(Link to video)

Game Objectives

  • Emulator used: Mupen64 0.5 Re-Recording v8
  • Takes damage to save time
  • Ignores specific time-saving glitches
  • Genre: Platform

Comments

This run aims to beat the game with the minimum number of stars without using any major skips. Enjoy the run!

Star Times

StarTime
Bob-omb Battlefield
Shoot to the Island in the Sky (with text)19"13
Behind Chain Chomp's Gate10"87
Whomp's Fortress
100 Coins & Red Coins on the Floating Isle (with text)49"87 & 58"07
Chip Off Whomp's Block27"73
To the Top of the Fortress10"67
Shoot into the Wild Blue9"20
Fall onto the Caged Island9"23
Blast Away the Wall7"23
Cool, Cool Mountain
Slip Slidin' Away (with text)25"65
Li'l Penguin Lost16"97
Wall Kicks Will Work5"57
Big Boo's Haunt
Secret of the Haunted Books (with text)11"13
Big Boo's Balcony22"33
Shifting Sand Land
In the Talons of the Big Bird13"33
Shining Atop the Pyramid6"13
Inside the Ancient Pyramid12"23
Pyramid Puzzle24"82
Lethal Lava Land
8-Coin Puzzle with 15 Pieces (with text)14"37
Boil the Big Bully17"70
Hot-Foot-It into the Volcano16"10
Elevator Tour in the Volcano17"60
Red-Hot Log Rolling11"07
Bully the Bullies22"57
Hazy Maze Cave
A-Maze-Ing Emergency Exit10"70
Navigating the Toxic Maze29"93
Metal-Head Mario can Move!24"17
Watch for the Rolling Rocks14"10
Swimming Beast in the Cavern14"87
Dire, Dire Docks
Chests in the Current29"70
Board Bowser's Sub33"02
The Manta Ray's Reward14"18
Wet-Dry World
Express Elevator--Hurry Up!7"20
Top o' the Town12"23
100 Coins & Secret in the Shallows & Sky55"55 & 60"88
Shocking Arrow Lifts!11"63
Tiny-Huge Island
The Tip Top of the Huge Island16"87
Wiggler's Red Coins27"98
Five Itty Bitty Secrets17"05
Pluck the Piranha Flower23"40
Tall, Tall Mountain
Scale the Mountain11"50
Breathtaking View from Bridge10"43
Blast to the Lonely Mushroom9"47
Scary 'Shrooms, Red Coins22"10
Mysterious Mountainside6"90
Snowman's Land
In the Deep Freeze5"33
Whirl from the Freezing Pond12"57
Chill with the Bully11"83
Snowman's Big Head7"97
Tick Tock Clock
Get a Hand5"20
Roll into the Cage6"60
100 Coins & Stomp on the Thwomp42"80 & 49"63
Stop Time for Red Coins12"23
The Pit and the Pendulums8"00
Timed Jumps on Moving Bars12"23
Rainbow Ride
Tricky Triangles!12"07
Coins Amassed in a Maze19"57
Swingin' in the Breeze11"20
Cruiser Crossing the Rainbow15"17
Castle Secret Stars
PSS #120"43
PSS #224"53
Tower of the Wing Cap (with text)20"43
Bowser in the Dark World Red Coins (with text)42"07
Bowser in the Fire Sea Red Coins50"73

Known Improvements

  • WF: 100 Coins & Red Coins on the Floating Isle is improvable by at least 0.2 second.
  • HMC: 16 frames lost for Metal-Head Mario can Move.
  • DDD: Board Bowser's Sub is improvable by about 1 second.
  • WDW: Express Elevator--Hurry Up! is improvable by 3 frames.
  • THI: Pluck the Piranha Flower is 1 frame slower than the WR.
  • TTC: We lost about 10 frames due to luck manipulation.

YouTube Channels

Special Thanks

Suggested Screenshots

[remove dead links]

Baxter: This movie is full of entertaining TASing that is not present in the 0 or 120 star runs that allow BLJs. There is nothing wrong with choosing restrictions and goals that may appear slightly arbitrary, in order to show off an aspect of the game that is underrepresented in the published TASes or significantly different in some other way. This movie does this well, and is therefore accepted to be published alongside the 0 and 120 star runs.
How exactly this run should be labeled, or what restrictions would be superior is up for debate, but it does not negate the above judgement.
Aktan: Finally processing this...

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Joined: 7/2/2007
Posts: 3960
SmashManiac wrote:
sonicpacker wrote:
SmashManiac wrote:
First, it just collects 70 stars instead of 120, so the run feels incomplete.
That's because the minimum amount to beat the game without a major break (BLJing) is 70 stars. It's not some random number.
I know. All I'm saying is, I wished I could have seen all 120 stars, not just the required subset to finish the game. I'm pretty sure if this run is published that a 120 stars version will obsolete it right away.
The upcoming 120-star run is being made with BLJs and will thus look completely different from this. I would be incredibly surprised if it obsoleted this run. This isn't a 100% run; it's an "any% with no BLJs" run. We have similar runs on the site; the one that leaps to mind is the Super Metroid "any% with no X-Ray Scope" run, but there are other examples. Basically any time a glitch completely breaks a game, there's room for an "as fast as possible, without completely breaking the game" run.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
MTA
Joined: 4/3/2012
Posts: 68
this run was awesome, congrats to all of you
BigBoct
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Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
SmashManiac wrote:
sonicpacker wrote:
SmashManiac wrote:
As far as I know, BLJ is not a bug that destroys normal gameplay, so this run just feels like a step backwards for me.
Heh, you'd be surprised what it can destroy. Trust me.
I only ask to be proven wrong then! :)
Umm, the five minute published run that collects no stars and exploits the shit out of BLJing?
Previous Name: boct1584
Joined: 6/25/2011
Posts: 15
I just knew when seeing the thread title that I was gonna watch something REALLY HUGE. What can I say ? Thoroughly impressed and entertained all along, and too many things to list that blew my mind. Masterful work. Best TAS ever. Even a "yes" vote cannot make justice to this run.
Joined: 2/7/2012
Posts: 7
This was very nice run, guys! You all made good job. I would vote YES but I can't because it's written that luckers can't vote. I'll look forward to 120 star run if it will be done some time soon.
RachelB
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Player (127)
Joined: 12/3/2011
Posts: 1579
Just noticed, but what is even going on with trophies in this thread? Or Adelikat's AIM button...?
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
I liked the part where you got the stars really fast. Yes vote for an outstanding run.
Joined: 12/29/2007
Posts: 489
Derakon wrote:
This isn't a 100% run; it's an "any% with no BLJs" run.
I'm not sure if this statement is true; I remember it being possible to beat the game with 1 star BLJless by using HSWKs instead. I unfortunately don't have enough time to watch the whole video or analyze it, but if HSWKs are not abused during the run, then the run goal could be defined as "any% while Mario's speed does not exceed [some number]" where [some number] is whatever is required to get all those wall collision glitches to work. If HSWKs or other speed related glitches are used, then "any%" cannot be used to describe the run, and it should be described as "intentionally gets the fewest number of stars intended by the game developers even though fewer is possible, in order to provide more entertainment".
Joined: 1/7/2011
Posts: 8
As great as this run is, it's pretty annoying that we're making yet another SM64 category here. We may as well just open a special section of the site completely dedicated to every type and combination of SM64 run possible.
Experienced player (508)
Joined: 11/2/2010
Posts: 359
MCXD wrote:
As great as this run is, it's pretty annoying that we're making yet another SM64 category here. We may as well just open a special section of the site completely dedicated to every type and combination of SM64 run possible.
There are only 2 SM64 TASes on this site. This would make 3 versions. 1 version is 5 minutes long and completely breaks the game. Then the 120 Star and this one are similar in that they collect a lot of stars but other than that they won't (even now and especially when the new 120 star is finished) be similar at all. The BLJ run will look 100% different than this once it is finished so these 3 runs will be completely different from each other. Quite a few games on this site have multiple published runs and a lot of those are far more similar in style than these three runs are.
ALAKTORN
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Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Zowayix wrote:
Derakon wrote:
This isn't a 100% run; it's an "any% with no BLJs" run.
I'm not sure if this statement is true; I remember it being possible to beat the game with 1 star BLJless by using HSWKs instead. I unfortunately don't have enough time to watch the whole video or analyze it, but if HSWKs are not abused during the run, then the run goal could be defined as "any% while Mario's speed does not exceed [some number]" where [some number] is whatever is required to get all those wall collision glitches to work. If HSWKs or other speed related glitches are used, then "any%" cannot be used to describe the run, and it should be described as "intentionally gets the fewest number of stars intended by the game developers even though fewer is possible, in order to provide more entertainment".
it’s a “glitchless any%” run
Active player, Editor (428)
Joined: 9/29/2008
Posts: 706
Location: Canada
MCXD wrote:
As great as this run is, it's pretty annoying that we're making yet another SM64 category here. We may as well just open a special section of the site completely dedicated to every type and combination of SM64 run possible.
Here's a list of currently published Super Metroid runs: http://tasvideos.org/1978M.html http://tasvideos.org/1195M.html http://tasvideos.org/1368M.html http://tasvideos.org/1950M.html http://tasvideos.org/1908M.html + hacks http://tasvideos.org/1854M.html http://tasvideos.org/1853M.html Here' a list of currently published Super Mario 64 runs: http://tasvideos.org/1893M.html http://tasvideos.org/850M.html I think another category wouldn't hurt the site too much.
Joined: 6/12/2008
Posts: 84
ALAKTORN wrote:
Zowayix wrote:
Derakon wrote:
This isn't a 100% run; it's an "any% with no BLJs" run.
I'm not sure if this statement is true; I remember it being possible to beat the game with 1 star BLJless by using HSWKs instead. I unfortunately don't have enough time to watch the whole video or analyze it, but if HSWKs are not abused during the run, then the run goal could be defined as "any% while Mario's speed does not exceed [some number]" where [some number] is whatever is required to get all those wall collision glitches to work. If HSWKs or other speed related glitches are used, then "any%" cannot be used to describe the run, and it should be described as "intentionally gets the fewest number of stars intended by the game developers even though fewer is possible, in order to provide more entertainment".
it’s a “glitchless any%” run
Pff, yeah, as if using the bomb-omb for chain's gates isn't a glitch...
Joined: 5/2/2009
Posts: 656
MCXD wrote:
As great as this run is, it's pretty annoying that we're making yet another SM64 category here. We may as well just open a special section of the site completely dedicated to every type and combination of SM64 run possible.
no, really it's not annoying. It's actaully very good seeing some fresh air, a different Super Mario 64 TAS.
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Joined: 10/20/2006
Posts: 1248
Hm, actually this run uses something like high speed wallkicks in TTM, so now that I think of it, it should either be obsoleted by a 1 star HSWK run or rejected due to arbitrary goal selection. ;p I kid. Arbitrary goals are fine with me if they produce interesting runs.
Editor, Player (44)
Joined: 7/11/2010
Posts: 1022
The way I view this run is as one which tends to use a huge number of different glitches, each of which is only useful in one or two levels, rather than the same glitch all the time. So it's a speedrun category whose effect is to give a playaround. That's great, of course. Haven't voted yet because I haven't finished watching.
Active player (419)
Joined: 9/21/2009
Posts: 1047
Location: California
Kuwaga wrote:
Hm, actually this run uses something like high speed wallkicks in TTM, so now that I think of it, it should either be obsoleted by a 1 star HSWK run or rejected due to arbitrary goal selection. ;p I kid. Arbitrary goals are fine with me if they produce interesting runs.
The wall kicks in TTM are actually gwk (glitch wall kicks), not hswk. However, hswk are noticeably used in the BBH star "Big Boo's Balcony," and elsewhere. We already knew this was a flaw in defining 70 Stars BLJless. This is why we pointed out that one of our goals was "no major skips."
nfq
Player (92)
Joined: 5/10/2005
Posts: 1204
Would be interesting to know what levels each of the authors did in the TAS. I noticed the textures are a bit weird in the youtube encode, so if you want to get more normal textures next time, you should uncheck Super2xSal textures.
Joined: 6/12/2008
Posts: 84
sonicpacker wrote:
Kuwaga wrote:
Hm, actually this run uses something like high speed wallkicks in TTM, so now that I think of it, it should either be obsoleted by a 1 star HSWK run or rejected due to arbitrary goal selection. ;p I kid. Arbitrary goals are fine with me if they produce interesting runs.
The wall kicks in TTM are actually gwk (glitch wall kicks), not hswk. However, hswk are noticeably used in the BBH star "Big Boo's Balcony," and elsewhere. We already knew this was a flaw in defining 70 Stars BLJless. This is why we pointed out that one of our goals was "no major skips."
Where else? You should have skipped this star if you were going to use HSWK.
Joined: 11/2/2009
Posts: 44
Location: Chicago, IL
MCXD wrote:
As great as this run is, it's pretty annoying that we're making yet another SM64 category here. We may as well just open a special section of the site completely dedicated to every type and combination of SM64 run possible.
"70 star is not a category" —tasvideos forums
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Posts: 4012
BrainStormer wrote:
sonicpacker wrote:
The wall kicks in TTM are actually gwk (glitch wall kicks), not hswk. However, hswk are noticeably used in the BBH star "Big Boo's Balcony," and elsewhere. We already knew this was a flaw in defining 70 Stars BLJless. This is why we pointed out that one of our goals was "no major skips."
Where else? You should have skipped this star if you were going to use HSWK.
That appears to be the only place HSWKs are used, and it's only for 10-15 seconds (to climb the mansion). It's not like HSWKs were used to clip through walls or anything game-breaking like that. "No major skips" were used, and the run still stays within the bounds of its goals.
Joined: 10/20/2006
Posts: 1248
sonicpacker wrote:
The wall kicks in TTM are actually gwk (glitch wall kicks), not hswk. However, hswk are noticeably used in the BBH star "Big Boo's Balcony," and elsewhere. We already knew this was a flaw in defining 70 Stars BLJless. This is why we pointed out that one of our goals was "no major skips."
Which would make it a "no major skips and no BLJs but HSWKs are fine" run, which is very arbitrary, but I like it. The reason excluding HSWKs would be silly is that it's probably not possible to draw a clear line of what exactly counts as HS, as afaik know the glitch just amounts to a missing speed cap when repeatedly executing wall kicks, which are a perfectly normal game mechanic, right? I thought TTM would be high speed enough cause one wall kick was even pause buffered, but I guess HS refers to Mario's forward speed only and not the kicking interval. Oh well. I'm consciously pointing out how relatively arbitrary the goal of this run is in hopes to see more like it. Arbitrary goals don't always result in bad runs if they aren't arbitrary in the sense that they are set out to extract the maximum amount of entertainment of a game, without being too alienatingly arbitrary to the average viewer. It also isn't arbitary from the point of view of the SM64 TASing community, where no BLJs is a pretty common category, which is very likely part of the reason this run has been made. I wonder if this should be replaced by a more restrictive run (if somebody decides to make one) once an updated 120 star run has arrived, to eliminate some redundant content even if it'd make the run longer. (Ban TTC? ;p). My guess is that most people would be against that, excluding myself. Words.
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If it's really so important to have a "clear definition" of this category (it isn't), couldn't we just say that negative hyperspeed is banned? Meaning that having no cap on forward speed (such as HSWKs) is fine because those are regular moves that were intended anyway (being able to wallkick on an optimal frame isn't a glitch).
ALAKTORN
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Swordless Link wrote:
If it's really so important to have a "clear definition" of this category (it isn't), couldn't we just say that negative hyperspeed is banned? Meaning that having no cap on forward speed (such as HSWKs) is fine because those are regular moves that were intended anyway (being able to wallkick on an optimal frame isn't a glitch).
then it would be arbitrary not to use HSWK to beat the game in 1 star and only using it for some stars in a 70 run… I’m fine with this run just because HSWK is hard to define and this run could go either way
Noxxa
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I don't remember every little detail about the TAS, but nowhere does it directly go through walls by using hyperspeed, does it? "No glitching through walls" doesn't seem that arbitrary to me.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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