This is an updated version of Donkey Kong Country 2: Diddy's Kong Quest - 102% TAS by Comicalflop, Dooty & NxCy. The run fixes some of the oversights of the previous run introducing some new strategies alongside, it now uses all available resources of the game including the 75 Kremkoins trick.

The Game Objectives

  • Emulator Used: Snes9x 1.43 v17 svn123
  • Plays at Hardest Difficulty
  • Performs the 75 Kremkoins Trick
  • Uses Warps
  • Manipulates luck
  • Contains Speed/Entertainment Tradeoffs
  • Takes Damage to Save Time
  • Heavy Glitch Abuse
  • Uses a Game Restart Sequence
  • Achieves 102% (Full Completion)
Stereo sound was once again selected for superior sound quality but in the previous run it was not selected after the reset and the rest of the run is played in Mono, now it's in glorious Stereo from start to finish.

Dooty's Comments

This run uses a trick that is erroneously called in-game cheat to collect all 75 Kremkoins on Pirate Panic. Compare it to a Warp Barrel; when you want to beat the game fast, all the Warp Barrels are used as shortcuts, then why not the 75 Kremkoins trick? This trick made it possible to pay Klubba's Kiosks before I normally would, but the time spent to perform the trick surpassed the backtrack needed to pay him. Towards the percentage, the trick gives me nothing and since I want to achieve 102% of the game, I still have to collet all 75 Kremkoins the way it's meant to be collected. No advantage on Klubba, also not a single percent of the game given, so why use the trick then? The answer is a chat with Cranky at the end of the first K. Rool fight, it's too long and it can't be skipped, the trick made it possible to leave it outside the run.

Stage by Stage Comments

I'll list only the stages with visible improvements or when a new strategy was used, the stages with small optimizations or with no differences at all will be neglected.

Gangplank Galleon

Pirate Panic

If you want to play the Lost World but don't want to do all the Bonus Stages you must play Pirate Panic in a specifc way to receive all 75 Kremkoins;
  • Go into K. Rool's cabin, don't touch anything and then leave.
  • Jump over the first two bananas, then collect the next bunch on top of the barrels.
  • Still avoiding the first pair of bananas, return to the cabin grab the balloon and exit.
  • Repeat the previous two steps but instead of the baloon grab the Kremkoin.
It's a long sequence and there's no way with the current known tricks to recover the time spent on it along the run, this atage is now 2232 frames slower but as said before, it will skip a long conversation with Cranky so it's worth it.

Gangplank Galley

A new strategy made this the first stage to use the Start and Select trick on the new run, not too much time saved but it's still noteworthy.

Krow's Nest

The 20 frames spent to manipulate the eggs on the previous run are not needed anymore.

Crocodile Cauldron

Hot-Head Hop

Kill the Klampon throwing the cannon-ball proved to be faster than stomping the poor thing.

Jungle Jinx

Thanks to the 75 Kremkoins trick, I can do this stage before Kannon's Klaim, also, it's faster to wait for the tire instead of use a team throw near the end.

Kannon's Klaim

I enter this stage as Diddy now, so I must come up with a new strategy for it anyway and it's slightly faster now.

Lava Lagoon

Switching to Dixie a the end of this stage or inside the next is almost as fast, but it gave me better luck on Kleever somehow.

Kleever's Kiln

My luck on Kleever although not perfect is the best I could manage to get; I lost 15 frames on the first cannon-ball, but even waiting 16 frames outside it just gets worse. But a new strategy brought those 15 frames back along with another 15.

Krem Quay

Rattle Battle

Faster strategy to collect the DK coin and a faster way to finish the stage, like in the any% run.

Slime Climb

I made a mistake on the first big jump trick in the previous run, it's now fixed.

Krazy Kremland

Hornet Hole

Another mistake fixed, this time with Squitter; in the current run I jump on a platform and then start to use the webs, but it's faster to use just the webs.

Gloomy Gulch

Haunted Hall

The any% run was hexed in to save some time here again.

Parrot Chute Panic

The any% saved some frames here too, but with its strategies as it couldn't be hexed.

Web Woods

Another stage that was started with a different character, but there's something else new too; after the fourth web platform (R+L), the time rule to create another web platforms is drastically reduced and it's abused here.

The lost World

Krocodile Kore

This is not the final boss anymore and as such the fight must be finished as soon as possible, not just the input as in the current run.

K. Rool's Keep

Windy Well

The any% run was hexed in to save some time here too.

Chain Link Chamber

The zip up wall was proven slower than the new strategy and it's not used in this run, also, Dixie can climb those horizontal chains faster than Diddy.

The Flying Krock

K. Rool Duel

The final boss of the any% run is now the final boss of the 102% run and truth is, this this boss fight deserves it, the Krocodile Kore fight is not as tough as this one.

Suggested Screenshot

Frame???
I hope you all enjoy the new run!

Nach: Judging.
feos: HD encode. Man, that was a huge vid!

Nach: Very nice improvement. I kind of miss the other fight being the end, but this is quite good, and is faster. Accepting.

natt: processing, etc


TASVideoAgent
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Needs an encode, but just from the title/authors I'm voting yes!
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Such an easy glitch to do to ge 75 of them there coins :| dam... Voted yes!
ALAKTORN
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sounds awesome :) waiting for encode
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LTTP wrote:
Such an easy glitch to do to ge 75 of them there coins :| dam... Voted yes!
That isn't a glitch... rather it seems to be a debug code along the lines of the GT code in Super Metroid. I've watched the run, but I'll abstain from voting for now until I have a more considered opinion as to the impact of using the debug code.
Sir_VG
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Tried playing on snes9x-1.43-improvement13-win32 but the program crashed in the 2nd world, near the end. Time to look for a new version. Edit: And judging by the versions listed on Google code, by newer I mean "older"? Weird. How is v17 a year older then v13?
Taking over the world, one game at a time. Currently TASing: Nothing
creaothceann
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It does work on "Snes9x rerecording 1.43 v17 svn123". Note for encoders: The "Nintendo" logo after a reset uses the xres=512 mode, so recording at 2x might be better. (Actually it should be always enabled...) I'm going to upload a quick (low-quality) YT encode.
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Thank you! I still haven't seen the damn thing. I will work on an HD encode starting tonight, but it can't be uploaded until the weekend. I don't know if someone else will have finished an encode by then.
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Synahel
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Worked fine with snes9x-1.43-improvement13-win32 here Awesome! Amazing improvements! Thanks a lot for this.
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ALAKTORN
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omg everything about this run is beautiful ;_; I love you, Dooty writing down votes: 9.7 ×2
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With the minor improvements here and there, does this mean I have to do the any% again? ;-) BTW I agree with your points on using the Kremkoin thing. It kept the movie intact, changed the route up a bit, and in the end was a good decision.
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Perhaps I missed watching one of the improvement TASes, but I found the run truly spectacular to watch. The tricks were abundant, elegant, imaginative, resourceful, clever, just truly a joy to watch the wealth of technical expertise demonstrated throughout. The kremkoin cheat doesn't really bother me because it's in-game, and all the bonus stages are visited anyway, so from a gameplay standpoint hardly anything has changed.
creaothceann
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In related news, I don't like the bonus stage music any more.
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Thanks everyone, I was just lurking to see how the submission was doing, but it seems it is going well :) About the version of the emulator used, it's actually 1.43 v17 svn146 with the aid of TAS Movie Editor, but I was just editing the old submission text and forgot to change this, sorry.
I am old enough to know better, but not enough to do it.
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Encoding HD.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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YES YES YES
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Loved Every second of this. My favorite game growing up. YES. VOTE.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
creaothceann
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feos wrote:
Encoding HD.
I for one would be interested in the encoding settings, the encoding time and the final encode's size. :) My encode was just BilinearResize(298, 224).SelectEven.Trim(0, -151200).FadeOut(180) and encoding with x264 at some high CRF (ca. 435kbps) and Lame MP3 at 160kbps. Result was 364 MB.
Post subject: He's stupid looking and he's hard to control
JXQ
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I'm about half way through right now and it's been a very fun watch. As much as I hate that damn snake, the level in world 3 where you play as him was one of my favorites so far. I also thought another part of world 3 where you kept the spider from a bonus stage to spit one web before dismounting and clearing an enemy with it was very clever. Did you always get both Kongs after beating a bonus level? I don't remember that but it's been a while since I've played this. Thanks for making the run guys!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: Re: He's stupid looking and he's hard to control
Amaraticando
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JXQ wrote:
Did you always get both Kongs after beating a bonus level? I don't remember that but it's been a while since I've played this.
I caught myself wondering the same question! As far as I have watched, the submission deserves a big "yes". Many WTF's were exclamed during the movie...
Post subject: Re: He's stupid looking and he's hard to control
ALAKTORN
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JXQ wrote:
Did you always get both Kongs after beating a bonus level? I don't remember that but it's been a while since I've played this.
only with the hard mode cheat
Post subject: Re: He's stupid looking and he's hard to control
Amaraticando
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ALAKTORN wrote:
JXQ wrote:
Did you always get both Kongs after beating a bonus level? I don't remember that but it's been a while since I've played this.
only with the hard mode cheat
LOL, the hard mode making things easier!
Post subject: Re: He's stupid looking and he's hard to control
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Amaraticando wrote:
LOL, the hard mode making things easier!
It was suposed to make things harder, so there's no DK barrels around the stages, but you get another kong after a bonus Stage.