Dramatic battle is a special co-op game mode in sfa1-3 that allow both players to help each other instead of fight. this encode done with Dammit's FightingGameOSD lua script http://code.google.com/p/mame-rr/wiki/FightingGameOSD

Game objectives

  • Emulator used: FBA-RR v0.0.5.01
  • Uses a password
  • Takes Damage
  • Entertainment

Comments

The normal method for unlocking dramatic battle is to leave the arcade on for a few months. Alternatively, there are some codes you can enter in the test menu to unlock it http://strategywiki.org/wiki/Street_Fighter_Alpha/Secrets#Street_Fighter_Alpha_3
pirate_sephiroth gets an assist for pointing this out and recording it.

glitches and techniques

crouch canceling

The way sfa3 juggle combos work is, as soon as you enter a neutral state the opponent can air recover. For dramatic battle this counts both characters, so a dragon punch can become unsafe on hit if your partner is grounded, beacuse the opponent can recover immediately. A common technique for extending juggles is to crouch when landing and then immediately rejumping. This prevents you from going in to a neutral state. This isn't used much in the run, beacuse they get old really quick, and Rose and Dhalsim are not well built for them.

Simultaneous hit and throw

This game lets you combo some throws and hits on the same frame. If done on an air throw, the hitstop will happen after the throw is finished. There are some more glitches related to this but sim and rose can't do them.

Super throw scaling

Most attacks do very little damage to the boss characters in dramatic battle. Here is a data point.
lv3 Yoga stream does 61 damage to normal Adon, it does 49 damage to boss Adon. 80% damage
Air Super throws don't have as much damage reduction on them.
lv3 Yoga Strike does 72 damage to normal Adon, it does 64 damage to boss Adon. 89% damage Even fully scaled, a lv3 Yoga strike does noticeable damage.

AI manipulation

Despite fighting multiple opponents the AI can only focus on one opponent at a time. It faces and will only react to and attack the the character it is focused on. This is why Dictator whiffs a throw in front of Dhalsim in the last round, he is focused on Rose and can't throw sim.

Pushback negation

In the corner instead of pushing the opponent back, the game pushes the attacker back. In sfa3 dramatic battle it will only push one character back at a time and it's not related to who is attacking. It is possible to negate pushback by causing the opponent to enter hitstop. So a rapid sequence of attacks cause less pushback then the same attacks linked slower. Some characters can chain light attacks so fast they can completely negate hitstop. If you put one of your characters between you and the corner, then there will not be any push back for the character not in the corner. Weirdly Rose's fireball has a pushbox on her scarf on startup. This leads to some weird movements when it pushes dhalsim back.

Simultaneous Supers

If both characters supercancel at the same time they can both use the same meter. Not all supers work well together, but beacuse Rose can do soul illusion she can always use a bar.

DarkKobold: This movie needs to get handled. Unfortunately, it is far too similar to another movie, [1300] Arcade Street Fighter Zero 2 Alpha "Dramatic Battle, 2 players" by errror1 in 03:19.00, on the site. It uses the same characters to the same effect. Thus, my options at the moment are either A) Accept, and obsolete the other movie, or B) Reject. Opinions welcomed.

DarkKobold: Accepting as on obsoletion to the currently published dramatic battle. Reasoning explained here: Forum/Posts/302556

Dacicus: Publishing


Dark_Noob
He/Him
Experienced player (813)
Joined: 8/24/2011
Posts: 319
Location: Brazil
I'm not against for the use of these characters on the contrary these are a fabulous entertainment characters but Rose and Dhalsim again not impressed-me as SFZ2A was,the great impression for make a vote yes from me is you using some characters in a playaround using glitches and other strategies that's the why I voted no.
Someone who still enjoy playing fighting games ;)
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Was your post written by google translate? That didn't make much sense.
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
meh vote, it's not that interesting, and even if it's so short, it gets old quite fast. But I've seen worse, so I couldn't care less if this is published or not.
Joined: 3/18/2006
Posts: 971
Location: Great Britain
I like the part where Sagat fireballs :D But I voted yes for the 69 hit combo.
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
I voted yes for the extreme combos done but instead of picking the best characters, I think this movie would be more entertaining if you picked the worst characters to use in fights. That way, it would be more hillarious to see them pull off ridiculous combos even though they would be bad characters. Still, This was quite nice for a playaround.
Joined: 5/30/2007
Posts: 324
Sonikkustar wrote:
I voted yes for the extreme combos done but instead of picking the best characters,
When error001 wrote "best characters", he meant for the purposes of doing unique and cool-looking combos. Akuma and Ryu are easily the two best characters in SFA3, but a combo video with them wouldn't be anywhere as good. And while Sim is a top-tier character, Rose is not.
Joined: 12/2/2005
Posts: 139
Location: New York, United States
Highly amusing and short enough to not get old. Yes vote.
What's a man like me supposed to do with all this extra savoir-faire?
Joined: 6/23/2009
Posts: 150
Some interesting moves, but I didn't really find it too entertaining. The wiffed throw was kinda cool, but I think you coulda exploited the AI into other silly moves. Instead the AI was in almost perma hit-stun the entire movie.
Joined: 10/11/2011
Posts: 9
i'll post my vote when i watch it later
Active player (293)
Joined: 12/16/2008
Posts: 458
Location: Houston
suggested screenshot yoga fire, roses j.mk shadow, dhalsim c.lp, rose cl.hp all hit at the same time
Active player (312)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
DarkKobold wrote:
Lex wrote:
I don't get the appeal. This game is littered with effects that hide the actual moves, causing the moves not to look cool at all. The characters are also not well-animated, unlike SNES Killer Instinct characters (for example). Seeing that it doesn't look very cool, seeing no super-broken glitching, and knowing there's no actual speed goal, I'm voting no on this. It seems to me like any decent TASer could do this just by dicking around with both characters until the opponent dies.
Well put.
Well put? What? Not even the arcade version of Killer Instinct is as well animated as Street Fighter Alpha 3. (andn it's captured from 3D models, not hand drawn) You might be making that comparison from memory... try to look at KI now and you'll see how shitty its animations are.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Active player (293)
Joined: 12/16/2008
Posts: 458
Location: Houston
lol yeah, KI has aged really badly, but the hand drawn sprites always look good.
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
That's probably the worst example you could possibly give of Killer Instinct. Those "Vs" screens are not Killer Instinct's strong points. Just watch as any character (especially Fulgore with teleports, Glacius, or Jago) does a long combo and see how awesome the animation is.
Active player (312)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
The strong points of KI are long combos and music, not the choppy animation. Plus the long combos only recycle the characters basic/special moves.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Active player (293)
Joined: 12/16/2008
Posts: 458
Location: Houston
I think the character select screens are a good example of the difference, this might be a fairer comparison ki has always had really choppy animation, and I can't comprehend how you could say it looks good in stills
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
I never said it looks good in stills. It just doesn't have a ridiculous amount of garbage covering up the animations.
Joined: 5/30/2007
Posts: 324
Killer Instinct is one of my 5 favorite games ever. SFA3 isn't in my top 50. However, to write that KI has better graphics than SFA3 is just wildly ignorant. (In fact, you would be hard-pressed to find any arcade game from 1994 that looked better than one from 1998)
Active player (378)
Joined: 9/25/2011
Posts: 652
That was very entertaining! I especially liked 4:22 - 4:27!
Joined: 4/23/2004
Posts: 150
The comparison screens upthread for "this" game appear to be from the Street Fighter Alpha 3 MAX upgrade/port to (PSP); Maki is not a playable or even present character in any other Alpha 3 game.
Active player (293)
Joined: 12/16/2008
Posts: 458
Location: Houston
I know, the psp has worse graphics, so I used it beacuse I was comparing it to the worse graphics snes game
Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
"All claer"? Hahahah, oh Capcom... Fun movie, full of ownage. Voted yes. EDIT: About the Killer Instinct Vs. Street Fighter argument, I'm going to say I consider Street Fighter to be the superior game in every respect. I always saw Killer Instinct as a cheap Mortal Kombat knock-off, with lifeless, low-quality CGI graphics and characters that look like they are made of plastic; and are poorly animated to boot. The gameplay isn't that hot either. Killer Instinct just can't compete with either Mortal Kombat or Street Fighter, or even SNK's fighters (mainly King of Fighters series and Fatal Fury series).
Dark_Noob
He/Him
Experienced player (813)
Joined: 8/24/2011
Posts: 319
Location: Brazil
*edited never mind more about what I wrote here...
Someone who still enjoy playing fighting games ;)
Post subject: Re: #3349: error1's Arcade Street Fighter Alpha 3 "Rose Dhal
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
TASVideoAgent wrote:
DarkKobold: This movie needs to get handled. Unfortunately, it is far too similar to another movie, <a href="http://tasvideos.org/1300M.html">[1300] Arcade Street Fighter Zero 2 (JPN) by error1 in 03:19.0</a>, on the site. It uses the same characters to the same effect. Thus, my options at the moment are either 1) Accept, and obsolete the other movie, or 2) Reject. Opinions welcomed.
I'm quoting this in case other people didn't pay attention to the update of the first post, and I'll voice my opinion: the other movie is much better than this one, so I (ideally) upgrade my meh vote to a no vote. At most, the other movie can contain the usual link "you can see the same characters doing the same thing in SFA3".
Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Street Fighter Alpha 2 and Street Fighter Alpha 3 (Zero being the Japanese denomination of the Alpha series) are two different games. In the same series, yes, but two different games nonetheless: Different stages, different soundtrack, and a few fighters present in one game and not in the other, not to mention certain gameplay differences (moves/features/techniques unique to each game). For this reason, a SFA3 movie should never obsolete a SFA2 movie, on the grounds that it would make no sense. It would be like a Mega Man X2 movie obsoleting a Mega Man X movie. That said, in my opinion, this movie is pretty fun to be rejected. I didn't see that other movie, but I don't have to, for the reasons mentioned above.
Joined: 7/2/2007
Posts: 3960
Speaking as an outsider to the Street Fighter series, the games look basically identical to each other. Particularly when you have the same two playable characters doing the same game mode. The differences between the SFA2 and SFA3 runs here are pretty minimal (again, speaking as an outsider).
Pyrel - an open-source rewrite of the Angband roguelike game in Python.