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So I decided to stay off Crash Bandicoot Huge Adventure for a bit (no spoilers I'm doing 100%), to do a side-project sadly the emulator didn't work so I found the handheld version and completely different to the Playstation version I'm writing about The Emperor's New Groove. I should also mention this tas was done 100% Blind as I never touched the Gameboy version in my life OK to be exact if you're going What the hell why did you do it like this I actually went over the level to see what is happening.

Story Line

Much like the movie Kuzco the young prince has been given a potion by Yzma and been transformed into a llama. Pacha a noble man who lives literately on the other hill decides to help reverse the spells of Kuzco as he was told that he "Kidnapped" Kuzco and turned HIM into a llama. Ok enough of the actual movie story line I don't want to spoil it to the ones who actually never seen the film and are willing to see it :D

What I used

  • Emulator used: vba-v24m-svn-r422

Main Goals and What I needed to do

  • Finish as fast as I can
  • Damage abuse when needed
  • KEEP THAT ONE HEART BEATING IF THAT'S ONLY LEFT
  • Keep on running (When I can)
  • Control the Jumps (When possible)
  • Entertain

Levels - what happens

Level 1

  • Damage abuse twice
  • Avoid the scrolls as they show hints
  • Quickest way to Pacha so stay high up

Level 2

  • Get a shortcut down at the start by running jumping saving about 10 seconds
  • Damage abuse on spider make sure for the flip
  • Climb back up to Pacha

Level 3

  • I didn't know Kuzco was a long jumper (Sarcasim)
  • Avoid first damage abuse
  • Spit pot at higher point avoid running else slide off
  • Go up to go down XD

Level 4

  • Quick Damage abuse to help get down
  • Short cut #2 Sprint jump saves about 5 seconds
  • Go up, go down spit repeat the going up again
  • Get down damage abuse

Level 5

  • Time the jumps when going up (litelry some point the game doesn't want you to do certain things)
  • Damage abuse after spitting

Level 6

  • EARLY DAMAGE ABUSE damn that fish
  • I had to plan this one to have 1 heart left or else I'm screwed so I waited for the snake so I can use the Damage abuse without failure at later times

Level 7

  • Early spitting
  • Quick Damage Abuse for shortcut
  • Another early sprint
  • 1 HEART
  • SPIT THE BAT TO AVOID DEATH (within a-few frames :O)
  • Scroll unavoidable :(

Level 8

  • Sprint and go
  • Damage abuse on bat twice!
  • Random Spitting making it in

Level 9

  • GO UP, GO DOWN repeat
  • SHORTCUT SAVES 20ish Seconds

Level 10 - BOSS Panther

SPECIAL THANKS TO THE YOUTUBER, Engis2001 as he told me how to beat the panther.
  • Get Pacha to pick you up jump off around the end of background half from dark to light
  • Jump off then Hit B to hit lizard
  • Giant Rock comes down (Boulder like)
  • Dodge leapord - Leapord gets hit
  • Jump on Pacha
  • Wait for Rock to get off screen then Repeat
  • Last time (time #3) stand in between jump high as you can

Level 11

  • Get hit by pot if it comes down
  • Keep going right
  • Go next level up go left
  • Spit and go right AGAIN
Not much to write about this level

Level 12

  • Ok this took forever so it was annoying
  • Jump down stairs get in specific spot spit go back up go on other side spit go up GAH THAT WAS ANNOYING AT 35% game.... wait I was playing 25% at that part .-.

Level 13

  • Ok this is a level that actually at the first jump you see is uncontrollable hit to hard you go higer and hit more stuff... tap * well then you die. you cannot even do middle that's what I did and you will still hit that wall.
  • Damage abuse
  • Shortcut
  • Run down to Pacha

Level 14

  • Run and spit that's basicly what it was this level
  • OH i did a random spit cause I got bored :P and to prove not everything has to die

Level 15

  • Damage abuse, Run jump basicly like before and before that... wow this game is repetitive
  • 1 HEART HAD TO KEEP IT SAFE

Level 16

  • Same stuff...
it gets annoying at one part where there is basicly NO chance you can jump it so it's half stupid

Level 17

  • Avoid the falling rocks
  • Abuse when needed

Level 18

  • Go right to spit
  • Go back and up
  • Then rest is straight forward

Level 19

  • No choice damage abuse x2
  • Collect a heart
  • Avoid damage abuse
  • Damage Abuse
  • Damage Abuse 1 heart left ._.

Level 20 - Boss Yzma Pt 1

  • Get to the top before Kronk
  • Damage abuse helps at a certain point

Get turned back into a llama middle

Level 21 - Boss Yzma Pt 2

Same as before...
  • Get to top before Kronk
  • Damage abuse helps at certain point
  • STUFF FALL
Game completed :D Recording Starts: At the Start(so very start aka restarted game) Recording Ends: When Kuzco get transformed back into human form.
6999 was a random number I was originaly going for either 7000/9001 or 6789 (that did pop up aswell 6789)

Also if you see something wrong please be specific I want to know if something wrong happends




TASVideoAgent
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This topic is for the purpose of discussing #3502: Spikestuff's GBC The Emperor's New Groove in 10:07.60
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6999 wasn't a random number I was originaly going for either 7000/9001 or 6789 (that did pop up aswell 6789)
This is going to mess with the site statistics. :P Anyway, waiting for an encode.
Post subject: Re: #3502: Spikestuff's GBC The Emperor's New Groove in 10:07.6
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TASVideoAgent wrote:
6999 wasn't a random number I was originaly going for either 7000/9001 or 6789 (that did pop up aswell 6789)
Was 6789 your actual rerecord number? Why would you load 210 more savestates just to get a different number? Glad you finished this. I'll watch the run now.
RachelB
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This is terrible, voted no, and working on an improvement.
NitroGenesis
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rog wrote:
This is terrible, voted no, and working on an improvement.
How nice. :)
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Post subject: Re: #3502: Spikestuff's GBC The Emperor's New Groove in 10:07.6
Spikestuff
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CoolKirby wrote:
TASVideoAgent wrote:
6999 wasn't a random number I was originaly going for either 7000/9001 or 6789 (that did pop up aswell 6789)
Was 6789 your actual rerecord number? Why would you load 210 more savestates just to get a different number? Glad you finished this. I'll watch the run now.
I actually made afew mistakes at both ezma levels so I redid them. That's why it's 210 more. What I was timing was the ending part as-well where Kuzco goes back into human form I needed the exact fade to stop the recording.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Post subject: Re: #3502: Spikestuff's GBC The Emperor's New Groove in 10:07.6
Noxxa
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CoolKirby wrote:
TASVideoAgent wrote:
6999 wasn't a random number I was originaly going for either 7000/9001 or 6789 (that did pop up aswell 6789)
Was 6789 your actual rerecord number? Why would you load 210 more savestates just to get a different number?
I have actually done this a few times, to add just a bit to the rerecord counter to make it a round number. It's silly, but it doesn't really matter anything, anyway.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Samsara
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I should also mention this tas was done 100% Blind as I never touched the Gameboy version in my life.
You should really know the game before you run it. It's highly likely this can be improved by a decent amount of time simply based on lack of knowledge about the game.
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warmCabin wrote:
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Well as some has pointed out, I don't know the game fondly but just by looking at it I can tell it's not optimized enough, there are some sloppy moves (mostly with the spitting) and the health management is not that good (sometimes you take damage with no real use). Voting no, sorry.
Spikestuff
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Samsara wrote:
I should also mention this tas was done 100% Blind as I never touched the Gameboy version in my life.
You should really know the game before you run it. It's highly likely this can be improved by a decent amount of time simply based on lack of knowledge about the game.
What I actually did was go through the level blind first then redo it having a better look at it this was actually during the recording times
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
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Zavalix wrote:
Well as some has pointed out, I don't know the game fondly but just by looking at it I can tell it's not optimized enough, there are some sloppy moves (mostly with the spitting) and the health management is not that good (sometimes you take damage with no real use). Voting no, sorry.
The damage is actually needed to get up to some point or to get past something faster, also that the game makes it look sloppy so I got pissed when I watched it on playback cause I did everything perfectly as I can
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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Spikestuff wrote:
The damage is actually needed to get up to some point or to get past something faster, also that the game makes it look sloppy so I got pissed when I watched it on playback cause I did everything perfectly as I can
You get hit quite a lot in places where it slows you down a lot, and offers no benefit.
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Spikestuff wrote:
The damage is actually needed to get up to some point or to get past something faster, also that the game makes it look sloppy so I got pissed when I watched it on playback cause I did everything perfectly as I can
Well, yes, maybe I'm being harsh. For now, why you take damage in the plant at 1:15 of the encode?. It appears you can get to that place with just a jump instead of getting hurt.
RachelB
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Zavalix wrote:
Well, yes, maybe I'm being harsh. For now, why you take damage in the plant at 1:15 of the encode?. It appears you can get to that place with just a jump instead of getting hurt.
You can, and it's faster to jump over it than to jump into it.
Twisted_Eye
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Something tells me that you could've used your many leftover spit charges to take out enemies instead of taking damage from them. There's a lot of improvement with movement, too. One level halfway through-ish, you ran full speed to jump onto a platform, and then had to completely turn around and go the other way. If you had been slowing down much earlier, you wouldn't have had to double-back so much. A solid-enough run for a newcomer to the TAS way, if you keep working at the concepts of efficient TASing, you'll make a much better run next time. Constantly redo levels and chunks of levels to see if you can come up with faster ways of getting around--you might be surprised what you come up with.
Spikestuff
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Zavalix wrote:
Spikestuff wrote:
The damage is actually needed to get up to some point or to get past something faster, also that the game makes it look sloppy so I got pissed when I watched it on playback cause I did everything perfectly as I can
Well, yes, maybe I'm being harsh. For now, why you take damage in the plant at 1:15 of the encode?. It appears you can get to that place with just a jump instead of getting hurt.
I attempted jumping over it about 100times holding A tapping it but you always will get hit by the stupid invisible ceiling
Rog wrote:
You can, and it's faster to jump over it than to jump into it.
how could you I tried and failed always
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
RachelB
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Spikestuff wrote:
Rog wrote:
You can, and it's faster to jump over it than to jump into it.
how could you I tried and failed always
Check the movie i posted in the other thread.
XTREMAL93
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I think it is improvable
TASVideosGrue
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om, nom, nom... 'twas dry