I saved 453 frames over the currently published run in any%. I made this before I made 300% in order to experience MMX's motion of TAS.

GAME OBJECTIVES

  • SNES9X 1.43 movie
  • Aims for fastest time
  • Takes damage to save time

IMPROVEMENTS

gaintotalcomment
intro+4343
Buffalo+75118
Seahorse+76194
Rhino+172115frames lost in BIT fight
Tiger+59270
VAVA+42312
Catfish+32344
Crawfish+24368
Beetle-3365I saved 14frames in the level, however I lost 17 frames in BYTE fight. I didn't know why this caused.
Hornet+5370
Stage select-8362I didn't know why this caused.
Doppler 1+21383
Doppler 2+44427
Doppler 3+11438
Sigma+15453

Special Thanks To

FractalFusion for his currently published run. It sometimes helped me with my run especially boss fight.
Have fun and Wait for my next(MMX 100% or MMX3 100% GOOD ENDING) =^)

Mukki: Judging...
Mukki: Accepting as an improvement to the currently published run.
Nahoc: Processing!


TASVideoAgent
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This topic is for the purpose of discussing #3333: agwawaf's SNES Mega Man X3 in 38:07.12
Editor, Expert player (2073)
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Great job, agwawaf! Thanks for improving one of the movies I made a long time ago. I was hoping though that sword jump would have been used though (use Beam Saber in the first few frames after jumping from a wall). But it looks really good, so I'll give this one a yes.
TASVideoAgent wrote:
#3333: agwawaf's SNES Mega Man X3 in 38:07.12
That's a lot of 3s.
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Oh, wow, that's exciting. Watching immediately.
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Two Words, AWE SOME. Well TASed. YES VOTE!
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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FractalFusion wrote:
Great job, agwawaf! Thanks for improving one of the movies I made a long time ago.
Thanks sir:D
FractalFusion wrote:
I was hoping though that sword jump would have been used though (use Beam Saber in the first few frames after jumping from a wall). But it looks really good, so I'll give this one a yes.
Woa! I didn't know that it can do Saber-Jump from a wall. (I already experienced Saber-Jump from a wall.) Thanks for your explanation!
FractalFusion wrote:
TASVideoAgent wrote:
#3333: agwawaf's SNES Mega Man X3 in 38:07.12
That's a lot of 3s.
I wasn't aware of that, lol.
NitroGenesis
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GlitchMan made a WIP of this game a while ago. I think it might be faster, because he said that he was 165 frames ahead after beating Blizzard Buffalo and you were 118. I am sorry if I am wrong :p http://tasvideos.org/forum/viewtopic.php?p=272794#272794
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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FractalFusion wrote:
TASVideoAgent wrote:
#3333: agwawaf's SNES Mega Man X3 in 38:07.12
That's a lot of 3s.
More 3s: That's really a tiny (~1/300, or ~0.33%) improvement for this game.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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NitroGenesis wrote:
GlitchMan made a WIP of this game a while ago. I think it might be faster, because he said that he was 165 frames ahead after beating Blizzard Buffalo and you were 118. I am sorry if I am wrong :p http://tasvideos.org/forum/viewtopic.php?p=272794#272794
I know that. However his latest wip never syncs for me. So I couldn't watch his SNES1.51 (or 1.52 or 1.53) movie.
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Congratulations on Submission #3333! And yes vote on this run for nice improvements for this game. I really love your quad runs, agwawaf!
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
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YES vote from me, agwawaf! Great job!
Techokami
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Excellent improvement, and very fitting for submission #3333. Yes vote!
mklip2001
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Pretty nice! This didn't feel all that different from the published run, and I think I preferred the published run a little more in terms of style choices. However, this is still pretty good. I was very amused to see the 1up drop from the miniboss in the Toxic Seahorse stage :-) I also like how the Blizzard Buffalo fight was different. Out of curiosity, how do Bit and Byte determine which stages to fight in? You play the same stage order as the previous run, but Byte appears one stage later in your run. I'll give this a Yes vote. I'm curious, though, how much time the sword jump FractalFusion mentions would save. Luckily, all the sword use is near the end of the run, if it made sense to redo any battles.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Jungon
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I vote Yes too, mainly for the obvious technical quality and entertainment, but... if you're losing frames, it will definitely be obsoleted in the future, maybe by yourself, maybe by someone else.. shouldn't it be a perfect movie? o.o
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
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Thanks for some good comments!
mklip2001 wrote:
Out of curiosity, how do Bit and Byte determine which stages to fight in? You play the same stage order as the previous run, but Byte appears one stage later in your run.
Because If I made Byte fight in former stage, I had to lost frames to manipulate luck.
Jungon wrote:
shouldn't it be a perfect movie? o.o
If I reached 37ms....I would do. However, not. If I find improvements for sub 38m, I'll try again.
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mklip2001 wrote:
Out of curiosity, how do Bit and Byte determine which stages to fight in? You play the same stage order as the previous run, but Byte appears one stage later in your run.
I have it written in the http://tasvideos.org/GameResources/SNES/MegamanX/Data.html page. Bit may appear at an unbeaten stage if you have cleared 2-3 Mavericks, determined by RNG/luck manipulation. Bit must appear if you have cleared 4 Mavericks. Byte may appear at an unbeaten stage if you have cleared 5-6 Mavericks, determined by RNG/luck manipulation. Byte must appear if you have cleared 7 Mavericks.
Dark_Noob
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Excelent
Someone who still enjoy playing fighting games ;)
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I found a possibility to save many frames. It is easy. Just use J version rom. In intro stage of J version rom, 2 comments fewer than U version rom (I didn't see comments of later stages). J rom is used in some TASes. Because of fewer comments. But I don't know that I can use J version rom for the game. Also, I think my next is "100% good ending" of the game. So I need your opinions about rom version. Thanks.
mklip2001
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If the only difference between the J ROM and the U ROM is the amount of text in the game, then that is not considered a good enough reason to use the J ROM. There have even been several runs that were cancelled or rejected due to language choice: for instance, the current Link's Awakening any% run's first submission was on the J ROM and cancelled for language reasons.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Experienced player (766)
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Posts: 120
mklip2001 wrote:
If the only difference between the J ROM and the U ROM is the amount of text in the game, then that is not considered a good enough reason to use the J ROM. There have even been several runs that were cancelled or rejected due to language choice: for instance, the current Link's Awakening any% run's first submission was on the J ROM and cancelled for language reasons.
Oh, really? Thanks for telling me that.
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agwawaf wrote:
I found a possibility to save many frames. It is easy. Just use J version rom. In intro stage of J version rom, 2 comments fewer than U version rom (I didn't see comments of later stages). J rom is used in some TASes. Because of fewer comments. But I don't know that I can use J version rom for the game. Also, I think my next is "100% good ending" of the game. So I need your opinions about rom version. Thanks.
Text differences are normally ignored when calculating obsoletions; if you use a version with text 1000 frames shorter, you're going to have to save at least 1001 frames to get an improvement. Also, non-English versions are often rejected for entertainment reasons; unless the text makes up a really obnoxiously huge amount of the game (and sometimes even then), the English version's typically considered more entertaining on an English-speaking website, unless there's some trick that only works in the Japanese version. (Typically, the US version is the only accepted version because European English versions tend to have the PAL/NTSC timing difference.)
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ais523 wrote:
Text differences are normally ignored when calculating obsoletions; if you use a version with text 1000 frames shorter, you're going to have to save at least 1001 frames to get an improvement. Also, non-English versions are often rejected for entertainment reasons; unless the text makes up a really obnoxiously huge amount of the game (and sometimes even then), the English version's typically considered more entertaining on an English-speaking website, unless there's some trick that only works in the Japanese version. (Typically, the US version is the only accepted version because European English versions tend to have the PAL/NTSC timing difference.)
OK,thx. I'll use U version
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Any screenshot suggestions?
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Nahoc wrote:
Any screenshot suggestions?
I didn't think that. I'll leave that to you or another guy :p
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Some screenshots:
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1910] SNES Mega Man X3 by agwawaf in 38:07.12