Banana Prince (J) in 9:30.16

Game objectives

  • Emulator used: FCEUX 2.1.5
  • Takes damage to save time
  • Uses warps

Comments

This speedrun on 2 minutes 8 seconds faster than my previous, and on 14 seconds faster than this [dead link removed]
In the previous movie I missed as many as two warps (4 and 5 levels), because I do not know about them. Nevertheless, I was playing faster because less used vine and used a warp in level 3-2 instead of 3-3, which saved a few seconds, though top climb was very long and difficult. But it was worth it! Of course, I could through this level a few more quickly using a fast jump on the stairs (like in the fifth level, I climbed the wall of the house), but it would affect on the next game, and the RNG on the fourth level would not give immortality.
At the level of 5-2, I saved a little frames by braking by hit his head on the ceiling (as though it may sound funny) and collecting rings with the "grandfather", which allowed me to not jump through the last cannon and fly at the right place at once.
At the seventh level, I was less fortunate. At 7-2 I could not use game glitch which makes player immortal until the end of the level (as in my previous TAS [dead link removed]), additionally RNG stubbornly would not give the desired prize (in this game they changes every 4-5 frames, which is pretty much), and some green floors I ran by getting damage. For this reason, walkthrough of this sublevel took about a second longer. Also, I had to stay for a few frames in the previous levels before the exit door to "grandfather" did not rotate at the beginning of the next level (is responsible for this some variable), when I press Down + A. But on the final boss I have saved more than 10 seconds by fast scrolling text with "Turbo B" (FCEUX emulates this by short press B through a single frame).
Finally, in the battle, I struck the first damage to the boss earlier on 0.5 seconds with idle hit, which does not reduce life, but activates a timer at address $046A, which is responsible for the time that the boss is immortal, and at the right time I put him a second hit, which now takes a life.
In the end, despite all the difficulties, my movie ends at 9:30, what is much better than I expected.
Enjoy!

feos: HD encode.

DarkKobold: Well received run, beats the known time. Accepting.
Velitha: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #3332: khv-user's NES Bananan Ouji no Daibouken in 09:30.16
mklip2001
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Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Nice job improving this so quickly! I can't watch this until I come home from work today, but I look forward to seeing this.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11473
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Thanks to a new TASer, HD encoding. I'd like more youtubers to submit here & become real pros.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Experienced player (569)
Joined: 11/8/2010
Posts: 4035
mklip2001 wrote:
Nice job improving this so quickly! I can't watch this until I come home from work today, but I look forward to seeing this.
Same here, only I'm in class instead of work. I'll watch it when I have access to FCEUX again.
Joined: 1/22/2008
Posts: 319
Location: Brasil
now its complete. good job
Run..Run...Run.....
Editor, Experienced player (569)
Joined: 11/8/2010
Posts: 4035
Nice job! I thought it was entertaining and it looks optimized to me. Yes vote!
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
I finally managed to watch this. I think we have a winner! The only unentertaining part was the "quiz" time with the final boss, but everything else looked quite good. Congratulations, and you've earned a Yes vote.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Player (94)
Joined: 10/7/2011
Posts: 30
Location: Russia, Far East
this is true, but should thoroughly work over the boss, this is not done in one day, probably that in my spare time I work on it. The most important thing that defects mainly in the late game, so it can be corrected without consequences
Joined: 10/14/2010
Posts: 27
Location: California
Attention video game designers. Please stop giving your heroes sliding/shuffling/moonwalking/backstepping/whatever moves which are faster than simply running in a straight line. But it's still a nice TAS.
>> Standing on head makes smile of frown, but rest of face also upside down
Former player
Joined: 3/23/2004
Posts: 95
Attention modern game designers or 1980s designers? This game looks pretty cool, I just may have to play it.
Player (94)
Joined: 10/7/2011
Posts: 30
Location: Russia, Far East
Even cooler old games looks through the hqx filter http://www.youtube.com/watch?v=nAqy5m-COoY
Skilled player (1325)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Woah, That was a quick improvement. This is an incredibly fast paced & optimized run. I noticed that 5-1 is also improved with the slash-climbing. Neato! You certaintly get my Yes vote now khvuser. Fantastic job.
Player (137)
Joined: 9/18/2007
Posts: 389
Too bad there is so much japanese text in this game. For example, I don't get the point what's going on from 024 to 029. The quiz is boring and trivial to TAS. Nevertheless, the rest of the action looked quite good to me. Yes vote. [somewhat_offtopic] About the HQx filter There was once a voting if we should use HQx or not, and the majority (about 60%) preferred PointResize. Opinions might have changed in the meantime. Well, for the streaming encode, I think it should be decided individually for each game (publisher can choose). [/somewhat_offtopic]
Player (94)
Joined: 10/7/2011
Posts: 30
Location: Russia, Far East
partyboy1a wrote:
Too bad there is so much japanese text in this game
No problem, there are also Deutsch, English and Russian versions, but the last two is amateur translations that are not allowed here. In official Deutsch version there is no quiz before the final boss, but otherwise the game is slower, mainly due to PAL, whereas the Japanese version is NTSC. According to my rough estimate, its playthrough would take at least 10-10,5 minutes, even without the 36-second quiz. So it hardly makes sense to use the Deutsch version.
partyboy1a wrote:
I don't get the point what's going on from 0:24 to 0:29.
If interested, download the version in another language.
partyboy1a wrote:
I think it should be decided individually for each game
and I do not see any reason to encode these 8-bit squares in HD, if the quality will remain at 256x209.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1906] NES Bananan Ouji no Daibouken by khv-user in 09:30.16