MegaMari : Marisa's Ambition (メガマリ - 魔理沙の野望) is a Mega Man 2-like doujin game with female characters from Touhou. Touhou Project (東方Project) is a series of danmaku shoot'em up games made by Team Shanghai Alice (上海アリス幻樂団).

Game objectives

  • Tool used: Hourglass r81
  • Aims for fastest time
  • Takes damage to save time
  • Uses death to save time
  • Abuses programming errors in the game
  • Manipulates luck
  • Uses no passwords

Tricks and Glitches

Skip Bosses with Thousand Knives
You can skip Patchouli Knowledge and Patchouli Saucer by using the Thousand Knives before entering the boss' room.
Corner Boost
When you jump at a square corner, you can get 2 pixel boost by doing so.
Ladder Glitch
When you jump up into the next screen, you can grab a ladder and scroll up the screen.
Floor Glitch
Place the Magic Broom on the same height as a floor and jump on it, you will fall through the floor when the broom disappears.
Ceiling Glitch
You can pass through a one-block-thick ceiling with the Magic Broom.
  1. Place the broom at a certain distance down from a ceiling and jump on it.
  2. Change to another weapons, then hold A for 1 frame.
  3. Change to the broom and hold A and B, then you will stand on the broom in the ceiling.
  4. Jump up to go through the ceiling.
Luck Manipulation
Boss patterns and enemy drops are changed by killing enemies and shooting the Psycho Missile or the Force Crisis. While shooting the Butterfly Stream, the RNG changes every frame.

Weapons

In this game, 8 bosses drop their orb when they are beaten. Marisa or Alice: only one character can get it and will obtain her weapon. In other words, you can get only eight of 16 different weapons. In this run, I get the weapons: White Rose Cluster (Cirno) , Force Crisis (Eirin Yagokoro), Butterfly Stream (Yuyuko Saigyouji) , Yin-Yang Strike (Reimu Hakurei) , Rolling Slash (Youmu Konpaku), Red Magic (Remilia Scarlet), Thousand Knives (Sakuya Izayoi), and Psycho Missile (Reisen Udongein Inaba). These weapons are more powerful and the Thousand Knives is used for skipping Patchouli Knowledge and Patchouli Saucer.

Stage-by-stage comments

Cirno
Cirno could be easily defeated with shots and the laser, so I chose her stage at first. I manipulated her to jump and shoot ice pillars that were easy to avoid.
Eirin Yagokoro
I manipulated Eirin to jump to the middle of the screen and used the White Rose Cluster. Since her motion was very simple, I was able to beat her quickly.
Yuyuko Saigyouji
In the final stretch towards the boss' room, I used the Force Crisis to manipulate Yuyuko to disappear and reappear on the top of the screen so that I can shoot her weakness weapon quickly.
Reimu Hakurei
Thanks to luck manipulations, Reimu just jumped and fired cards repeatedly. So she was taken out with the Butterfly Stream like Clashman in MM2.
Youmu Konpaku
The beginning of her stage, I used the Magic Broom to skip Komachi's boat and move faster. In the battle against Youmu, I had to use shots and the Force Crisis, because her weakness weapon (Thousand Knives) took time too much to hit her.
Remilia Scarlet
The Floor Glitch was used for the first time to enter her mansion. In stair rooms I used the Ceiling Glitch so many times. I manipulated Remilia to fly to the ceiling, ram the ground and jump. During her motion, I shot the Force Crisis, the Yin-Yang Strike, the Butterfly Stream, and the Yin-Yang Strike again in that order. The Force Crisis and the Butterfly Stream are not her weakness weapons but you can't use the Yin-Yang Strike when she is jumping, so I used the strategy to kill her quickly.
Sakuya Izayoi
I abused brooms in the ladder climbing area and did glitches for moving faster. In the battle against Sakuya, I predicted the place on which she intended to reappear and struck the Red Magic.
Reisen Udongein Inaba
I just used brooms a lot to go faster. I manipulated Reisen to jump and throw bombs so that I can use the Force Crisis and the Rolling Slash readily.
Patchouli stage 1
In the death laser area, I used the Thousand Knives and stop time in order to do the Floor Glitch.
Patchouli stage 2
In the boss fight, I hit Suika Ibuki twice with the use of one Butterfly Stream to save the HP.
Patchouli stage 3
In this stage, you can only use Marisa. When Super Marisa jumped to the ceiling, I hit her three times with the use of one Red Magic and made use of a Red Magic twice while she was running.
Patchouli stage 4
In this stage, you can only use Alice. I just jumped and used the Rolling Slash to kill Shikieiki Yamaxanadu.
Patchouli stage 5
For boss rematchs, I took this route: Yuyuko -> Reisen -> Eirin -> Youmu -> Remilia -> Sakuya -> Cirno -> Reimu
In Reimu's fight I used death in order to take a shortcut to the next checkpoint. Patchouli Knowledge was skipped by using the Thousand Knives.
Patchouli stage 6
I used the Thousand Knives to skip Patchouli Saucer.

Thanks

エルモア: His speed-run helped me very much.

turska: Judging.

turska: The run is great, the audience liked it and the little girls are fabulous. Accepting for publication.

turska: Proceessing.


TASVideoAgent
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This topic is for the purpose of discussing #3510: cstrakm's Windows MegaMari: Marisa no Yabou in 32:49.12
Joined: 2/28/2009
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awesome, i watched your older 33min TAS and i enjoyed it very much. looking forward to the encode for this !!!!!
Spikestuff
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Saying yes because it's freakin' Touhou Project :D
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+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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Hi!cstrakm,could you tell me your key config?I can run it without inputs.I think this is just my key config had changed for a long time. I like this doujin game,too,glad to see this.
The king is always lucky.
cstrakm
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Bernka wrote:
Hi!cstrakm,could you tell me your key config?I can run it without inputs.I think this is just my key config had changed for a long time. I like this doujin game,too,glad to see this.
Hi! Bernka. My key config is a default setting:
    Z = Button A(Jump) X = Button B(Shoot) A = START(Switch Character)
Skilled player (1178)
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I have watched your run. http://nicoviewer.net/sm17337019 20frames saved, anything different? Very nice tas. Yes vote
cstrakm
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mtvf1 wrote:
I have watched your run. http://nicoviewer.net/sm17337019 20frames saved, anything different? Very nice tas. Yes vote
I manipulated Mecha Patchouli so that I can hit her twice with the use of one Red Magic. This saved the time to shoot one Yin-Yang Strike.
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Wow, this is interesting. Awaiting a speedy encode!
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Voting no. Taking damage in a Touhou project game looks ugly and wrong, it enrages me and it's an automatic 'no' vote from me. Sorry because it's otherwise well played.
No.
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DrJones, you seem to misunderstand something here. This isn't a Touhou Project game, it's a fangame based on Touhou. If it was a bullet hell shooter, I'd understand your objection, but this is an action platformer where damage can be safely used to save time without instant death. Your objection is pointless and unfitting.
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Just in case it wasn't clear, I've voted after watching the run in nicovideo.
No.
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DrJones wrote:
Voting no. Taking damage in a Touhou project game looks ugly and wrong, it enrages me and it's an automatic 'no' vote from me. Sorry because it's otherwise well played.
Reminds me of a similar arguement that happened for x2poet's Metal Slug X run. >.>
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Saw the run on nico. Yes vote. DrJones, don't think of this as a Touhou Project TAS. Think of it as a Rockman TAS featuring Touhou characters.
#3201
Joined: 4/3/2005
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This is a rockman-inspired fangame, but the enemies show attack patterns and bullet patterns that are clearly meant to be dodged as in Touhou games, and dodging them requires skill and looks cool. Taking damage in this game, as in Touhou games, means that you failed to follow the pattern. The designers allow you to make some mistakes before you lose the game, and as in Touhou games, failing a pattern lets you skip it, so it's actually faster to fail some of them. But that doesn't show superhuman skill, it makes it look as if it's badly played. This TAS should be a "takes no damage" run, as it would imply the player succesfully dodges all the enemy patterns, a perfect play. So, by taking the faster route, this run loses all its appeal for me. It's not a "perfect play" of this game, even if it ends being faster, thus why I vote no.
No.
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DrJones wrote:
This is a rockman-inspired fangame, but the enemies show attack patterns and bullet patterns that are clearly meant to be dodged as in Touhou games, and dodging them requires skill and looks cool. Taking damage in this game, as in Touhou games, means that you failed to follow the pattern. The designers allow you to make some mistakes before you lose the game, and as in Touhou games, failing a pattern lets you skip it, so it's actually faster to fail some of them. But that doesn't show superhuman skill, it makes it look as if it's badly played. This TAS should be a "takes no damage" run, as it would imply the player succesfully dodges all the enemy patterns, a perfect play. So, by taking the faster route, this run loses all its appeal for me. It's not a "perfect play" of this game, even if it ends being faster, thus why I vote no.
You've just described practically every game ever made.
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Gosh, not that debate of "no damage make it looks good" again... I thought we already settled it
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I do think that a no-damage run would be an interesting and valid goal. An awful lot of stuff is just skipped by getting hit and then walking through it, and I suspect it would be interesting to have the player find more creative ways to deal with those obstacles. That said, this is clearly a well-made run in its own right and I don't feel that it should be rejected just because it didn't choose a specific goal.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Thanks, Dr. Jones, for mentioning some more background info about Touhou games. And thanks, mtvf1, for a Nicovideo link (even if it's for a slightly old version). I expected I'd really like this, given how much I enjoyed Rosenkreuzstillette. However, I was somewhat disappointed. The characters move fairly slowly. I didn't like the music much. The game is just enemy soup, but it didn't seem well-designed. The weapons were pretty cool, but it wasn't really enough to make it interesting. This is certainly a well-done run, but this really isn't as interesting of a doujin game, I think. If this were judged like a hack of Megaman 2, I'd say we have better hacks out there. However, judged as its own run, I'm going with Meh. I'd be a little more interested in seeing a no-damage run, I think, but ultimately that would make the game even slower.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 6/24/2007
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yes vote. Good game choice and play.
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@mklip2001 There is more to this game than what you'd get from just watching someone else play it. One thing you should know about it is that it has a feature that allows the player to gain completely different weapons from the bosses, depending on which of the two characters picks it up. Basically, if Marisa picks up the weapon obtained from Cirno, she gets a spread gun whereas Alice gets nothing. If instead, Alice picks up the same weapon, she gets the snowball weapon seen in the video, and Marisa is left with nothing. In combination with the standard Megaman type of game progression that allows players to plan their routes according to their own preferences, this allows for a great amount of freedom and strategic gameplay for the player. There are also lots of small things that gives the game more depth. Such as the fact that Marisa gains a broom after completing four levels total, and Alice gaining the Shanghai doll (I believe) after gaining four different weapons. Then, there are also the two levels near the end where the player is forced to play only as one of the characters, and then the other, which works as a punishment for players whom have chosen to give all weapon upgrades to one character, leaving the other with nothing. Since you were clearly unfamiliar with the game, I can't blame you for not picking up on these things from the video alone, and I'm not sure what standards of game design you're judging here, but personally, I can't see how the game design could be anything short of an A+. Also, the music isn't good? pfft, you be trollin' :D.
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Not only is this a very enjoyable run, it's also alerted me to another Mega Man clone! As such I am doubly appreciative.
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I'm surprised this run hasn't gotten any more attention in the last three weeks. I decided to rewatch it, especially after BambooCutsman's very informative post. Thank you for that! I still am not too crazy about the music... I don't think that the jazz tunes really match up to the action (but I do particularly like the music for Saigyouji's stage). There's still way too many enemies, as opposed to having enemies in particularly clever locations. However, I did like the run better the second time through. Knowing more about which character was which, and which powers they had, I could appreciate the weapon choices. The run really picks up steam after the broom is acquired. Scarlet's stage, in particular, shows off some nice weapon management and glitchiness.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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This game gave me a lot of frustration in the past and I'm happy to see it killed in such a fashion. If I could vote yes, I would.
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MoldyOnions wrote:
If I could vote yes, I would.
Make two more posts and you will be able to vote. It's nice to see another great run of another good Mega Man clone. I found this just as entertaining as the Rosenkreuzstilette run. I liked the stages when you were falling through the floor and jumping through the ceiling just like the Mega Man 2 TAS. Great job, Yes vote!
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When playing back the movie, I'm experiencing a desync during the boss rush around the Cirno fight. Fiddling with Hourglass settings was of no use. As such, I'm requesting that the author or anyone who has gotten the movie to sync post details about their setup.