I made a mistake,this branch cannot be "100%",beacuse the additional chips are different from 8 bosses,you can choose only one of these chips from each boss,and the max chips are 8.So we call it "max item collection" from now on.

Here is my first max% run,this time I use both X and Zero to collect most the items. Despite X always spends more time on a boss,but he plays an important part in collecting.Before that,it can’t be a max% run only as Zero,because there are some items that can never be collected with Zero.

Game objectives

  • Emulator used: PCSX-RR v0.1.3
  • Uses both selectable characters (Mega Man X and Zero)
  • Plays at hardest difficulty
  • Aims for fastest time
  • Takes damage and uses death to save time
  • Manipulates luck
  • Collects all the items

About some settings of this game

All the bosses have their level,when fight to him,a high level make his health long.Boss’ level depend on each character’s rank and how many hours passed.When you play in each stage,no matter death or not,if you don’t continue or finish a stage,time will pass an hour.After finishing a stage,your character will get a rank.Only 8 boss have their additional chips,and are 8 level or above,if you defeat such a boss,you can obtain no only a life up or energy up item,but also additional chip.

About this run

This run plays in 54:33,both X and Zero have average show in this run,due to the level system on a boss and aim for their additional chips,both characters must improve their rank in virus stages,so I open the way for them after intro stage.

The order of beating stages(Character used)

Intro(X)->Virus1(Zero)->Virus2(X)->Virus3(Zero)->Virus3(X)->Duff McWhalen(Zero)->Grizzly Slash(X)->Dynamo(Zero)->Mattrex(X)->The Skiver(Zero)->Izzy Glow(X)->Dark Dizzy(X)->Dynamo(Zero)->Axle The Red(Zero)->Squid Adler(X)->Duff McWhalen(X)-> Axle The Red(X)->Final Stage(Zero)
Due to the level system,for the first of 8 boss stages beating,X has not enough rank that let boss up to lv8,or you can’t obtain a additional chip anymore.So Zero is the only choice for that.

Stage-by-stage comments:

Intro Stage:

I redo a new version witch differ from my “X,100%” run,just the same speed.Boss fight,I use charge burst as each hit,the speed is not change,no delay in this part.Also take damage at the last shot,that can actually change the RNG wicth let cannon fire safe after a few cutscene delay.Then cannon will be fired,and open the virus stages.

Virus Stage 1

Zero has SDC trick,allow him to finish the boss in a round,it will not be very annoying like X.Let Zero up to GA.

Virus Stage 2

Though,X has a long battle with boss,but the main reason is his rank,I must beat this stage with him and let him up to A.

Virus Stage 3

Because of Zero’s joining,I choose Zero,collect black armor for him and use death to escape.Then X comes here again,and obtain ultimate armor for him,and finish the rest area.Let X up to SA,and Zero is not change. After that,all 8 bosses are lv9 for Zero but lv7 for X,so choosing Zero for the first stage.

Duff McWhalen

The miniboss is an autoscroller.The first miniboss can emit some fish or “help” guys,the “help” guys will respawn when you come back in some stages,they are just as 1up and health recover,also I can manipulate how many health should I get.Black Zero is able to remove gunshot,this help me do a “all gunshot clear” show in the third miniboss.

Gizzly Slash

X has enough rank for this,you can see he always uses giga attack as movement,that can no jump higher,but also avoid or destroy some enemies.In a same distance,ultimate dash is faster than dashjump,but after obtaining hyper dash from Gizzly,dashjump is used as often.Without Ground Fire’s help,X has to use his ultimate dash to destroy the trucks.

Dynamo

Takes damage before SDCing him.Enough invincibility for avoiding his sword.

Matrrex

Because Zero spends more time than X,I tested,it is more than 11seconds.Zero has not enough fast that waiting for lava flow more one time than X.The Ride Armor in the second area of this stage,always push back when wound from where it face to,I turn it left when taking damage that will push me to right.

The Skiver

Many time bombs are setting beside a wall,destroy the bomb and the way will be opened.Without Twin Dream’s help,Zero must give the bomb 2 hits combo,then the bomb explode and give damage in a narrow range.Due to that,Zero has to keep enough distance and slash or use f-spasher as the last hit,avoiding damage and delay.For Gaea Armor part,hyper dash is necessary.With scrolling screen,letting the Sigma virus respawn,Zero touch them 4 times,gets invincibility in several seconds,allow him to stand on the spike for the armor part(thanks someone’s trick).

Izzy Glow

The EX tank in this stage only can be collected by X’s Ground Fire,that’s why Zero’s 100% run is impossible.For faster,X wound a lot,in order to get through some spike board.Miniboss have three ones,the black one can be destroy and reduce its HP.The higer one is faster to drop down and fly away than the lower one.This is the reason I manipulate the black one on below.

Dark Dizzy

In the first area,X can use Wing Spiral trick without waiting,and the armor part also requires X’s f-laser.Due to Dizzy’s low level,I can defeat him when I just use up my health.

Dynamo

Because of Skiver’s weapon,Zero can’t use SDC anymore,but a new trick is used,we call it SCC(slash crouch cancel).It is a little slower than SDC,and will proceed in a short distance.Also,Dynamo falls very fast,he will not come again.

Axle The Red

There is a Gaea Armor part require jumper,this is why I defeated Skiver so soon.I am waiting for jumper and it just finished!This is Zero’s show time now.Jumper is equipped,it help Zero jump higher,with his double jump,enough to obtain the armor part.

Squid Adler

This stage require Gaea Armor,and the armor have just completed!Though it has a big deficiency at being slow,but it has a very short charge burst,be able to touch spike without death,and destroy black boxes.The shutter can be got through after getting pressing damage invincibility.Squid goes down relatively fast,but his invincibility actually didn’t change(30 frames).

Duff McWhalen again

For the Falcon Armor part,X comes here.The armor part requires Duff’s weapon,so I can’t clear in a time.Enjoy the gunshot show.

Axle The Red again

Once again,life up requires Gaea Armor,just destroy the black boxes and push them,get it easily. After that,all items are collected,the additional chips I equipped for Zero are hyper dash,jumper,Z-saber plus,and Z-saber extend.

Final Stage

Now Zero has the best equipment,you can see he finishes a boss,very very fast,he even doesn’t know boss’ face.I have nothing to say,just enjoy the run!

In-game ending stats:

Play Time:

24' 03"

Hunter Ranks:

X: GA
Zero: MEH(?)

Special thanks

  • Satoryu for his 100% completion idea
  • Angerfist & Atma for many tricks form their “all stages” run
  • FractalFusion
Thank you for reading this text!(If I make a mistake,please point out)
This is an ending.

Nach: This run is quite good, and I think it should be on the site. The question is how to handle all the branches for this game.
I reviewed what everyone had to say on the forum, IRC, and PMs, and the following runs seem to be what the majority want and make the most sense:
  • Fastest - This obviously uses Zero as he's faster than X for every required stage.
  • Fastest X - Since we have fastest for Zero, we want fastest where X is the only character and show off a change in play.
  • All Stages - A run which goes through all stages in the game, as eight of them are optional. Since Zero is the fastest, he again is used everywhere.
  • Maximum Collection - A run which tries to collect as many items as possible. Since some items can only be gotten with X and some only with Zero, both are used, and we see a bit of variety in the run.
An X only or Zero only max collection run wouldn't really show any game play not already covered by the aforementioned branches. Therefore under current rules, they are extraneous and will be rejected.
Based on this, I'm accepted this run.
Aktan: Processing...

TASVideoAgent
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This topic is for the purpose of discussing #3473: Bernka's PSX Mega Man X5 "max item collection" in 54:33.68
Emulator Coder
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The branch name for this 100% isn't accurate. it does not collect all the items, some of them are mutually exclusive.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
BigBoct
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Call it "Maximum Item Collection," maybe?
Previous Name: boct1584
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Judging without an encode? But then most people don't have the time to view it so that they can provide their valuable feedback to the judges.
Post subject: Re: #3473: Bernka's PSX Mega Man X5 "100%" in 54:33.68
X-Stigma
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TASVideoAgent wrote:
<div class="deeper"> X: GA Zero: MEH(?) </div>
MEH is the highest hunter rank, would be fun try a run where X and Zero reach this rank as the best performance for them in a fastest run. Is not that easy to reach this one, problably you fight Dynamo when zero was PA rank. Requires some rules to reach each rank. Finnish Time (in a mission) Number of Kills (less is better) Damage Taken The Highest Damage Done to Boss in a single Hit Each of these rules has a ammount of points that doesn't appear in the game, MEH Rank is reached when you do the best for each one with PA Rank. The best is like finnish less than a minute, kill less than 40 mechaniloids(boss is 1 too), take less than 15 of damage and the stronger hit in a boss, like the third slash of Zero with Sogenmu/Twin Dream on Grizzly Slash, a weapon charged shot, each armor has your limits, if you're using Ultimate, you HAVE to use Nova Strike
Editor, Skilled player (1936)
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I watched the X 100% run as well as this run back to back. I'd say this run is better. After all, it is 4.5 minutes faster, and obtains one more item as well (Black Zero). I like the use of many parts and armors. Unfortunate though that Duff McWhalen's stage has to be done twice. I vote yes. Oh, and everyone knows there's an encode in the submission text now, right?
Hoandjzj
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What a nice run, and obviously it's better than using only X! YES vote for sure!
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That was incredible.
Post subject: Feedback Requested
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I have a bit of a dilemma that I would like everyone's thoughts on. I want to limit the amount of branches we have for this game, and one could come up with dozens of variations, and we really need to lock it to four or five. We have a Zero "all stages" run, a proposed X 100% run, and now this X+Zero high collection achievement. X 100% is a very clear goal, it gets 100% collection possible with just X. Once you have both X and Zero, the situation is no longer so clear cut. What combinations of goals do people want to publish here? What do they feel is entertaining? Should all 3 be published? Should this run replace the one from last week? Should it replace the Zero "all stages" run as a larger category?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
BigBoct
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I think the Zero All Stages run is obsoleted by any 100% run. My thoughts for categories are this: * X-only any% * Zero-only any% * X-only 100% * Zero-only maximum collection, minus capsules (IIRC, there are some items Zero can't get to because he can't destroy blocks that X's Gaea Armor can.) (I say "minus capsules" because they do nothing for Zero aside from the Ultimate Armor capsule.)
Previous Name: boct1584
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The zero all stages is a different category than a 100%. It is called any% for a reason. If we are going to remove the zero all stages run, then there are ton of runs which should be removed because someone is bored and wants to reduce categories.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 7/1/2008
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Definite yes to this movie being published. It's very well done and fun to watch, aside from both visits to McWhalen, but there isn't much you can do there. Mega Man X6 already has published movies for both all stages and 100%, so I don't see why this game should be treated differently. This run gets all armor upgrades, heart tanks, sub tanks, and the maximum amount of parts available. It even gets one more upgrade that the X 100% from a week ago doesn't, namely Black Zero. So how is the X run 100% when this would be only a Max% despite actually getting more? I'd vote for this run to be published as the 100% branch over the run that only uses X because it gets one more item, and because of both characters being used nearly 50% of the time each, it's faster and more entertaining to watch. Not to mention that this would be the only branch that feasibly allows the use of both characters to achieve a better time. It would be a shame if all movies for X5 ignore the feature to switch characters and just use one for the entirety of the game.
Noxxa
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Satoryu wrote:
Definite yes to this movie being published. It's very well done and fun to watch, aside from both visits to McWhalen, but there isn't much you can do there. Mega Man X6 already has published movies for both all stages and 100%, so I don't see why this game should be treated differently. This run gets all armor upgrades, heart tanks, sub tanks, and the maximum amount of parts available. It even gets one more upgrade that the X 100% from a week ago doesn't, namely Black Zero. So how is the X run 100% when this would be only a Max% despite actually getting more? I'd vote for this run to be published as the 100% branch over the run that only uses X because it gets one more item, and because of both characters being used nearly 50% of the time each, it's faster and more entertaining to watch. Not to mention that this would be the only branch that feasibly allows the use of both characters to achieve a better time. It would be a shame if all movies for X5 ignore the feature to switch characters and just use one for the entirety of the game.
I agree with all of this.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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I agree with this run should replace my "X-only 100%" run,too.But I don't think all stages run should be obsoleted by this run.The branch uses "Max%" or "Maximum Item Collection" is OK.And maybe someone has a better branch for it.
The king is always lucky.
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I think this run is better than the X 100% (or "X max collection"), so this should be published and the X 100% run not published. The other categories are fine and there isn't a need to obsolete them. The categories would be: - any% - X any% - all stages - max collection
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1993] PSX Mega Man X5 "100%" by Bernka in 54:33.68
Joined: 2/21/2008
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Did we stop using Youtube?
"The guy was fatally injured and wants to be covered by God's tears (rain) before he dies. God is too busy to bother because it wastes frames." Frames 16:26
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xnamkcor wrote:
Did we stop using Youtube?
No, Aktan just hates youtube.
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Ilari wrote:
xnamkcor wrote:
Did we stop using Youtube?
No, Aktan just hates youtube.
What are the rules for making our own encodes or Youtube uploads of a TAS?
"The guy was fatally injured and wants to be covered by God's tears (rain) before he dies. God is too busy to bother because it wastes frames." Frames 16:26
Guga
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Aktan is one of the few encoders of PCSX-rr. The reason is the encodes of this emulator must be doned with Eternal SPU Plugin, the best sound plugin. Unfortunately, there is an issue: This plugin cause desyncs in the movie file. The process to make it sync is tedious and takes a lot of time to accomplish it. That being said, I don't recommend you doing your own encode, which will obviously sounds bad due to the sound glitches of TAS Sound Plugin. EDIT: The process is this: 1. Check "Show FPS display on startup" in the TAS Graphic Plugin. 2. Set the sound plugin to TAS Sound. 3. Record the whole movie with regular .kkapture without sound. 4. Set the sound plugin to Eternal SPU 1.41. 5. Make sure the settings in Eternal SPU are SPUasync, async mode wait, buffer size 12. 6. Use this version of .kkapture for Eternal SPU captures and make sure "Skip frames on frequent timer checks" is check and that the frame rate is set to 120.0: http://www.mediafire.com/download.php?oq4491c34o373nh 7. Capture until first desync without sound. 8. Compare the TAS sound capture with the Eternal SPU capture carefully to find the exact first frame it desyncs. 9. Look at the in game frame number (this is why display is on) and subtract 24 from it. 10. Play back the run in PCSX-RR with TAS Sound until you get to that frame and then save state on that frame. 11. Switch to Eternal SPU and capture the run without sound, but this time load the save state you made in step 10. 12. If Eternal SPU capture now passes the desync spot, capture until the next desync and repeat from step 8. If there is no more desync, proceed to step 13. If it still desyncs in the same spot, proceed back to step 9 and try subtracting one less than you did last time (aka try 23, if still doesn't work, try 22, if still doesn't work, try 21, etc...). 13. Now that you have all the save states (I hope you have a different save state for each desync), capture the run again with Eternal SPU with sound and "Show FPS display on startup" unchecked in TAS Graphic plugin for all save states. 14. Combine the parts and remove the extra junk between each part and you finally have a complete capture.
Publisher
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xnamkcor wrote:
What are the rules for making our own encodes or Youtube uploads of a TAS?
You can make your own encode, but in order for it to be used on the publish page, you need to follow the Encoding Guidelines here: http://tasvideos.org/EncoderGuidelines.html
Joined: 2/21/2008
Posts: 255
ThatGugaWhoPlay wrote:
Aktan is one of the few encoders of PCSX-rr. The reason is the encodes of this emulator must be doned with Eternal SPU Plugin, the best sound plugin. Unfortunately, there is an issue: This plugin cause desyncs in the movie file. The process to make it sync is tedious and takes a lot of time to accomplish it. That being said, I don't recommend you doing your own encode, which will obviously sounds bad due to the sound glitches of TAS Sound Plugin. EDIT: The process is this: 1. Check "Show FPS display on startup" in the TAS Graphic Plugin. 2. Set the sound plugin to TAS Sound. 3. Record the whole movie with regular .kkapture without sound. 4. Set the sound plugin to Eternal SPU 1.41. 5. Make sure the settings in Eternal SPU are SPUasync, async mode wait, buffer size 12. 6. Use this version of .kkapture for Eternal SPU captures and make sure "Skip frames on frequent timer checks" is check and that the frame rate is set to 120.0: http://www.mediafire.com/download.php?oq4491c34o373nh 7. Capture until first desync without sound. 8. Compare the TAS sound capture with the Eternal SPU capture carefully to find the exact first frame it desyncs. 9. Look at the in game frame number (this is why display is on) and subtract 24 from it. 10. Play back the run in PCSX-RR with TAS Sound until you get to that frame and then save state on that frame. 11. Switch to Eternal SPU and capture the run without sound, but this time load the save state you made in step 10. 12. If Eternal SPU capture now passes the desync spot, capture until the next desync and repeat from step 8. If there is no more desync, proceed to step 13. If it still desyncs in the same spot, proceed back to step 9 and try subtracting one less than you did last time (aka try 23, if still doesn't work, try 22, if still doesn't work, try 21, etc...). 13. Now that you have all the save states (I hope you have a different save state for each desync), capture the run again with Eternal SPU with sound and "Show FPS display on startup" unchecked in TAS Graphic plugin for all save states. 14. Combine the parts and remove the extra junk between each part and you finally have a complete capture.
Why do they have to be done with Eternal? Can't you use another SPU plugin? Or a Null Plugin?
"The guy was fatally injured and wants to be covered by God's tears (rain) before he dies. God is too busy to bother because it wastes frames." Frames 16:26
Guga
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Eternal SPU Plugin is the best sound plugin. You can use MIDAS Plugin, which is better than TAS SPU Plugin and it doesn't desyncs. Anyway, I'm now encoding it for YouTube, so don't worry.
Joined: 2/21/2008
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ThatGugaWhoPlay wrote:
Eternal SPU Plugin is the best sound plugin. You can use MIDAS Plugin, which is better than TAS SPU Plugin and it doesn't desyncs. Anyway, I'm now encoding it for YouTube, so don't worry.
Thank you. I might pick something to encode as a project some day. Probably just as a personal project.
"The guy was fatally injured and wants to be covered by God's tears (rain) before he dies. God is too busy to bother because it wastes frames." Frames 16:26