This is an improvement of 63 frames over the previous submission. (94 frames if you include prioritising ending input early).

Game objectives

  • Emulator used: Snes9x 1.43 v17
  • Aims for fastest time
  • Abuses programming errors
  • Takes damage to save time

Comments

It's been nearly two years since ISM and Mister posted their revolutionary run. The discovery of a (relatively) new glitch means that we can save 48 frames just in the first level. We only started this run due to this bug, but then we discovered other minor improvements along the way. :)
ENCODERS: DarkMoon already has an encode going. Please do not use your time. Thank you.

Item Swap Glitch

The maximum amount of sprites that can be on screen at once is 12. Let's call these #00 - #11. #10 and #11 are reserved for sprites that dropped out of the reserve box, and sprites that come out of blocks (except Yoshi).
The goal tape is special in that, unlike other sprites, it will replace other sprites if there are no slots for it to go into. So, in Yoshi's Island 2, we make berries into sprites by eat-cancelling, filling all of the sprite slots available. So when the shell comes on screen, the goal will replace it.
There is much more to this glitch than I have described here, but for the case of watching this movie, this is all you will need to know. Soon I will update Super Mario World article with a much better description.

Stage by stage comments

Yoshi's Island 2 (48)

Using "Item Swap" or "Item Change" trick, PangaeaPanga saved 48 frames here. This trick was originally discovered by ISM, however I managed to find a way to make it work in this level using 6/5. TheFinalBoss726 then found a way to do it with 49 hop.

Yoshi's Island 3 (64)

PangaeaPanga managed to optimize this level enough to save 16 frames! This came as a huge surprise to us as we thought the level was maxed already. We didn't expect to save any time. :p

Yoshi's Island 4 (63)

No change. But due to some frame rule it seems, we lose a frame going into this level.

Iggy's Castle (60)

When entering this level, we gain a frame. But this level was awful to us, really. First of all, we lose a frame before going into the Layer 3 stomper room. For some reason, only by delaying entry to this room by a frame could we avoid a lot of lag after Iggy fadeout. We still have no idea how this makes sense. Then, despite getting the same amount of lag on Iggy, we lose 3 frames after Iggy. We guess this is due to some frame rule, again. Before going into Donut Plains 1, we lost a total of 3 frames.

Donut Plains 1 (60)

No change. I changed the flight path slightly and the colours at the end are different, but that's about it. :p

Donut Secret 1 (61)

Kaizoman manages to gain a frame of lag at the keyhole. Unfortunately, this frame is lost upon entering Donut Secret House.

Donut Secret House (61)

It is incredibly difficult to manage score while still being entertaining in this battle. I spent the best part of a few days in this room. I tried my best, so I hope this is adequate. We gain a frame after the Boo battle.

Donut Secret House > Star World 1 (58)

Just from going into the Star Warp, we lose 3 frames. No idea why, again.

Star World 1 (58)

A frame is lost going into this level and then a frame is gained back when completing it.

Star World 2 (58)

No change. Kaizoman times cape spin and swimming to the music. :p

Star World 3 (58)

PangaeaPanga corner clips after grabbing the key and saves a frame. Guess what? This frame is lost upon leaving the level.

Star World 4 (62)

In this level, things actually worked in my favour! At the keyhole, I used a new strategy which saves us 3 frames of lag. Upon leaving the level, we gain a frame.

Bowser's Castle (63)

No change, except in the dark room, where I do a corner clip and corner boost to put us a frame ahead.

Bowser

We end input early. This is not so much an improvement (we don't consider it as such) as a stylistic choice, in our opinion. We feel it's better to be consistent, as many other movies on the site use clever ways to end input early. If the majority think that this shouldn't be the case, then we will edit the smv.

Other comments

Potential Improvements

  • Maybe a frame could be saved in dark room by doing additional corner boosts, but reduction of lag is almost impossible.
  • Finding a way to break these frame rules which kept some of our improvements from actually making a difference. <.<

Suggested Screenshot

Maybe 3331 or 3832 (preferred).

Thanks

  • Thank you to #tasvideos, whos interest motivated us.
  • Our Skype TASing community, who offered advice and motivation here and there.
  • TheFinalBoss726, who found the way to do Item Swap bug in yi2 with hopping glitch.
  • Mister, for previous movie, for showing interest and for explaining some tricks (such as bringing "Item Swap" glitch to our attention in the first place).
  • ISM, for previous movie and for the discovery of Item Swap trick which led to the bulk improvement.
  • amaurea, for the comparison Lua script. This run would of been impossible without this.
  • gocha, also, for SMW-Utils, which is used religiously by us. :p
We really hope you all enjoy this movie. It was many months of hard work and to say it was a pain would be an understatement. :D

DarkKobold: Judging.

DarkKobold: Accepting for publication.

Brandon: Publication underway.


TASVideoAgent
They/Them
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Posts: 15542
Location: 127.0.0.1
Masterjun
He/Him
Site Developer, Skilled player (1986)
Joined: 10/12/2010
Posts: 1185
Location: Germany
Awesome -> yes!
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
Worst movie I've ever seen in my life. Therefore I have no choice but to vote YES.
Taking over the world, one game at a time. Currently TASing: Nothing
Editor, Skilled player (1438)
Joined: 3/31/2010
Posts: 2107
'bout time this movie is submitted. A shame the itemswap can't be done more often, but it's a very nice improvement either way. Obligatory yes vote.
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
It took me a second to recognize the blocks left after Big Boo. Very nice. I like the touch of ending input earlier. If you're in the mind set of "this is how a game would be played by someone with superhuman skills," ending input early equates to that person throwing the controller down on the floor and walking out of the room like a badass before the game is even completed. Voting yes! Some surprising stuff here.
Experienced player (614)
Joined: 4/24/2005
Posts: 612
Stylistically delicious. Yes vote.
Techokami
He/Him
Joined: 6/23/2008
Posts: 160
Wow, that is an impressive new glitch. Yes vote!
Editor, Experienced player (859)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Encoding + YES vote!
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
And now, Nintendo knows the worst. It has nothing left to fear. Star run?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Congratulations on this achievement. We always learn that no run is safe from being improved and what's more shocking is alleged perfect movies being improved. Not saying Ism or Mister said that the current published run was perfect, it was more or less flawless. This is also evident with Sonic 1, Sonic 2, Mega Man, Mega Man 2, Mario64 and Super Mario Bros. I salute everyone's determination. Here is my yes vote and I and surely other wonder who will improve the all-exit run? It's time :)
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Active player (264)
Joined: 4/15/2010
Posts: 197
Location: England
angerfist wrote:
I salute everyone's determination. Here is my yes vote and I and surely other wonder who will improve the all-exit run? It's time :)
The 96 exit is in progress by ISM. He tackles the immensely difficult run by himself. His WIP can be found in the SMW thread if you do some hunting, and it is incredible.
scrimpeh wrote:
'bout time this movie is submitted. A shame the itemswap can't be done more often, but it's a very nice improvement either way. Obligatory yes vote.
It is only faster when taking Yoshi anyway, and even then it is difficult to perform. We need to fill up at least #10 and #11 sprite slots, which is very hard without losing time. In the upcoming 96-exit WIP, ISM has some great ideas for it. It is probably my favourite bug. It never fails to be entertaining. I think the bug may be useful in 1 or 2 levels of SDW 120-exit, too.
Retired smw-96, smw any%
Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
Style points yes vote
Joined: 12/22/2009
Posts: 291
Location: Michigan
Nahoc wrote:
Encoding + YES vote!
OP wrote:
ENCODERS: DarkMoon already has an encode going. Please do not use your time. Thank you.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
YoungJ1997lol
He/Him
Player (9)
Joined: 7/4/2011
Posts: 550
Location: U.S.A.
oh, im so sorry but i voted... YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYEsYESYESYESYESYESYESYESYESYESYESYES ...did you see the lower case s?
So yea, how's it going? Currently TASing: Nothing
Skilled player (1325)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Woah, This improvement is pretty awesome. Not an exciting improvement, but its still quite awesome. Yes Vote.
Joined: 12/29/2007
Posts: 489
Waiting anxiously for an encode!
Onyx3173
She/Her
Joined: 5/30/2010
Posts: 76
Location: Oregon, USA
Waiting for the encode as well. Sounds like it'll be an easy yes vote. I'll wait until after I've seen the run to vote however.
I am a figment of my imagination.
Editor, Experienced player (569)
Joined: 11/8/2010
Posts: 4035
Very nice run! And nice improvement! I liked the new glitch and I loved the entertainment during the Bowser fight. YES vote!
Spikestuff
They/Them
Editor, Publisher, Expert player (2631)
Joined: 10/12/2011
Posts: 6435
Location: The land down under.
Oh well YES TO THE EPICNESS :D
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Publisher, Expert player (2631)
Joined: 10/12/2011
Posts: 6435
Location: The land down under.
Darkmoon..... whats your new youtube account yours is closed
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Congratulations on a new submission! I really admire you guys for having finished this project, and for having defeated lots of motivation killers. I'm surprised that there're more improvements than I expected, and I especially love the crazy lag-reduction idea at sw4, as well as the innovative introduction of the item-swap glitch into an any% of course. Obvious yes vote from me.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
jaysmad
Other
Experienced player (931)
Joined: 12/1/2006
Posts: 629
Location: Mom's
Oh my! Yes. I loved the style and those were some mad flying skills, at the end.
Joined: 12/22/2009
Posts: 291
Location: Michigan
Spikestuff wrote:
Darkmoon..... whats your new youtube account yours is closed
I don't know what channel you're trying to look at; it's the same as it's been for all of my encodes thus far: DarkEncodesRising Encode will be up in ~two hours. Edit: Oh, did you try to access DarkMoon? Yeah, that's never been my YouTube name.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
I vote YES for such a great entertainment.
Joined: 12/22/2009
Posts: 291
Location: Michigan
Encode is up! Link to video
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan