Joined: 8/31/2004
Posts: 298
Location: Falun, Sweden
ggaimbot wrote:
uhhh what is re-records...? im talking about straight up SNES no ROM slow down on hard by yourself...it is just fucking impossible! heh (excuse my language) i will forward 10 bucks into your paypal acocunt if you can do this within a week.
Wow man, slow down there. I don't know if that's a joke or what but I don't think the money idea is good. I could lead to that people do things in a hurry which will take away some of the qualities. The movie will probably be made sometime, it's just that it's freaking impossible! Bullets everywhere. But be patient, it's coming.
Bein' away for like five years, and not a single new post in the ZSNES forum... :'-(
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
He was saying that if someone menaged to record a movie of someone playing on hardest dificulty without re-records or states.
Joined: 8/31/2004
Posts: 298
Location: Falun, Sweden
I see. Sorry that I didn't get the picture.
Bein' away for like five years, and not a single new post in the ZSNES forum... :'-(
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Any further progress on this? Would be nice if people posted progress as much as possible when they are not running the emu. :)
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Highness wrote:
Any further progress on this? Would be nice if people posted progress as much as possible when they are not running the emu. :)
Well just check my personal page http://tasvideos.org/Phil.html or Genisto's page http://tasvideos.org/Genisto.html for details.
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Ah. Ok. Thanks for those links. Would be more comfortable if you guys could post in here though. I don't wanna run around looking for info when there is a good place for everyone to post and gather info. Sorry if I'm being lazy.
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Is this run still going?
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Good question. For us, this project is paused. We are so busy with that SMB1.
Joined: 8/31/2004
Posts: 298
Location: Falun, Sweden
Me and Iflif isn't working our butts of, exaktly... we've done two stages only
Bein' away for like five years, and not a single new post in the ZSNES forum... :'-(
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Crank up the speed will ya? =D
Post subject: Sunset Riders
Joined: 9/14/2005
Posts: 8
Hey everyone; long-time watcher, first-time submitter. For my first TAS I was thinking of doing the SNES version of Sunset Riders. This first draft was done on Normal instead of Hard, because I forgot to make sure it was on the hardest difficulty, and it also does not use frame advance anywhere, because I didn't quite understand how to use it at the time. Let me know what you think, and i'll consider finishing it. This is what I have done so far. The route would be pretty much the same in Hard, since the only differences are the amount of lives and bullet speed. Some areas could be optimized with frame advance, such as: - Bonus Stages. - Maybe some of the Bosses. - Some places where I could stay on the ground or on a rope longer without moving to avoid a bullet or an enemy. Other notes: - During the 4th boss fight I delay to rescue the girl in the middle to use the invincibility to avoid the first bomb since it can still kill you if you're directly above it. - the 6th boss could have been done a LOT faster, approximately 10-15 seconds, maybe more. - Places where I move back a bit or seem to jump for no reason are to either avoid falling in between two boxes or avoiding dynamite or bombs, which are automatically picked up and makes you move more slowly until you drop it. - I am not sure if it is possible to jump from one traincar to the next without going in the middle in stage 5. Enjoy!
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I will watch this when I get home probably. While you are waiting for my input you could check out my version for Sega Mega Drive! :D It's in the submission thread. Edit: Here's the link: http://tasvideos.org/forum/viewtopic.php?t=2292 Edit 2: Perhaps you can ask Phil or Genisto to see their old attempt at this game? I recall they were making a 2p run of the Snes version.
Joined: 2/16/2005
Posts: 462
Just saw this, nice choice of game and its a good start but doesnt look too serious yet. Just some general feedback. -don't miss any shots -Make the autoscrolling parts (cows, train, horses) more entertaining (weave through shots, unexpected jumps, etc) -consider doing a two player run (the levels wouldnt be much harder to go through and boss battles should be much faster) -I couldnt tell if you were killing as many as possible without losing speed or as few as possible, I suggest picking one -Saw lots of suboptimal movement but you probably know that Also didnt this game have a run action by double tapping forward? Maybe it was the arcade version, my memory isn't that great. Anyway it's still a great start keep it up :-) -Ast
This signature is much better than its previous version.
Joined: 10/3/2005
Posts: 1332
Edit: I started this post and the movie below before anyone else had posted, so I'm apparently echoing a lot of stuff. lol. Kickass. I've been wanting to see a run of this. You should slide instead of walk, megaman style. It's slightly faster (I think). There's also a part in level 1 right before the bulls come where you could have made the screen scroll all the way to the right, and I think that would have saved some time. Other than that, and the stuff you mentioned, there's nothing wrong with the movie... but there's nothing really special about it, either. To illustrate my point, I made a 2 player pacifist run of the first level. Style counts. ;)
Joined: 9/14/2005
Posts: 8
asteron wrote:
Just saw this, nice choice of game and its a good start but doesnt look too serious yet. Just some general feedback. -don't miss any shots -Make the autoscrolling parts (cows, train, horses) more entertaining (weave through shots, unexpected jumps, etc) -consider doing a two player run (the levels wouldnt be much harder to go through and boss battles should be much faster) -I couldnt tell if you were killing as many as possible without losing speed or as few as possible, I suggest picking one -Saw lots of suboptimal movement but you probably know that Also didnt this game have a run action by double tapping forward? Maybe it was the arcade version, my memory isn't that great. Anyway it's still a great start keep it up :-) -Ast
The autoscrolling parts can't really be done more entertaining at the first part because the faster the enemies are killed, the faster it finishes (except in stage 2, when the train appears) I was just killing as few as possible, but since Cormano has a large spread, some addition casualties were taken. Most normal enemies were killed by crossfire or because they were directly in front of me and would've shot at me, or because they had a bomb/TNT/knife, or also because it made boss fights faster. (In stage 7 the guy in the trees throws bombs, which would make the Paco Loco fight longer.) A 2 player run wouldn't be difficult since it would just add another set of bullets. An issue might be to get both players to their maxed weapon (2x with purple shots) in the first level or two, but that doesn't matter. I could go into one of the doors and get it earlier, but the enemies die in one hit anyways. Would it be better to stick with 2 characters with the same weapon? Because the first two characters have a magnum instead of a "scattergun". Also, I'm still mad at how Chief Wigwam turned out, though. I'm surprised on how Dark Horse turned out, however. I think that he was the fastest, along with El Greco. The gun powerups DO add spread and also missed shots, but when all the shots connect on bosses, it does a LOT of damage. (See Boss 2) I have a lot of school stuff coming up soon, so I don't expect to get this done quickly. I'll see what I can do, however. EDIT: After watching the 2 player run, I realized that most of my kills are indeed needless, so I may try to kill as much as possible. It's hard to decide though, because it comes down to time vs. style.
Joined: 10/3/2005
Posts: 1332
Would it be better to stick with 2 characters with the same weapon? Because the first two characters have a magnum instead of a "scattergun".
Bob, the shotgunner, is consistently kicking Billy's ass in my run so far. I'd say use Bob and Cormano, as they will dish out the most damage.
Joined: 6/11/2005
Posts: 12
I was working on this one for a while but got frustrated on it when I had too many desync's on the train level ...The run was good but there are a few things .. the movie wasnt very entertaining try doing some more risky things . .one the first stage play chicken with the bulls .. get as close to bullets as possiable .. try not to use alot of the easy strad. with the bosses unless it saves large amounts of time (10 frames or more... try not to miss ANY shots ...also you might wanna go for a all kill or a no kill run ..it gives it that that your not just walking around sense
"Your new name is mid-boss"~ Disgaea: Hour of Darkness
Joined: 10/3/2005
Posts: 1332
An all kill run is a piece of cake, methinks. I've found that having to dodge a constant barrage of bullets wastes time, particularly on the bosses. I wouldn't recommend it for a speed run. Up to level 3-ish
Joined: 2/16/2005
Posts: 462
Dromiceius wrote:
An all kill run is a piece of cake, methinks. I've found that having to dodge a constant barrage of bullets wastes time, particularly on the bosses. I wouldn't recommend it for a speed run. Up to level 3-ish
Heh very hectic. I heard an enemy die in the third boss fight but am not sure if you shot him or if it was something the boss did.
This signature is much better than its previous version.
Joined: 10/3/2005
Posts: 1332
I maintain that he died of natural causes. :D
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Hehe.. Perhaps the enemy had an illness or something? =) Can the boss kill his own men in the SNES version?
Joined: 10/3/2005
Posts: 1332
Hehe.. Perhaps the enemy had an illness or something? =)
I swear, you can shoot people who are standing BEHIND you, and they don't even eat the bullet! The collision detection in this game is a travesty.
Can the boss kill his own men in the SNES version?
i strongly suspect not... unless he throws a bomb, like one of the Smith brothers. Boy was that guy handy.
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Haha! The collision engine in the Genesis version works great if you ask me. Allthough barells and bosses have a strange collision factor or something. They can be overflown if you pull to many shots at once at them.
Joined: 10/3/2005
Posts: 1332
Finished. I went ape**** and killed 16 people in the second bonus round, and later, I nailed one guy with a stick of dynamite. Well worth it, I say. Richard rose is a douchebag. The collision detection makes it so that even if he's standing in front of his henchman, the henchman still takes the hit. Nonsense! Anyway, there it is. 2-player pacifist run on hard.
Joined: 9/14/2005
Posts: 8
Great. I'll eventually probably get around to doing a 2-player run on Hard, destroying all in sight, but it'll be difficult to find the time since my winter mid-term exams are coming up.