480x420. That's 482x422 and has a 1px border around the edge? I can take off the border if you like.