This is an improvement of 63 frames over the previous submission. (94 frames if you include prioritising ending input early).

Game objectives

  • Emulator used: Snes9x 1.43 v17
  • Aims for fastest time
  • Abuses programming errors
  • Takes damage to save time

Comments

It's been nearly two years since ISM and Mister posted their revolutionary run. The discovery of a (relatively) new glitch means that we can save 48 frames just in the first level. We only started this run due to this bug, but then we discovered other minor improvements along the way. :)
ENCODERS: DarkMoon already has an encode going. Please do not use your time. Thank you.

Item Swap Glitch

The maximum amount of sprites that can be on screen at once is 12. Let's call these #00 - #11. #10 and #11 are reserved for sprites that dropped out of the reserve box, and sprites that come out of blocks (except Yoshi).
The goal tape is special in that, unlike other sprites, it will replace other sprites if there are no slots for it to go into. So, in Yoshi's Island 2, we make berries into sprites by eat-cancelling, filling all of the sprite slots available. So when the shell comes on screen, the goal will replace it.
There is much more to this glitch than I have described here, but for the case of watching this movie, this is all you will need to know. Soon I will update Super Mario World article with a much better description.

Stage by stage comments

Yoshi's Island 2 (48)

Using "Item Swap" or "Item Change" trick, PangaeaPanga saved 48 frames here. This trick was originally discovered by ISM, however I managed to find a way to make it work in this level using 6/5. TheFinalBoss726 then found a way to do it with 49 hop.

Yoshi's Island 3 (64)

PangaeaPanga managed to optimize this level enough to save 16 frames! This came as a huge surprise to us as we thought the level was maxed already. We didn't expect to save any time. :p

Yoshi's Island 4 (63)

No change. But due to some frame rule it seems, we lose a frame going into this level.

Iggy's Castle (60)

When entering this level, we gain a frame. But this level was awful to us, really. First of all, we lose a frame before going into the Layer 3 stomper room. For some reason, only by delaying entry to this room by a frame could we avoid a lot of lag after Iggy fadeout. We still have no idea how this makes sense. Then, despite getting the same amount of lag on Iggy, we lose 3 frames after Iggy. We guess this is due to some frame rule, again. Before going into Donut Plains 1, we lost a total of 3 frames.

Donut Plains 1 (60)

No change. I changed the flight path slightly and the colours at the end are different, but that's about it. :p

Donut Secret 1 (61)

Kaizoman manages to gain a frame of lag at the keyhole. Unfortunately, this frame is lost upon entering Donut Secret House.

Donut Secret House (61)

It is incredibly difficult to manage score while still being entertaining in this battle. I spent the best part of a few days in this room. I tried my best, so I hope this is adequate. We gain a frame after the Boo battle.

Donut Secret House > Star World 1 (58)

Just from going into the Star Warp, we lose 3 frames. No idea why, again.

Star World 1 (58)

A frame is lost going into this level and then a frame is gained back when completing it.

Star World 2 (58)

No change. Kaizoman times cape spin and swimming to the music. :p

Star World 3 (58)

PangaeaPanga corner clips after grabbing the key and saves a frame. Guess what? This frame is lost upon leaving the level.

Star World 4 (62)

In this level, things actually worked in my favour! At the keyhole, I used a new strategy which saves us 3 frames of lag. Upon leaving the level, we gain a frame.

Bowser's Castle (63)

No change, except in the dark room, where I do a corner clip and corner boost to put us a frame ahead.

Bowser

We end input early. This is not so much an improvement (we don't consider it as such) as a stylistic choice, in our opinion. We feel it's better to be consistent, as many other movies on the site use clever ways to end input early. If the majority think that this shouldn't be the case, then we will edit the smv.

Other comments

Potential Improvements

  • Maybe a frame could be saved in dark room by doing additional corner boosts, but reduction of lag is almost impossible.
  • Finding a way to break these frame rules which kept some of our improvements from actually making a difference. <.<

Suggested Screenshot

Maybe 3331 or 3832 (preferred).

Thanks

  • Thank you to #tasvideos, whos interest motivated us.
  • Our Skype TASing community, who offered advice and motivation here and there.
  • TheFinalBoss726, who found the way to do Item Swap bug in yi2 with hopping glitch.
  • Mister, for previous movie, for showing interest and for explaining some tricks (such as bringing "Item Swap" glitch to our attention in the first place).
  • ISM, for previous movie and for the discovery of Item Swap trick which led to the bulk improvement.
  • amaurea, for the comparison Lua script. This run would of been impossible without this.
  • gocha, also, for SMW-Utils, which is used religiously by us. :p
We really hope you all enjoy this movie. It was many months of hard work and to say it was a pain would be an understatement. :D

DarkKobold: Judging.

DarkKobold: Accepting for publication.

Brandon: Publication underway.


Lil_Gecko
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Player (97)
Joined: 4/7/2011
Posts: 520
Obvious yes vote \o/ Also couldn't be your lag problems coming from the 1 star you get at the beginning ?
Expert player (2466)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
YES vote, great job guys!
I am old enough to know better, but not enough to do it.
Editor, Expert player (2328)
Joined: 5/15/2007
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Location: Germany
Former player
Joined: 2/19/2007
Posts: 424
Location: UK
MUGG wrote:
comparison video account ~ http://nicovideo.jp/watch/sm16014710 account2 ~ http://de.nicovideo.jp/watch/1319825902 free ~ http://nicoplayer.blog60.fc2.com/?id=sm16014710&w=640&h=480
Oh, I guess I'm too late. Oh well, here is mine: Link to video
Editor, Experienced player (569)
Joined: 11/8/2010
Posts: 4035
MUGG's comparison encode is cool but I like amaurea's comparison video a lot. Seeing all the different Marios running on one screen with all the differences (with/without Yoshi, small/big/fire) is really cool.
Joined: 3/10/2011
Posts: 136
Location: Inside the FCEUX emulator
Great improvement! Yes vote!
Blah Blah Blah... Why I'm writing this?
Jungon
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Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
50th Yes vote \o\ encode took too long >.> Love it when he's going backwards as fast as if he was going front.. xP
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Expert player (2554)
Joined: 12/23/2007
Posts: 829
I've waited too long for the improvement, thank all the industrious workers for making this wonderful TAS. However, among all the versions of SMW %any run, I still like Mister's run best, because he seems to have the magic eyes to find ways of completing the stages as entertaining as possible. ISM's improved run seems to have lost a little charm, and in my opinion, this run has lost a little too, although it has a such great improvement. As we can see, all the three stages that the time suddenly stoped and Mario had chances to hold poses (Yoshi's house, Iggy's castle, and Donut secret house) were all ended with the posture of Mario's heading up. A few unneglectable items demonstrated in ISM's run were missed, and the 2nd mushroom at Bowser fight was not put in good use. I'm not really comfortable with your ending input early, the real aim should be killing the Bowser as fast as possible I think. Those are my acrimonious comments. Hope you don't mind, and I'm awaiting for your next outstanding run!
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Joined: 12/22/2009
Posts: 291
Location: Michigan
Jungon wrote:
encode took too long >.>
It took an upwards of twelve hours due to technical difficulties on my behalf. Sorry about that.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Player (202)
Joined: 1/24/2011
Posts: 108
Wow, shaving a second off of such a seemingly maxed-out game is epic. Now that there are glitches used in YI 2 and 3, maybe there's something you could pull off in 4 next time to even things out? (Voted yes, BTW)
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
There's a way to glitch a cape feather in YI4, but it's slower, albeit only by about 75 frames, I think it was.
Previous Name: boct1584
Joined: 12/22/2009
Posts: 291
Location: Michigan
boct1584 wrote:
There's a way to glitch a cape feather in YI4, but it's slower, albeit only by about 75 frames, I think it was.
It was YI3, and it takes quite a long time to do it. Much more time than it would save.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
BigBoct
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Okay, YI3, my mistake. But I could have sworn that the overall loss for all of Yoshi's Island was less than 2 seconds considering the extra speed the cape gets you in YI4 and Iggy's Castle. EDIT: Found it. There's a Nicovideo link on page 83 of the SMW thread. Link to the post: http://tasvideos.org/forum/viewtopic.php?p=259274#259274 EDIT 2: Or was that before the Yoshi Wing glitch?
Previous Name: boct1584
Joined: 7/7/2011
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Location: Germany
A YES vote of course.
How should I know what I think before I read what I post?
Active player (264)
Joined: 4/15/2010
Posts: 197
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boct1584 wrote:
Okay, YI3, my mistake. But I could have sworn that the overall loss for all of Yoshi's Island was less than 2 seconds considering the extra speed the cape gets you in YI4 and Iggy's Castle. EDIT: Found it. There's a Nicovideo link on page 83 of the SMW thread. Link to the post: http://tasvideos.org/forum/viewtopic.php?p=259274#259274 EDIT 2: Or was that before the Yoshi Wing glitch?
This is ISM's work. I think it was his test to see whether the bug would save time in any% route. Unfortunately it doesn't. Now, with the inclusion of item-swap bug into the any%, it will save even less time, because it becomes impossible to get a stock mushroom in yi2 and do the item-swap, too. But I think the next major improvement for smw will involve this bug. Maybe a faster way will be found to perform it :p
Retired smw-96, smw any%
TRT
Former player
Joined: 5/13/2009
Posts: 132
This is a great improvement. And very entertaining as well. Did not expect 1 whole second to be saved either. Yes vote from me.
Joined: 9/17/2011
Posts: 20
Location: Quebec, Canada
Great work, yes vote too!!!
Experienced player (583)
Joined: 1/27/2011
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And another second bites the dust. Congratulations! Yes vote from me.
BigBoct
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bahamete wrote:
boct1584 wrote:
Okay, YI3, my mistake. But I could have sworn that the overall loss for all of Yoshi's Island was less than 2 seconds considering the extra speed the cape gets you in YI4 and Iggy's Castle. EDIT: Found it. There's a Nicovideo link on page 83 of the SMW thread. Link to the post: http://tasvideos.org/forum/viewtopic.php?p=259274#259274 EDIT 2: Or was that before the Yoshi Wing glitch?
This is ISM's work. I think it was his test to see whether the bug would save time in any% route. Unfortunately it doesn't. Now, with the inclusion of item-swap bug into the any%, it will save even less time, because it becomes impossible to get a stock mushroom in yi2 and do the item-swap, too. But I think the next major improvement for smw will involve this bug. Maybe a faster way will be found to perform it :p
Again, it's only 75 frames. I'd gladly accept that tradeoff for almost half of Yoshi's Island looking different.
Previous Name: boct1584
Joined: 12/22/2009
Posts: 291
Location: Michigan
boct1584 wrote:
bahamete wrote:
boct1584 wrote:
Okay, YI3, my mistake. But I could have sworn that the overall loss for all of Yoshi's Island was less than 2 seconds considering the extra speed the cape gets you in YI4 and Iggy's Castle. EDIT: Found it. There's a Nicovideo link on page 83 of the SMW thread. Link to the post: http://tasvideos.org/forum/viewtopic.php?p=259274#259274 EDIT 2: Or was that before the Yoshi Wing glitch?
This is ISM's work. I think it was his test to see whether the bug would save time in any% route. Unfortunately it doesn't. Now, with the inclusion of item-swap bug into the any%, it will save even less time, because it becomes impossible to get a stock mushroom in yi2 and do the item-swap, too. But I think the next major improvement for smw will involve this bug. Maybe a faster way will be found to perform it :p
Again, it's only 75 frames. I'd gladly accept that tradeoff for almost half of Yoshi's Island looking different.
Maybe we (SMW TASers) will consider making a demo run of it for fun in the future. It wouldn't be published because it is slower. However, it could make for a semi-different approach to the former half of the game.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
BigBoct
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TASVideos has always been very accomodating of speed/entertainment tradeoffs, and as I said on page 83 of the SMW thread, 75 frames is a pretty small tradeoff for half of Yoshi's Island looking new.
Previous Name: boct1584
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An any% run of a very hotly contested and popular game like SMW, where pretty much any gained frames have been a pretty big deal for the last 3+ years, won't be seeing any 75 frame trade-offs for entertainment, I feel pretty certain. That doesn't mean it might not be cool, or that I wouldn't like to see a run like that for variety or whatever, but there's basically no chance it would ever obsolete the "real" any% run, I believe.
Zoey Ridin' High <Fabian_> I prett much never drunk
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boct1584 wrote:
TASVideos has always been very accomodating of speed/entertainment tradeoffs, and as I said on page 83 of the SMW thread, 75 frames is a pretty small tradeoff for half of Yoshi's Island looking new.
75 frames is 1.25 seconds. That's a huge amount for something like this. I can 100% promise you that it would have no chance of obsoleting the currently published (or waiting to be published) run. Half of YI would be changed, sure, but flying over everything isn't that entertaining.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
BigBoct
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I agree with you guys; the any% is too contested for this, and I did say that in the SMW thread. I also said that a 100% would be sufficiently longer that I don't think it'd matter as much.
Previous Name: boct1584
Dark_Noob
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it is amazing the fault found in the first round vote sim.agora here is the question this game will always be overcome will be the ever-dara to make a fast tempomais already seen many times SMW was improved up to that one of the first 40 seconds or more will they improve it further.
Someone who still enjoy playing fighting games ;)